The new 45 degree camera is quite beautiful, but I always found isometric views more ...strategic. the "isometricity" makes it like a map. So here's my first draft of a basically isometric camera. It's hardly worth sharing, as I just changed the FOV and doubled or multiplied by 10 some numbers at random. ; Camera control settings view.scroll.speed = 240.0 view.rotate.x.speed = 1.2 view.rotate.x.min = 28.0 view.rotate.x.max = 60.0 view.rotate.x.default = 35.0 view.rotate.y.speed = 2.0 view.rot