Jump to content
Sign in to follow this  
Mythos_Ruler

Which is the strongest faction thus far?

  

23 members have voted

  1. 1. Which faction is the strongest so far??

    • The Carthaginians
      15
    • The Celts (Gauls and Britons)
      1
    • The Greeks (Macedon & City-States)
      6
    • The Iberians
      1
  2. 2. Greece & Celts vs. Carthage & Iberians

    • Greece & Carthage Win
      17
    • Celts & Iberians Win
      2
    • Too close to call
      4


Recommended Posts

I can't really comment on inter-civ balancing very much but I have noticed some pretty big problems with some units. This is a pretty uncomprehensive list though.

Spartan hoplites are heavily overpowered, 5 spartans can take on 15 standard spearmen.

Athenian Ekdromos were barely better than the thracian peltast in my test, this is possibly because of the tendency of ranged units to all target one unit at once which tends to lead to over-saturation of spears per target so the advantages disappear.

Siege is rubbish against units, even the ballista which are meant to be good vs units. Splash damage would probably go a log way to helping this. In my tests you needed something like 3 times the resources spent on siege vs peltasts.

Celtic war dogs seem to be too strong for their cost, only needing food gives a major advantage with he current farming system which gets lots of food with little management, also they are cheap even counting wood as equal weight to food.

Share this post


Link to post
Share on other sites

I think the carthage are balanced. The super elephant can take down 2-3 towers by itself, but the other elephant cannot even take down 1 tower by itself. Also, they lack spear throwers and non-calvary heroes unit if I recall. I think Greece units are more powerful, although I can quite remember for which reasons (several different units, cheap prices, or survivability).

Share this post


Link to post
Share on other sites

Hellenes - citizen soldier javelinists and archers are a bit too strong. The super javelinists are not worth it.

Iberians - stone requirements for basic units makes them a bit weak, especially when you need that stone for other things. Perhaps lower the amount of stone needed.

Celts - not enough siege power.

Carthaginians - not familiar enough with them yet.

Share this post


Link to post
Share on other sites
Celts - not enough siege power.
Celts are supposed to be weak in siege (though have a sufficiently strong turf wall - Julius liked them so much he started using them)

Share this post


Link to post
Share on other sites

Hellenes - citizen soldier javelinists and archers are a bit too strong. The super javelinists are not worth it.

Hmmm, not sure about that. I've managed to personally pwned 3 Jubot AIs with nothing but Ekdromoi and a handful of Lithoboloi.
Iberians - stone requirements for basic units makes them a bit weak, especially when you need that stone for other things. Perhaps lower the amount of stone needed.
The Iberians have a stone requirement for 1 unit, the slinger. :)
Celts - not enough siege power.
You need to make more rams. :)

Share this post


Link to post
Share on other sites

I wouldn't say the Celts are at such an advantage. Not too long ago I managed to hold out pretty well against someone playing Carthaginians, quite a lot thanks to the Celt rams actually :)

Share this post


Link to post
Share on other sites

Moin,

Hmmm, not sure about that. I've managed to personally pwned 3 Jubot AIs with nothing but Ekdromoi and a handful of Lithoboloi.

But Ekdromoi had not been super Peltast, but counter Peltast, historically. They had a ligher Apsis, no leg guards, and no body armour, to leave phalanx formation and to outrun Peltast.

My vote for the strongest faction currently is Carthago. They have a wide range of siege engines, a good combi of house troops, elephants, sacred band, mercenaries, ...

ciao,Kephra

Share this post


Link to post
Share on other sites

But Ekdromoi had not been super Peltast, but counter Peltast, historically. They had a ligher Apsis, no leg guards, and no body armour, to leave phalanx formation and to outrun Peltast.

Yeah, pretty much why I made them run everywhere. We still don't have a countering system (paper-rock-scissors, etc.) in place, but when we do, I think Ekdromoi will be bonused vs. Support Units (Female Citizens, Traders, Healers) and Skirmishers.

Share this post


Link to post
Share on other sites

I think the mercenaries (especially Celtic mercenaries) cost too much metal, the mercenaries is supposed to form the bulk of the Carthaginian army but due to their high metal cost I actually prefer to use regular soldiers instead, the high metal cost of these mercenaries also lead to an unbalanced resource stockpile, when playing Carthaginian my food, wood and stone to some degree are always abundant while Metal is badly needed even when there are already many citizens mining.

Other than that, Carthaginian is a powerful faction indeed.

Share this post


Link to post
Share on other sites

Carthage gets a huge trading boost once trading is implemented. That should balance the high Metal requirements I guess.

Share this post


Link to post
Share on other sites

I think the mercenaries (especially Celtic mercenaries) cost too much metal, the mercenaries is supposed to form the bulk of the Carthaginian army but due to their high metal cost I actually prefer to use regular soldiers instead, the high metal cost of these mercenaries also lead to an unbalanced resource stockpile, when playing Carthaginian my food, wood and stone to some degree are always abundant while Metal is badly needed even when there are already many citizens mining.

Other than that, Carthaginian is a powerful faction indeed.

I actually find that the Metal cost of the Carth mercs gives me flexibility when it comes to paying for my soldiers. Have a lot of food and wood? Train North African units. Have lots of Metal? Train mercs.

Share this post


Link to post
Share on other sites

Carthage gets a huge trading boost once trading is implemented. That should balance the high Metal requirements I guess.

I actually find that the Metal cost of the Carth mercs gives me flexibility when it comes to paying for my soldiers. Have a lot of food and wood? Train North African units. Have lots of Metal? Train mercs.

I guess that makes sense, we'll see how this turns out once all the features are implemented :)

Share this post


Link to post
Share on other sites

I just was messing around and finally realized just how powerful the Iberian Skirmishers were against buildings. Is this an oversight or intentional?

The Elites, right? Yeah, intentional.

Share this post


Link to post
Share on other sites

So far I have only played as the Celts. (As my computer is slow enough that it really chokes up on the ai after the city centre falls, so I have not done as much testing as I like). The other factions seem to have much harder to take town and the celts are more roomy and easier to pick through.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...