I've had a go at getting the random map system into a more usable state, including porting it over to Javascript. Any ideas on the shortcomings, bugs, etc, of the old rmgen can go here, as I've not had much experience with it. I'm sure the basic algorithms need work though. Right now I've modified the MapReader with some new methods for "Loading" a random map, which is basically like loading a scenario, except there's some extra data associated with it from game setup (map size, random seed, bas