agewaraoe Posted June 15, 2010 Report Share Posted June 15, 2010 why doe the engine currently not support 3d sounds. could it be implemented easily?cheers Quote Link to comment Share on other sites More sharing options...
MattSherman Posted June 15, 2010 Report Share Posted June 15, 2010 (edited) Hi agewaraoe and thanks for your interest/appreciation of game sound!!What do you mean by 3d sounds? Generally 3d sound is talking about proper mixing techniques to simulate "3D" sound with two speakers (generally headphones as true 3D sound is not very reproducible on speakers) see 3D SOUND. We are currently using OpenAL as our sound engine which should take note of where sounds are emitting from in the physical game world and then will "mix" them accordingly to sound like they were coming from that source using techniques like level, equalization and reverb. Currently only a couple of these things are implemented. If you have a surround sound system hooked up to your computer then OpenAL should make proper use of your extra speakers giving the user TRUE 3d sound and positioning various elements around the gamer based on their actual position in game. Is this what you are talking about? Please keep in mind the game is in "pre-alpha" state and is missing a lot of these features at this point in time. But technically audio will be the only thing "3d" about the game :-) Edited June 15, 2010 by MattSherman Quote Link to comment Share on other sites More sharing options...
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