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erik_hobag

Question about economy...

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In AOE 2 gathering resources was a big factor. I loved it. How important will it be in 0 A.D.? On a scale of 1-10 how important will it be?

Also... what kind of resources will be gathered?

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Your economy is as important as your military in the sense that everything will cost resources. If Econ management in AOK took up 50% of your time (roughly), then in 0 A.D. it'll be more like 40% of your time.

Our resources are thus:

  • Population: Most units cost 1 pop. A few cost more.
  • Food: Hunting, Farming, Herding, etc. We have some cool thing splanned for Food gathering.
  • Wood: Typical chopping trees, but we also have bushes for some variety.
  • Stone: Gather stone from Stone Mines as typical for an RTS.
  • Metal: Our version of "Gold", but makes more sense to us as game designers. Mine Metal from Metal Mines.

Trading and Bartering (selling resources at the market) will be a bit different than AOK too (one of Wijit's cool pet projects in the game design). I'll let you speculate about that. Similar, but different than AOK.

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If it's not too much work, could resources be stored on the map? That would make raiding tactics much more effective than they are in other RTSs. You'd charge in, raze a warehouse or two, then run before the bulk of the defending army can respond.

Better yet, you could raid a storehouse and steal all the food, and then run away with it, bolstering your own supplies for that final push, leaving the hapless defenders without the resources to train more units.

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We have plunder. Kill a unit or destroy an enemy building you get plunder (this will be very important for the Huns civ in Part 2). You also get whatever resources the enemy trade cart was carrying if you kill it.

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Aye, would be fun if there was some nod to encumbrance. Doesn't have to be realistically modeled but 3 people with no wagon shouldn't be able to run off with a whole community's stored up supplies. Say if there were 5 allies in the area when a storage building was captured, you would get 5x emcumbrage but if there was a wagon in range as well, you'd get 15x.

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We have plunder. Kill a unit or destroy an enemy building you get plunder (this will be very important for the Huns civ in Part 2). You also get whatever resources the enemy trade cart was carrying if you kill it.

:P

Versus

If it's not too much work, could resources be stored on the map? That would make raiding tactics much more effective than they are in other RTSs. You'd charge in, raze a warehouse or two, then run before the bulk of the defending army can respond.

Better yet, you could raid a storehouse and steal all the food, and then run away with it, bolstering your own supplies for that final push, leaving the hapless defenders without the resources to train more units.

:(

It's just that I like the raiding suggestion, and the hapless soldiers and, and DEATH FOR ALL!!! Sadism rules.

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I must say... im in also for the raiding idea... makes more sense to me... i mean, ok, im sure the plunder is a viable resource (you destroy a building, or a ship and it leaves behind lots of wood, etc etc) but the idea of raiding is also very cool to me

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