Jump to content

Search the Community

Showing results for tags 'strategy'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 8 results

  1. Emperior (1465), PhyZic (1694), nigel87 (1582), Lord_Commander (1590) vs. Merkel4.0 (1434), Unknown_Player (1631), borg- (2300), kizitom (1688) 1 game before Emperior, Nigel and GOAT lost vs the team of Borg and UP. This time 3/4 of our players decided to rush. The result was impressive: Emperior rolled Borg, while GOAT was suppressing his flank like a boss delivering horrific cavy raids. However I commanded Lord_Commander just to boom for fast rams. He failed at that and went p3 after GOAT had a fort up. Luckily enough, Emperior was steamrolling Borg already.... Group photo of the vict
  2. There are few problem that I want to discuss:- 1. We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw j
  3. In 2010-2012 I played Age Of Mythology on an out-dated machine and I managed to get good at playing the different factions. I am familiar with RTS but I suck at 0 AD. I installed the game (not from source this time) and I managed to advance into the 2nd age, then I was gathering resources and building more stuff when I was attacked, which stalled my progress to the point that I decided to quit. What is the best way to defend? Should I prioritise the blacksmith upgrades, guard towers or should I build a specific mixture of infantry? Different games have different rules. In Command & Co
  4. This game is really cool, after recently beating both campaigns on hard I feel that I've finally mastered it. Back in the 1990s I was a child so I couldn't follow basic orders in this game. BattleZone is known as an RTS-FPS hybrid, in the game you can build a communication tower and then access a satellite, which allows you to command your units in RTS style. Usually you fly around shooting things with creative weapons! I personally liked BattleZone 2 a lot more but I haven't played it since 2002-2003. Watch some BZ2 below https://youtu.be/D5EglQGdXNc?t=21s It's a funny game because
  5. Somall faction can have this units, are possible some Civs superior to other? is reliably? Like AOK using skirmisher or using spearman vs metal cost units. quantity vs quality?
  6. Hey guys just wondering what you all think on the new changes. What do you think has become stronger, what is weaker, and what is viable. Personally, even though I haven't played too much of a21, from what I could tell champs have been heavily nerfed (rightly so) when it comes to destroying buildings, which indirectly buffs rams and crush units such as the Mauryan Yoddhas and the Iberian Champion Cavalry Skirmisher. However I don't think either of the civs are OP since they lack in other areas. The good old Skiritai commando rush pretty much got an overall buff, and Spartans also got
  7. Hi all, I reporte this at ticket system and I've been suggested to post it here for community discussion, which is great and I hope it can give more ideas to devs. With the new capture engine I think it would be nice to redefine damage to buildings from units which are not designed for sieges (all except, siege weapons - rams, catapults, etc. -, Romans italic heavy infantry and Iberians Leial Zanduneira AFAIK). This would have some direct consequences: Civs picks will have direct consequences when/if a siege situation come into the game Tactical decisions about how to m
  8. Hey there everyone! I originally came to this forum with the idea of translating the game into Russian (which I know well) and Greek (which I know okay); but coming here I discovered that 98% of the Russian and I'm still working on the Greek. I've requested Pirate English to be added too because I have a lot of free time. I still took a look around and made a dozen or so translations and am working on finding reliable sources for translations of Plato quotes, etc. for Modern Greek; but for the most part I must fade out of that. I'm hoping also to do a bit of voice acting, but it looks like tha
×
×
  • Create New...