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A while ago I wrote a concept for making playing Sparta seem more thematic through redesigning some of its core mechanics, giving it distinct early, middle, and late game options to explore. As the response was…not too responsive, I haven’t bothered refining it. Regardless, I want hopefully continue the conversation of increasing the options various factions offer from one game to the next by turning to the subject of Persia, which I find to be misrepresented. First I’d like to first explain the organisation of the Persian army. The numerical majority of forces in the army were provincial levies. These forces were typically not very disciplined and would serve as cannon fodder in many cases. The second kind of soldiers were practically a professional force that mainly consisted of Persians, Immortals. They were infantry, consisting of 10,000 men of which 1,000 were an elite force called Apple-Bearers, the best. In general, this force was a capable army, but the Apple-Bearers were the greatest of them (As a source, I would recommend reading “Immortals and Apple Bearers: Towards a Better Understanding of Achaemid Infantry Units” by Michael B. Charles.). Finally, the nobility formed arguably the best of the Persian military: the cavalry. Thus, having established this, I would propose that there be a provincial barracks. This would serve to train the levies, who would work as citizen-soldiers. Since they would never be professional and drill often, these units should not accrue experience. Their role should be primarily economic, but also should be excellent for dying for the greater good. The Immortal infantry would have two modes, archer and spearman. Hypothetically it could just be a unit that can switch between weapons. Either way, they should be able to beat most citizen soldier infantry, but be beaten by other champion infantry in straight fights. Their advantage would lie in decent reliability alongside multi-purpose roles. Naturally, being a standing army, immortals would be of the champion class. The Apple-bearer could be a number of things. For instance, Immortals could gradually gain experience until they promote into them. Alternatively, they could be a specialised unit that only is trained in one building. Either way, the Apple-Bearer's role should be roughly identical to that of the Immortal, only being much better at it. Finally, cavalry would remain largely the way they are, possibly starting at level two at the cost of a longer training time to reflect their elitism. Thanks for reading my ideas on the subject, and I'd like to know yours.