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Found 7 results

  1. Zapotecs 1.0

    Here we will focus in our first mesoamerican faction. i found more related info to aspects that Tomcelmare request how is the climate of this guys, what they did, etc, some conceptual design, gameplay art. Etc.
  2. I like Persia faction though, I have few suggestions to improve gameplay. 1.- Persia and many Empires of the time won battles by numbers more than having a real strategy, so my suggestion is: that basic foot troops, to have maybe less attack and health but be cheaper in order to mass them. The immortales able to be trained in the barracs, cheaper and less effective. link: http://en.wikipedia.org/wiki/Military_history_of_Iran#Achaemenid_Era My base for this are the many wars with greece, 1 hoplite is worth 2 or 3 persian infantry men due the training and the equipment they had. Also It is known that immortals received its name not for beeing "immortals" but if someone was killed he or they were replaced by others. "Herodotus describes the 'Immortals' as being heavy infantry, led by Hydarnes, that were kept constantly at a strength of exactly 10,000 men. He claimed that the unit's name stemmed from the custom that every killed, seriously wounded, or sick member was immediately replaced with a new one, maintaining the numbers and cohesion of the unit" link:http://en.wikipedia.org/wiki/Immortals_(Persian_Empire) 2.-Where is Mardonius? xD I like the actual heroes except Xerxes, but they were all kings while Mardonius was a General a brilliant one. 3.- Scythed Chariots, first were 3 men as far as I know, 2 men where charriots from egypt and where smaller, so my suggestion is that chariots can shot bolts while moving, with a penalty of acuracity, horse archers too, second to be faster than infantry but slower than horsemen, though already, third to be able to cut people in half with the blades (in a way to speak). 2The scythed chariot was pulled by a team of four horses and manned by a crew of up to three men, one driver and two warriors. Theoretically the scythed chariot would plow through infantry lines, cutting combatants in half or at least opening gaps in the line which could be exploited." link: http://en.wikipedia.org/wiki/Scythed_chariot All this maybe difficult and complicated but I and many others really like this game, and really want to aid to improve it.
  3. Germanic Tribes Faction

    Is there a plan to include them in the game? has someone started a topic already?
  4. I have to say I am very impressed by the latest release 17. Certainly it is MUCH closer to completion than version 16, as Chinese faction finally has most faction buildings completed/near completion. I am especially impressed with the unit roaster, as it pretty much covers everything Han Dynasty military has to over. I open this thread to voice out my suggestion and opinions on various Chinese units. I am not a gameplay-and-balancing type of guy, but very much into aesthetics and historical accuracy. Also, my knowledge on architecture is limited, so I would not comment on the buildings, at least at the moment. Part 1. Historical Inaccuracy 1) Clothing The circled parts of the clothing probably didn't exists. 2) Armour 2.1) Light Armour for archers (elite) and sword cavalry (advanced) Fixed. No longer found in the mod. I had never seen these...uh, pectoral breastplate, on any Han Dynasty terracotta before. I suggest swap the armour of spearman (basic) here. I don't think that kind of helmet existed during Han Dynasty, and I am not sure about the champron either. 2.2) Medium Armour for Spearman (Advanced) Never seen this before either, should be removed. 2.3) Heavy Armour I liked both. I would prefer the outline of the left armour colored red (or made into team color). Both armours could be darker (as in pitch black, Chinese put black lacquer on their armour). 2.3.1) Proposed texture fix for heavy armour I used a bit of photoshop 2.4) Helmets Fixed. No longer found in the mod. Left helmet is anachronism, right helmet could be modified shorter and painted black. Put feather too if possible. Reference 1: Armour for a Han Crossbowman (Advance and Elite) Reference 2a: Han Dynasty Crossbow Quiver Reference 2b Han Dynasty bow and quiver 2.4) Shield on swordsman (or lack thereof). Fixed. All sword unit has shield now. Swordsman without shield is...weird. They should always come with a shield, instead of given shield when promoted. (Historically sword and shield are always mentioned side-by-side in period military treatises, one arsenal record even has exactly the same number of swords and shields, implying they were indeed used together) (Can't imagine a Legionary goes to war without his scutum either) Reference 3: Han period painting depicting sword-and-shield cavalry 2.5) Speaking of shield...Partially Fixed. Shield still found on barrack. I don't recall seeing this type of pentagonal shield in use during Han Dynasty either (most are gourd-shaped). I hope someone could prove me wrong though, because I kinda like the design.
  5. helens factions

    i think that in A16 we should put another faction "thebes", already exists a simple stub but non-playable, i think that er must copy&paste hellenic actors, "with an only change, thebian shields" and about macedonians i think that we can put a technology called "diadochi reforms" the diadochi reforms bring 2 new units: * milita thureos "cheap and weak soldiers" * towered elephants "millitary diadochi symbol"
  6. NORMANS Right because I didn't see that there was a relaunch and centuries were cut back, this classifies this mod being very early (dark age) Medieval ages. According to wiki "The Normans played a major political, military, and cultural role in medieval Europe and even the Near East. They were famed for their martial spirit and eventually for their Christian piety. They quickly adopted the Romance language of the land they settled, their dialect becoming known as Norman, Normand or Norman French, an important literary language. The Duchy of Normandy, which they formed by treaty with the French crown, was one of the great fiefs of medieval France. The Normans are famed both for their culture, such as their unique Romanesque architecture, and their musical traditions, as well as for their military accomplishments and innovations. Norman adventurers established a kingdom in Sicily and southern Italy by conquest, and a Norman expedition on behalf of their duke, William the Conqueror, led to the Norman conquest of England. Norman influence spread from these new centres to the crusader states in the Near East when Bohemond I established the Principality of Antioch in the First Crusade, to Scotland, England and Wales in Great Britain and to Ireland." The timeline 1,000 covers is 476 AD / 962 AD the Dutchy of Normandy cuts this thinly because it started 911 A.D. which still makes this faction qualify. The Normans also had knights and played a crucial role in their conquest of England in 1066 which will be considered the second part of 1,000 A.D. Examples: ___________________________________________________________________ Norman Castles:
  7. Today, we are proud to announce the first design team dedicated to 0 A.D. Scion Development is a collection of ambitious developers and game enthusiasts who have come together to develop third-party content for Wildfire Games' real-time strategy title. Our group of talented, tight-knit designers donate their free time to development with a common goal in mind: to contribute to the 0 A.D. community and further the limits of the game. After extensive construction of the team's logistic aspects, we are thrilled to announce our debut project, The Rise of the East, introducing a brand new faction to the game: China. As a team, our mission is to deliver quality modifications and scenarios to the game community, all while adhering to a policy of high expectations and strong work ethics. Through our dedication to development, we hope to become an integral part the 0 A.D. community. The Team Rob Kimball is a texture artist from Solana Beach, CA. Mikhail Filimonov is a marketing representative and scenario designer from the Bay Area, CA. Robert Schultz is a 3D modeler from New Jersey. Matthijs de Rijk is a 3D modeler from the Netherlands. Joining the Team At the moment we are open to any person willing to contribute to the team, particularly those with artistic abilities or those who possess some form of experience with Atlas. Obviously, anyone wishing to join must have a genuine passion for mod development and must be able to actively contribute to the team on a regular basis. If you think if you have the mindset, and more importantly the skills to become a part of our team, fill out and post an application in our forums. The form and job descriptions may be found in this thread. Rise of the East The Rise of the East is a modification that strives to bring China as a civilization into the game, meticulously researched to be as historically accurate as possible. In addition to the civilization, we plan to implement a full campaign, featuring recreations of famous historical moments, new random maps, and more. As development progresses, we will periodically update the fans with the latest news, and release promotional media although it will take some time before the entire modification is finished. To commemorate our debut, we've released a small unit pack to give the fans a preview of what is to come, which can be downloaded below. Follow us on our official Twitter for the latest updates and news. Also, be sure to stop by our forum and introduce yourself to the community and the rest of the team. We'd love to hear from you! Downloads Below, you can find a small demo of our progress so far. We've included three infantry units from our Chinese faction in this demo release: Dāo Fú Shǒu (刀斧手, infantry swordsman), Cháng Máo Bīng (长矛兵, infantry spearman) and Nú Shǒu (弩手, infantry archer). We've also released the Bīng Yíng (兵营, military center) so you'll have a building from which to train your three new units. Download Rise of the East Demo Release : Infantry (0.1)