Jump to content

Search the Community

Showing results for tags 'camera'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 2 results

  1. Hi, Is there a way to customize controls? or to change some of the hot-keys, mouse control? I am having a couple issues:/ - Panning with the middle mouse button. It doesn't seem to do anything really. It would be good if I could pan around in an x/y/z spectrum, instead of just, zoom in, zoom out, left and right. you know? - this keys : "[ ]" for rotating buildings do not work on German Keyboards, It would be good if we could cusomize or assign them to other keys so that we are able to rotate the buildings. just that really, other than that, the game is honestly magnificent.
  2. Hi everyone, I'm trying to improve cinematic camera code. I think the adding cutscenes in scenarios maps makes them more exciting. After trompetin17 AtlasUI2 merging, you can find patch with UI tool at #3301. Cutscene starts when path has added to playlist from map triggers, and after every path end triggers are receiving an event: which path was ended. I want to share with you for some results. Example of camera movement: And camera path for that: UPDATE0 Camera movement with target movement:
×