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  1. what if metal/stone spawns could not be within a certain distance from the cc of a player.lets say like a bit more than p3 so really far where youd have to either reach for it if your lucky enough to get one nearby. otherwise this would motivate players to build ccs or colonies to fight over these resources that would be quite scarce otherwise.i dont think civilization balance would get messed up because of this altho not sure it might.but the game balance would be rly improved as ppl wouldnt get unfair advantages.also could be as an option would be rly cool also with berries but i have a better idea for berries/hunt.most games are generally unfair in a sense that one side gets an extremely significant advantage which is defenetly fun as makes every game more unique and unexpected but 0ad has enough suprises and complexities as is and for rated games especially the fact that if 2 players of exactly equal skill play bacically the one with significantly better map (which prob happens like 70% of the time ) wins is rly annoying.there are strats to adapt to this randomness mainly scouting early and rushing if you see that enemy has a significantly superior map than you or outposting their berries/hunt(with vision tech to maybe get to it in time when enemy tries to capture)as you rdy your rush but i havent seen anyone using this but me a few times.
  2. Hi all, This is the sign up thread for the tournament. You can sign up weekly here. UTC Time Comparison. For more information about the tournament visit this link. ***Bracket script made by FeldFeld FOR REPLAYS AND LEADERBOARD GO THIS POST!!! ***Sign Ups closes at 14:00 (UTC) Matches starts at 17:00 (UTC) on Sunday FOR FINAL WEEK-04 ---17.11.19--- Round 1: Group 1: woodpecker (1198) vs ffm (1555) ==> ffm (1555) Group 2: borg- (2351) vs badosu (1596) ==> borg- (2351) ***Next matches will be between the winners of Group 1 and Group 2. Group 3: ValihrAnt (2132) vs Ludi (1355) ==> ValihrAnt (2132) Group 4: Stockfish (2008) vs King_Soly (1371) ==> Stockfish (2008) ***Next matches will be between the winners of Group 3 and Group 4. Round 2: borg- (2351) vs ffm (1555) ==> ValihrAnt (2132) vs Stockfish (2008) ==> Round 3: FOR WEEK-05 ***Optional ---24.11.19--- If players have the same points. Check out the link. for more info. --------------------Players------------------- @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD @kizitom @mord @user1 @elexis @Stan` @SaidRdz @Emperior @Emacz @Dunedan @Ivaylo @yilmazgng @go2die @MorTak @Imarok @sarcoma @Lion.Kanzen @D_D_T_ @R4PT0R @Servo @Itms @coworotel @badosu @sphyrth @wowgetoffyourcellphone @faction02 @feneur @Issh @PrincessChristmas @RolandSC2 @Jofursloft @CAGD_lulofun @HirnWolf @Dakara @thankforpie @mgx @ffm2 @andy_beauty @King_Soly @Ammaz @carthage @AltosLagos *** If you want to be in the notification list, or not, send a PM so I can add/remove your nick.
  3. Hi all, All the information about the tournament is above in the infographic and the further news will be here too. Have fun. Week-01: Replays and Commentaries Round01: SPG_1V1_W01R01-ffm_vs_littlegirlbeatyou.zip https://youtu.be/pYVIoQOpySs SPG_1V1_W01R01-Stockfish_vs_King_Soly.zip https://youtu.be/hnnyrEYPS0A SPG_1V1_W01R01-MarcAurel_vs_badosu.zip https://youtu.be/2nVaScqpxK8 SPG_1V1_W01R01-Carthage_vs_Ammaz.zip https://youtu.be/QH0vqwXnnRQ Round02: SPG_1v1_W01R02-Stockfish_vs_ffm.zip https://youtu.be/dgT468n6flo SPG_1V1_W01R02-Carthage_vs_MarcAurel.zip https://youtu.be/cATGGC1gkhg Round03: SPG_1V1_W01R03-Stockfish_vs_Carthage.zip https://youtu.be/2JxmYam2lsA Week-02: Replays and Commentaries Round01: SPG_1v1_W02R01-Carthage_vs_nani.zip SPG_1v1_W02R01-Badosu_vs_ffm.zip https://youtu.be/D2TPvG1Iaw4 SPG_1v1_W02R01-pudim_vs_Stockfish.zip SPG_1v1_W02R01-MarcAurel_vs_ValihrAnt.zip Round02: SPG_1v1_W02R02-Carthage_vs_ffm.zip https://youtu.be/ik27k-ASob8 SPG_1v1_W02R02-pudim_vs_ValihrAnt.zip Round03: SPG_1v1_W02R03-ffm_vs_ValihrAnt.zip https://youtu.be/pLuFgixtgCQ Week-03: Replays and Commentaries Round01: SPG_1v1_W03R01-MarcAurel_vs_badosu.zip https://youtu.be/xdXY8MF9XM8 SPG_1v1_W03R01-Stockfish_vs_Carthage.zip SPG_1v1_W03R01-Ludi_vs_ffm.zip SPG_1v1_W03R01-borg-_vs_nani.zip Round02: SPG_1v1_W03R02-Stockfish_vs_MarcAurel.zip SPG_1v1_W03R02-borg-_vs_Ludi.zip Round03: SPG_1v1_W03R03-borg-_vs_Stockfish.zip https://youtu.be/_H8yvnD8-d0 Week-04: Replays and Commentaries Round 1: SPG_1v1_W04R01-ffm_vs_woodpecker.zip SPG_1v1_W04R01-ValihrAnt_vs_Ludi.zip SPG_1v1_W04R01-Stockfish_vs_King_Soly.zip Round 2: SPG_1v1_W04R02-ValihrAnt_vs_Stockfish.zip Round 3: SPG_1v1_W04R03-ValihrAnt_vs_borg-.zip https://www.youtube.com/watch?v=Hq49SFVF4VA @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD @kizitom @mord @user1 @elexis @Stan` @SaidRdz @Emperior @Emacz @Dunedan @Ivaylo @yilmazgng @go2die @MorTak @Imarok @sarcoma @Lion.Kanzen @D_D_T_ @R4PT0R @Servo @Itms @coworotel @badosu @sphyrth @wowgetoffyourcellphone @faction02 @feneur @Issh @PrincessChristmas @RolandSC2 @Jofursloft @CAGD_lulofun @HirnWolf @Dakara @thankforpie @mgx @ffm2 @andy_beauty @King_Soly @Ammaz @carthage *** If you want to be in the notification list, or not, send a PM so I can add/remove your nick.
  4. Hi all, Now is the time to use the power of the 0 A.D. community to develop the next 1v1 event. This thread is the main place for you to share, and vote for, all of your valuable ideas for the style, duration, score system, rules, streaming, commentating, drawing of lots, level of players, awards, etc. anything. Let's all work together to make it better. Event Period: Late October 4 weeks + 1 week optional on Sundays at 17.00 UTC Here are the rules: -Single elimination, 8 Players, 3 rounds -The best players have priority to play. You need to be in the room early if you want to play. -Players are allowed to ban 2 civs before every round. -300 pop, small map, no dance -The best players have priority to play. You need to be in the room early if you want to play. -Players will be ordered by seed, best to worst. -If you win, you gain 3 points. If you lose, you gain 1 point. -At the end of the 4th week, If the best two players have the same point, there will be the 5th week. @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD @kizitom @mord @ffm @user1 @elexis @Stan` @SaidRdz @Emperior @Emacz @Dunedan @Ivaylo @yilmazgng @go2die @MorTak @Imarok @sarcoma @Lion.Kanzen @D_D_T_ @R4PT0R @Servo @Itms @coworotel @badosu @sphyrth @wowgetoffyourcellphone @faction02 @feneur @Issh @PrincessChristmas @RolandSC2 @Jofursloft @CAGD_lulofun @HirnWolf @Dakara @thankforpie @mgx *** If you want to be in the notification list, or not, send a PM so I can add/remove your nick.
  5. Thanks everyone who played! It was a pleasure to watch all your matches! ^^ Winners borg- FeldFeld ValihrAnt Jofursloft
  6. Hola, bienvenido a la sección de reglas de la Liga de Juno. Antes de comenzar con ellos, del equipo de desarrolladores de la liga , léalos correctamente y con cuidado para evitar malentendidos. También queremos explicar que hay 3 tipos de infracciones: verde, amarillo y rojo * Verdes: si usted o su oponente infringen una regla verde, perderán el mapa que están jugando * Amarillo: si usted o su oponente infringen una regla amarilla perderá todo el partido (todos los mapas) * Rojo: si usted o su oponente violan un estándar rojo, será descalificado de la liga REGLAMENTO OFICIAL DE LA LIGA: 1) CREACIÓN DE MAPAS: 1.1) Mapas: continental, emboscada, llanuras de Lorena, istmo corintio, oasis 1.2) Configuración del mapa: 1.2.1) continental Mapa: Jugadores: Tipo de juego: ------------------------ ------------------- ----- ---------------------- Tipo de mapa: Aleatorio Número de jugadores: 2 Conquista: En el filtro de mapa: Todos los mapas Población: 250 Estructuras de conquista : Desactivado Seleccionar mapa: continental Recursos de inicio: bajo (300) Unidades de conquista: desactivado Tamaño del mapa: pequeño Inhabilitar espías: desactivado Reliquias: desactivado Nomad: Off Trucos: Off Wonder: Off Disable Treasures: On Game Velocidad: x1 Mapa explorado: Off Ceasefire: No Ceasefire Revelado Mapa: Off Equipos bloqueados: On Biome: Random Last Man Standing: Off Juego clasificado: - 1.2.2) Emboscada Mapa: Jugadores: Tipo de juego: ------------------------ ------------------- - ---------------------- Tipo de mapa: Aleatorio Número de jugadores: 2 Conquista: En el filtro de mapa: Todos los mapas Población: 250 Estructuras de la conquista: Apagado Seleccionar mapa : Recursos de inicio de emboscada: Bajo (300) Unidades de conquista: Desactivado Tamaño del mapa: Pequeño Espías deshabilitados: Desactivado Reliquias: Desactivado Nomad: Off Trucos: Off Wonder: Off Disable Treasures: On Game Velocidad: x1 Mapa explorado: Off Ceasefire: No Ceasefire Revelado Mapa: Off Equipos bloqueados: On Biome: Alpine Last Man Standing: Off Juego clasificado: - 1.2.3) Lorraine Plains Mapa: Jugadores: Tipo de juego: ------------------------ ------------------- ----- ---------------------- Tipo de mapa: Aleatorio Número de jugadores: 2 Conquista: En el filtro de mapa: Todos los mapas Población: 250 Estructuras de conquista : Desactivado Seleccionar mapa: Lorraine Plains Recursos de inicio: bajo (300) Unidades de conquista: desactivado Tamaño del mapa: pequeño Inhabilitar espías: desactivado Reliquias: desactivado Nomad: Off Trucos: Off Wonder: Off Disable Treasures: On Game Speed: x1 Mapa explorado: Off Ceasefire: No Ceasefire Revelado Mapa: Off Equipos bloqueados: On Last Man Standing: Off Juego clasificado: - 1.2.4) istmo corintio Mapa: Jugadores: Tipo de juego: ------------------------ ------------------- -------- ---------------------- Tipo de mapa: Número aleatorio de jugador: 2 Conquista: En el filtro de mapa: Todos los mapas Población capital: 250 estructuras de conquista: desactivado Seleccionar mapa: istmo corintio Recursos de inicio: bajo (300) unidades de conquista: desactivado Tamaño del mapa: Medio Inhabilita Espías: Apagado Reliquias: Apagado Nómada: Apagado Trucos: Apagado Maravilla: Apagado Deshabilita los tesoros: Encendido Juego: x1 Juego clasificado: - Mapa explorado: Apagado Ceasefire: No cese de fuego Mapa revelado: Apagado Equipos bloqueados: Encendido Último hombre De pie: apagado 1.2.5) Oasis Map: Players: Game Type: ------------------------ --------------------------- ---------------------- Map Type : Random Number of player : 2 Conquest : On Map Filter : All Maps Population Cap : 250 Conquest Structures : Off Select Map : Corinthian Isthmus Starting Resources : Low(300) Conquest Units : Off Map Size : Medium Disable Spies : Off Relics : Off Nomad : Off Cheats : Off Wonder : Off Disable Treasures : On Game Speed : x1 Rated Game : - Explored Map : Off Ceasefire : No Ceasefire Revealed Map : Off Teams Locked : On Last Man Standing : Off 2) RULES OF THE GAME: - All buildings, soldiers, civilizations and improvements are allowed except for: * Pharos (ptolomie building) * Wonder - To clarify: walls ARE ALLOWED - Spectators are FORBIDDEN (can be if both players want) 3) CIVILIZATIONS: (***) VERY IMPORTANT : You can not repeat any civilization on same match. 4) REGISTRATION: To register for the league , first of all we must tell you that by doing so we understand that you have read ALL THE RULES and therefore in case of infringing any of them will face its subsequent sanction. To register we need you to do the following: - Send a private message to this account with the following requirements: * ID of you and your elo points. (For example: borg- (1127) eae) Once sent that message any of the administrators of the league will respond confirming or not your registration. In case of not doing it , we will give an explanation on why the denial. Once registered, we will use the forum as a courier and through it , you will send us the results, possible infractions and traps that can be made by rivals. (In case there is a administrator of the league online in 0 A.D. , tell him about the infractions and the possible cheating that you may have seen, he will tell what you should do {The results will always be sent by private message to THIS account as soon as possible} IMPORTANT: Result not sent before the end of each week is equal to defeat. 5) THE RIVAL TEAM HAS MADE TRAPS WHAT SHOULD I DO? If you have detected that your opponent has committed ANY violation, you must: 1) Tell him by the game chat the infraction he has committed 2) Immediately afterwards you must leave the game SURRENDERING TO HAVE REPETITION 3) If the opponent has committed a green infraction, you must continue with the next map, if they have committed a yellow or red, send immediately the result to this account counting what happened and send the repetitions of the maps * In case of any problem contact an administrator * If you leave with no reason , the map will be marked as lost directly 5.1) LOSS OF CONNECTION : In case of loss of connection of a player, the game will be paused for 5 minutes + 1 of courtesy to wait to the player returning to the game. In case of not returning to the game you must close the game and play the next (you won). If the connection loses the host, the player that is hosting will lose the game VERY IMPORTANT : In case a map is continued having an infraction, if the marked protocol has not been followed , the sanction will be nonexistent, EXCEPT: Build a lighthouse and destroy it in a short time, In that case the 3 maps will be lost directly. (Evidence will be needed for that case) 6) HOSTING : The maps of the league will be hosted as follows: The player that is above in the table will host the first map and the third, therefore the other team will host the second (In case of a tie, the position in the league will be respected) 6.1) WE DO NOT HAVE ACCESSIBLE HOST : In case of not having a host to which people can join, you must find a host which must create the game according to the rules set by the regulation. In case of any infringement the player that had to host will be the only responsible 7) How can I send the results of games? If you have finished a match, follow the following instructions to send the result (ONLY SEND IN CASE YOU ARE THE WINNER) 1) Send us a private message and write your name and your rival's 2) Send the result + the repetition of the 3 games (if any) NOTE : If there has been any type of problem in the confrontation, communicate it and tell us the exact minute to be able to review IMPORTANT: PLEASE , SEND ALL THE RESULTS AND THINGS RELATED WITH THE LEAGUE WITH THE SAME ACCOUNT 8) OPENING OF JUDGMENTS An opening of trials will begin in the following cases: - Both players claim the same result in a match - An infraction is committed and the infringing team alleges not having committed such infraction - A red offense is committed (where the offender must state the reason for his behavior) Once a trial has been opened, it is mandatory for the two players to present the evidence of what happened in order to give a correct solution, for the following it is mandatory to have the repetitions to pass them in case of problems, in case they are conversations, it is recommended make a capture of them (with the mobile for example) 9) HOW DOES IT WORKS: In the Juno's League we've been thinking in how to do an interesting thing, and we got this: First of all, you players, will play a 12 people max league, and each player will play two times against everyone. After that, the 4th first people in the league will play a new league between them, playing 4 times against each one to see who's finally the best 0 A.D player, the 2nd, 3rd, ... We're open to new ideas or suggerencies. This event will be uploaded to You Tube. We'll try to stream one match each week and upload the rest to YouTube (commented of course) This is just an informative post, and it's not ended yet. We'll give you more info soon!! (You can pre-register now if you want to) ........................................................................................................................................................................................................................................................... Green infractions: - Build or use any element prohibited by the regulation. - Set the map wrong (do not follow the instructions given by the team on the '' CREATION OF MAPS '') - Repeat civilization. - Entrance of spectators in the middle of the game (The host will lose if accorded no specs) Yellow infractions: - Establish an anti-sports behavior - If a player of a team has a different ID than the one he puts on the template, he will automatically lose the match Red infractions: - Insult (seriously) ANY member within the sporting event (That would be told to 0 A.D moderators) .................................................. .................................................. .................................................. .................................................. .................................................. .... Si tiene alguna pregunta sobre las reglas o algo relacionado con la liga, no dude en enviarme un mensaje aquí en el foro. El reglamento anterior estará sujeto a posibles cambios con previo aviso.
  7. About Hyrule Conquest and Myself Hyrule Conquest is a mod for 0 A.D. that pits factions and races from the Legend of Zelda universe against each other. It has 6 factions, the Kingdom of Hyrule, the Zora Dominion, the Gohma, the Kokiri, and the Gorons. I am IronWolf, I'm a relatively new content creator for the Hyrule Conquest community. Making everything from build order videos, how to's, metagame theory crafting, and more! I want to reach out to those in both the 0AD and Hyrule Conquest communities to come and participate in the first Hyrule Conquest tournament! Download Hyrule Conquest here - https://www.moddb.com/mods/hyrule-conquest Prizes -There will be a prize for the victor of the tournament which will be a $20 Steam Code Gift Card! Registration Player's interested in competing in the tournament have until September 7th, 2018 to state their tag that they wish to enter the tournament under as well as the time zone they live in. This is to make organizing matches easier for both parties. They will post this on the WildFire Games Forum thread for the tournament and once they do, they will be added to the bracket. Any users trying to enter via Challonge are allowed to make an account and add themselves to the bracket however, they must submit their tag and time zone on the forums. Any users who failed to do so and have added themselves to the bracket will be removed by September 8th. The Bracket page - https://challonge.com/WarOfTwilight Tournament Rounds Round 1 of the tournament will begin on September 8th, 2018 at 12:00pm Eastern Standard Time. Players in this round will have until September 15th, 2018 at 12:00pm Eastern Standard Time to get in contact with their opponent, play their match, and submit it to a judge. Further times for future rounds will be determined at a future date. Game Settings Pop Limit - 300 Starting Resources - Low Speed - Normal Mode - Conquest Unrated No Treasure No Relics Not Explored Not Revealed Map Spies Allowed Cheats Disable Game Speed Normal No Ceasefire Tournament Rules Faction Rulings - Players are allowed to change factions at any point between games Unit Rulings - There are no banned units as of version 0.3 of Hyrule Conquest Building Rulings - There are no banned buildings as of version 0.3 of Hyrule Conquest Maps - The players will play the first game on Gerudo Desert and the second one on Death Mountain. Should the match go to a third game, a double blind Rock, Paper, Scissors will be issued via a judge and the winner will pick between Gerudo Desert and Death Mountain. However, both players may opt to agree to either Gerudo Desert of Death Mountain without having to do Rock, Paper, Scissors. Player Ethics - Players will treat each other with respect and honor. Should any player act in a toxic or unsportsmanlike manner, please report this to a judge and provide a screenshot or some other form of evidence of the player in question. No coaches or outside aid will be allowed during a tournament match but players will be permitted up to 5 minutes of coaching time between games should they choose to. Also, any form of collusion or intentional loss of matches will result in complete disqualification from the tournament on a first time offence. Second offenders will receive a temporary ban from War of Twilight events and a third offense will result in a permanent ban from all War of Twilight events. Connection Errors - Should a player disconnect from a game, the game will be paused and will remain so for up to 5 minutes in wait for the disconnected player to try and reconnect to the match. Should the player not reconnect within 5 minutes of the game being paused, it will result in the loss of the single match. Should the player continue to have multiple connection errors throughout the set, all matches for that set will be forfeit. Reporting Matches - Matches will be recorded via the Wildfire Games Forum Tournament Thread where the victors of the match will post the score of their match, who their opponent was, and the replays of the matches played. Updates on new opponents will also be provided in the Forum Thread as well. [Edited] Bugs and Game Exploits There are a few bugs in the current version of the game. Some can break things while others can be overlooked. The following are a list of all the BANNED exploits: No Hero Selection Screen - Should this happen, the players will restart the match so that the player that this happens to may be allowed to pick their hero Producing Units from Captured Kokiri Buildings - There is a bug where if someone captures a Kokiri structure they can produce Kokiri units from it. No one is allowed to exploit this bug Picking your Hero but not being able to train him/her - Sometimes even after you have picked your hero you still will not be able to train them. This bug is rare but should it happen, the solution is to leave and rejoin the game. The opposite player will pause the game and wait for up to 5 minutes for the player who was missing their hero to return. The following are a list of all the PERMITTED exploits: Gohma Egg Ingoring Population Cap - While this bug may come across as broken, more often then not it turns around to bite the Gohma player should they be constantly ignoring it which is the reasoning for its legality. The way it works is the Gohma Queen unit can lay eggs to turn into units which can exceed the population cap you are currently at. However, if you have gone over your population cap, you will not be able to produce any units or eggs from buildings until you've gone back under your population cap. Notes from the Organizer Discord - Here is a link to my personal discord server where we discuss everything related to Hyrule Conquest. This includes everything from strategies, tournaments, lore, matchmaking, replays, informational videos. If you would be interested in updates on the tournament or any future events, I would encourage you join! YouTube - Here is a link to my YouTube channel where I upload all kinds of Hyrule Conquest content! I will be trying to upload several replays from the tournament along with commentary so if you want to review some of your matches or watch some of the other amazing games that happened be sure to tune in and check out my channel! [EDIT] Hey guys! Quick update on the tournament! I just wanted to let you all know thank you for your continued support of the event I really appreciate it and it means a lot to me There was something that I wanted to address with the ruleset. Most of the rules as well as the tournament schedule will remain the same except for the Hero selection system and the way judges will be issued out. Hero Banning System This idea was given to me by Feldfeld and it is something I personally agree with. Due to certain heroes becoming a bit of an issue within the metagame as of recently. Because of this, the hero banning format was created. The way this will work is before each set, both players will ban ONE hero from the opposing faction's list of heroes. For example: Let's say I am going to be playing as the Kingdom of Hyrule and my opponent will be playing as the Kokiri. Both players will select their civilization and then message a judge which of your opponent's heroes you wish to ban. So for this example if I am playing as the Kingdom of Hyrule, I will tell the judge that I wish to ban Saria. Simultaneously, the other player will tell the judge who they wish to ban so for this example let's say my opponent wishes to ban Link. After both players tell the judge what they wish to ban, the judge will let them know what heroes they can't play and then the players will continue on and play the rest of the Best of 3 set. Should either player intentionally select a banned hero, a judge should be alerted and informed so that they may issue a strike to that player as well as a lose of that game but not the set. So let's say for example if Link was banned but I picked Link anyway and played him, a judge will be informed and it will result in me automatically losing the game. Judge Issuing There are currently 3 judges involved with the War of Twilight team at the moment. These judges being users rain_ironwolf, Darkinterloper, and Exodarion. You will need to get in contact with at least one of these judges before you and your opponent can play your match in order to issue out hero bans. You will also need to get in contact with one of these judges should your set go to a third match in order to have them issue out a double blind rock-paper-scissors. Lastly, should any of the rules be broken or any unsportsmanlike conduct is seen, please send a replay + a screenshot of the discrepancy in question to one of these judges and they will address it as soon as they can. Replays This is just a friendly reminder that after EVERY tournament set, either you or your opponent will need to send a zipped file to one of the judges with all of the replays of your match. These replays need to be in individual folders in order to distinguish between games. For example: Let's say you send a zipped file of your match to a judge and you played 3 games within that set. You will need to have 3 folders in that zipped filed named game 1, game 2, and game 3. You are not required to name them this just so long that it is clear as to which game is which within the match. THANK YOU EVERYONE I REALLY APPRECIATE YOUR SUPPORT SO MUCH!!! I CANT WAIT FOR THE TOURNAMENT TO START! [EDIT] ROUND ONE WINNERS MATCHUPS Jofursloft vs. BaskomWelford FeldFeld - [BYE] ValihrAnt vs. Palaiologos Zolrolt vs. nani Hannibal_Barca vs. CAGD_lulofun
  8. I have made a new city vs city map with premade large cities and armies using the alpine continent map. It is advised to either have a decent computer or turn graphics down as there will be a lot of units moving around right off the bat. City VS City (2).pmp City VS City (2).xml
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