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  1. I have designed an op map imo 1.How can I place units Where can I find the xml file and can i share it here, to play it in lobby with you?
  2. Had to make a map as my map making addiction wouldn't go away today, and here are the results. Please let me know what you think. The map is made for 2vs2 in mind. Map Location: Euboea Greece. Download for whom may want to play the map.
  3. So, this game started out as an age of empires modification. I got that info from Wikipedia. Could you help me make an age of empires like map? That is all I would need to get started. I DO NOT WANT TO KEEP MODIFYING THIS GAME! I WANT TO CREATE SOMETHING BY MYSELF!!! No Unity, no Unreal Engine, just cold, hard C++, C, Opengl, and SDL2!! Please just tell me how to create a map. I have used c++ for a year and a half and java for 3 years. I do, indeed have a Java RTS engine that I made that does have a variation of the A* algorithm. It also has sort of an attacking AI, but the rays do not work. In this case, I was using ThinMatrix’s 3D graphics tutorials on YouTube. I could not find any sources to fix it, so I started going for a 2D start, where my mouse coordinates have an x and y coord on the screen and I can make it match easier with a sprite. “So, rjhwinner03, what are you asking?” I want to just have a tile based, textured quad that I could put units on, just like the one for AOE2, or at least the open source version called OpenAGE. I want nothing more than just the tile based map in OpenGL, C++, C, and SDL. Any one of these will work, I just want good results.
  4. Introduction ---------------------------------------------------------------------- Hi, thanks for clicking on this topic. This is my first map in 0 A.D. and I am suprised that I actually made it beacuse most of the times I will leave this kind of stuff half done and never finish it. This map took me aprox. 2.5 hours or 3 hours. Description ---------------------------------------------------------------------- On the map there are 2 teamed up Gauls against 1 Roman 1st player (Roman): The Roman is surrounded by indestructible "terrain wall" with 2 entrances that are covered with Roman gates and 2 towers on each side. Than the Roman starts with 1 Civil Centre and 2 Barracks, several skilled warriors both infantry and cavarly 400 of each resource. Now for the more "grim" side of the Roman. The Roman has a strong neighbor Gaul (3rd player Gaul). 2nd player (Gaul): In far corner from both ally Gaul and enemy Roman, than the Gaul has few skilled warriors, close to trees, stones, berries and wildlife. But than the Gaul has not much of space to build and can get to the Gaul and Roman only trough Gaia towers. 3rd player (Gaul): Very advanced against its Roman neighbor with Stone walls and most of the buildings already built. But the 3rd player Gaul doesnt get much of soldiers and resources (only 250 food). Other ---------------------------------------------------------------------- If you have any feedback please write it down in the comments I will gladly read it. Version 2.0 (Thanks to fcxSanya) This update doesnt bring up any huge changes, just something small that I made on it in the past hour + Terrain on whole map was elevated at some points + The both terrain walls and cliff got new texture + Roman player starts with some trees behind the terrain walls and stone/iron inside the walls + Roman city is little bit reworked to look better Screenshot (Only V2.0): http://imgur.com/a/BEZNX Napoli Pass V1.0: Napoli Pass.xml.913e1a1e543ed281.xmb Napoli Pass V2.0: Napoli Pass V2.xml.b6783488e53a0f7d.xmb
  5. This map is supposed to be some kind of copy of Europe. Tried my best. On this map there are 8 different civilizations each being on the place theyve been in history (expect Spartans, they are in scandinavia) while balancing them (civs. with neighbors that are far have bit less resources around them but civs. that have close neighbors get more resources around them or start with bonus resources, or both) and the "cold" Russia is populated by bandits. Thanks for checking this out and give me feedback. Screenshot: http://imgur.com/a/EDZUF (Btw those red crossed out places have some secret, the easiest being in Egypt, than one in Ireland and than both really hard secrets in Iceland and in that corner of Russia) Download: Europe.xml.e2c91039c10c25c2.xmb
  6. Description -------------------------------------- The map is bit hilly with some flat ground and a big mountain. There are 2 forests with wolf den in corner, rich wildlife, stones and iron ores. There are 4 players, 1 being the Roman and other 3 being the Gauls. The Roman starts with big city on top of the mountain and with a "checkpoint" on the first elevation of the mountain and the Roman starts with some extra food and soldiers with which he/she can defend against the Gauls but not enough to defeat or harras the Gauls from the start. The Gauls start with civil centre and several soldiers to defend against the Roman (2 Gauls starting in forest). Thanks for checking out this map and again if you have something that you feel that is missing or is wrong just write it down in comments. Screenshots: http://imgur.com/a/8UmuT Download: Gaul Invasion of Alps.xml.f11d082102dc21d9.xmb
  7. Hello everyone, I am a newbie but wanted to test how the 0ad map editor works so I tried a map of the Battle of Numantia (Celtiberian city that was besieged by the romans) in the 2nd century BC. It is unfinished, but I share it in this post. You are free to use it. The terrain is more or less accurate as I have copied it from the map (however I have drawn it by hand), aswell as the roman fortification spots. Tell me if it is interesting in order to develop it more or not. The city finally was burnt by their own inhabitants to avoid the romans to take it and they killed themselves before becoming slaves. Numancia.xml Numancia.pmp
  8. Im not very convinced about the textures on the mountains neither the color of the water, but here it is, the Gauls. You can Download it here https://github.com/Skhorn/0AD-map-pack Depends on the stan eyencady mod
  9. It was really difficult to start this map, there were few references on mauryans cities. Mostly no one likes this faction, so i decided to make something very cool (Hope so). Don't know if name it Pataliputra or Mauryan Empire, anyways.
  10. Hi, This map, it is supposed to be a rough representation of the siege of paris, in 845 led by the vikings, led by a Norse chieftain named "Ragnar". (It does not follow all the history). Vikings had a fleet of 120 ships, 5,000 men, they went trough the Seine, arrived to paris, entered and plundered it. A plague broke out in their camps, but the franks did not have a good effective defense against their besiegers, they paid them 7,000 french livres and the viking invasion was over. (If i made a mistake, please, correct me). For the showcase of this map, i wanted to do something different, trying to make it more interesting and vivid. (I'm not good with words/writing/speaking, but i will try). again, It does not follow all the history. So i tried to write a history. And so, it begins. A dark and infamous day inside the walls, after the first brutal assault, the morale was getting low as the soldiers and the people who had a house/family in the other side of the city, was practically in ruins and dead, few survived the massacre and. The king didn't send all the troops as there were reports of a big fleet of warships coming down through the Seine and after seeing how two drekar warships smashed and shattered one side of the wall of the exterior city, he didn't want to take a chance against them. The fear started to instaurate in every living human inside the inner city, when they heard the wips of trebuchets, the sound of flaming arrows and rocks flying, hitting and putting down everything they reach. But that, wasn't all, the screamings, the clash of steel, the burning brothers, the call for battle, the hunger for blood led by the invasor. The franks had an advantage, a big gate holding the pass to Paris. The soldiers made a barricade to hold the attack till the survivors reached Paris and prepare for battle. Inside the city, everyone was getting ready to battle, there were a call for arms to every male who can fight, to defend and avenge. Some had the orders to evacuate females or to build barricades in the main gate. Some of the new recruits were send to the nearest armory to get armor and weapons. All the city was practically running to get defenses and preparing for the next attack. Some by recruiting, some by getting to the armory, some by carrying food to the walls.. Those who couldn't fight, were waiving and cheering those who will die for them, lovers, mistresses, wifes, daughters were crying for the men. For those who will use their bare body as a shield to protect them against all evil. For those who will stand against the invasor. The big walls of Paris had a tiny line, not strong enough to resist a ship. So, they ordered to build barricades and fortify that position, as there is the mayor weak spot. Paris, in its mayor crowded and paranoid splendor. You may ask? What about the ruined city? What about the threat? - Soon - If you enjoyed the last 60 screenshots, perhaps you want to see more and don't get any spoliers, but sorry, i have to show this for everyone who said the magic words: "Where can i download it, i want to play it". I'm truly sorry, i would like to play it too, but it's very laggy even in the map editor without running it and it's not finished yet. IT'S FINISHED!!! It is a shame it throws an OutOfMemory Error . I couldn't take the too many screenshots, it was truly laggy and crashed every time. Hope you enjoy Aerial view, dissapointing view, the shame view. Feedback, suggestions, corrections are welcome, even if you want to write a text for an image, do it! Let it out! Just send the text and the image for inbox. (If you do, preserve the context please) And many thanks for all the artist of the game, i encorauge you to make more artist stuff: Props, objects, dead npc's (Not the animation), whatever you want, as someone like me, may use it. Really, it's not enough and i don't have the time neither the skill to do it myself.
  11. Hello everyone. I wanted to try a scenario related to a battle. I've chosen a city, Cyzicus, who has lived many (in 410, 73 B.C., in the 193, 672 and 1305 A.D.) The last was a clash between the army of the Roman Republic, Commanded by Lucius Licinius Lucullus, and That of Mithridates VI of Pontus, fought in 74-73 BC near the city of Cyzicus, besieged for a year by the Pontic forces. Lucullus liberated the city and destroyed the enemy army. The battle was an episode of the Third Mithridatic War. The town lies at the center of the Sea of Marmara, at that time called Propontis. I used as starting a map of the battle hypothetically reconstructed: Map Orography I turned the map in gray scale, cropped, added more levels of gray, blurred to decrease some slopes and imported into Atlas. Immediately after the import I saved and I modified the XML giving "false" to CircularMap (if you gave after the mistake was taking on local calculation). I fix it by hand the two high walls that are formed on both sides of the map. I've changed the sea level gradually to give different textures depending on the depth, then returning it to the original. I used passability> Building-land / Building-shore to affix the rock textures and end sand textures. Constraints The city is under the protection of Rome but has Greek origins and culture. The city is fully developed but under siege, the cultivated fields are dangerously close to the besieged walls of Pontii. Few resources, limited the expansion of the presence of many objects (trees, fences, walls) are present fish. It can be used on the market and the port for commerce and increase resources. He has already provided some high-ranking warriors for the defense. Mithridates has been present for a year, has already opened a quarry of building material and metal. It has already built a siege wall and some buildings so does not have many resources readily available. It also has a port and if it has a market can start businesses there are fish. It has already provided a minimal impact force for the siege. Locullo arrived recently, has established the camp in the vicinity of some resources and began making the first constructions. In the tents has a contingent of high-ranking warriors for intervention. He has already disposed of the guard posts along the way but they go quickly manned. Cyzicus_0_20.tar.bz2 Hope you like, it is at your disposal Questions and criticisms are well accepted Greetings and have fun, now I have to go out, we read in the evening (CET Italy)
  12. I've always been interested in English history so I created a map where people can play out wars between the Scots, Red Coats (English) and the Irish.Issues; AI players are unable to board ships? check image below. I know this was problematic with earlier versions of the game. I have included a readme with my plans but maybe not all possible. I also plan to release other maps depending on what I find possible with this first map. The map below has a lot of resources as the UK around the 15th /16 century was mostly covered in trees, rocks and irons deposits. BritScot_CivWar.xml.bb951af093ce84e7.xmb readme - 0ad.txt
  13. Hello guys, I'm happy to submit to you my last map : Cyprus Island! Here is Cyprus: And here is my new map: This map is a 2-player skirmish ATM. It will probably need some refinements, I'll improve it gradually. I'll change the "border river" crossing the island later too in future versions. Any feedback is welcome! Here is the file: Update: Now in beta1.2, check most recent posts for the file And finally, some more teasers about the map: Olympus mount Limasol beach Mesaoria: Etc. etc. I hope you'll enjoy the map. Looking forward your feedback, happy gaming. CyprusSkirmishBeta.zip
  14. Not finished. Missing: Triggers.Details. First update: Second update: Now playable in game. Constantinople_Midnigth_Assault.zip
  15. I discovered an old map of mine and figured I could release it as well For the interested: this map was based of real world heightmaps. I created it since I discovered that there were barely snow maps present and I wanted to get acknowledged with the snow biomes (especially the polar one) Install it like any other mod. map_Northern_Island (2).zip map_Northern_Island_SVN.zip
  16. How long can you stay alive vs 3 AI's on this map? Stay Alive.zip Staay Alive.bmp
  17. Guys, take a look at this Mayan Cenote I created. Im going to make a map that resembles the mayan world. Please let me know if you wish to try it out when its done. meanwhile check out my "Valley of the kings" or "The cove" These are some maps Iv been making. Thanks
  18. Check out my Desert Sands Map. Please let me know of any problems etc, one of my first I made.
  19. A map I made. Rome attacks Carthage. The End. Please give any feedback/advice. Carthage_Rome.xml Carthage_Rome.xml
  20. Please find the XML file for my map that I created. Its called the cove. a LARGE map for 2 players. both sides have resources, but since the volcano erupted back in 0ad, it made a lush and fertile land. first one there to gain control, reaps all the rewards, but you must fight off your enemy! as they will be after the loot too. Check it out, give us some feed back on what you think, I have plenty more coming soon. - The Canyon - Desert sands - The divide Thanks guys. J The Cove.zip
  21. Guys, Been working on a map called " The Valley of the Kings" a Giant 2 player map, When the valley is a hot spot for excavated goods (Stone,metal etc) Players must work hard as in the valley, there is no water. animal Husbandry & berries are the only means of food compete against your neighbor with open desert play. Let me know what you think... If people are interested, once its done, ill post the XML file. Suggestions welcome. J
  22. The world has stopped. We were surprised by Iberians. They set our ships on fire. Our last remnants face an army which takes no end at the horizon. At the other side of the mountains our Celtic friends asked our envoy for help. We have a settlement there too. We had a settlement there. We currently wonder which part of our settlement was hit the most. We have sent all troups we could spare to our celtic neighbours. Now we have only a handful civilians which we forced to fight - and the royal guard of our leader. We can use them for other purposes now. Yesterday our leader got lost on the battlefield. You may ask what we have done? But we ask You. What should we do now? Map files: https://github.com/0ADMods/China/blob/master/maps/scenarios/Chinese-Celtic-Alliance.pmp?raw=true Warning: You may encounter errors and warnings. Surpress them if feasible. Note The Rise of The East is work in progress. Chinese-Celtic-Alliance.xml
  23. I just spent around 3 hours on Atlas starting an ambitious Persian map. I love Babylon and all those legendary ancient cities of Middle-East and I am a bit frustrated by the lack of giant towns in 0 A.D. (also because for now I suck in the game and never reach a decent development stage), that's why I'm making what I call a Capital Town. To make it feel even more impressive, I've set it uphill, standing over the desert like a massive fortress. I started this map by heavily modifying the existing map "Saharan Oases". I don't know if this map will end up with a scenario, or at least interesting to have into the game. Anyway, I can't wait to add people inside it. Feedback is welcome ! As you can notice on the bird view, I didn't succeed at having a fade out from the dune material to the rock material. Atlas is mostly new for me.
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