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k776

WFG Retired
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Everything posted by k776

  1. Well done Pureon. Best mockup thus far! The only thing I might have comment for is the position of the players name. It's between unit name and unit controls, which breaks apart grouping of similar things. Can you show us what it would look like with the Player name under the action buttons, and also above (not in) the center panel (move the portrait image down slightly).
  2. Very nice :-) Keep up the great work! While you're there, how easy is it to also make territory border changes animate into their new positions?
  3. After discussion on IRC, this is what we ended up with.
  4. I'm one of those wanting to switch to Git, esp now we have so many developers. But problem with your suggestion is a fair amount of the source code is in binaries/data (all the GUI code and the JS for the simulation, ai etc). Splitting them up will also mean an extra step for developers who modify files in both the data and source directories (i.e. touching JS and C++).
  5. Veyr nice, and quick too :-) Outline around the unit picture needs to be more pronounced (a bevel maybe?). And the player's name need a translucent background (40% opacity?) under it to be readable in more cases. And the experience bar under the picture needs to be a bit more obvious (it looks like a gap under the picture and looks odd at the moment).
  6. Excellent. Love the growing/shrinking effect of the base flame. Looks very realistic now :-) Well done. When you're ready, make a ticket and attach the modified files for inspection by Mythos
  7. Works very well. Only issues I saw: 1) Menu > Settings > Enable Music has no effect (unticking still plays music) 2) When asking units to move into an area off screen, there is no audio verification that the click happened (maybe user clicks need to be omnipresent?) 3) Some music and voices and actions and such are louder than others - this really needs to be balanced by the sound guys! Other than those, works nicely. Directional sound appears to be working nicely, and when I move away sounds stop, sounds aren't bleeding through the FoW/SoD, and nothing too far off screen is playing. So looks like all the current issues with the Alpha 10 sound system have been fixed. Nice job! :-) Once you finish the windows build fixes, lets start the work to get this reviewed and committed. Post your patch on the trac ticket, mark with "patch review" tags, and then bug someone to review it :-)
  8. I can't view the video. It's set to private. It needs to be set to public but unlisted in order for others to see it.
  9. Sounds good. Can't wait to test it and provide feedback.
  10. The auto builds are managed by a limited access control script (starts an Amazon EC2 server, builds, and does an 'svn commit'). As far as I know, you're correct (SVN stores all binaries but only one is downloaded (HEAD)). I thought about using Github downloads API, but Philip doesn't want to split the binary from the sourcecode cause then the Art people won't be able to keep up to date by a simple 'svn up' type of command.
  11. I've pushed for Git since I joined the team :-) But we autobuild the pyrogenesis binary into the repo, along with many other DLLs. Git would store a copy of each binary per change, which would very quickly explode the Repo size :-( The Git mirror excludes the pyrogenesis binaries, and it's still nearly 2x the size of SVN checkout (though Git pulls the whole history, not just the current revision, so it's not too bad for 10 years of development :-) ) Edit: So bottomline: I want it to as well, but unless we find a good way to store binaries, it's not likely to happen anytime soon. Meanwhile though, we've just got another developer who moved from SVN to Git (making the count 4 out of the 7 regular committers), so at least we're slowly moving away.
  12. Main things for Alpha 11 (subject to change): * New sound system (probably..) * New path finder (maybe..) * Enhanced tech manager
  13. I've just started the autobuild. It should be done within 30 minutes of this post.
  14. Pureon: The sound manager should make it into Alpha 11. I can't see why it wouldn't.
  15. :-) It was neck and neck till about 5 minutes to go when we pull ahead by 7, and by the last minut, Newscoop caught up a bit. I was shaking when the poll closed. Refreshed and pow, big sigh of relief :-) Another 5 minutes and Newscoop probably would have won it. I can't take credit for the whole "Reason to vote" 1-16. I borrowed the idea from Newscoop, but we (myself and people in IRC) did come up with the different unique points :-) We may have lost a few Twitter followers from the bulk tweets, but I think it was worth it :-) Well done everyone! :-) The next step is figuring out which two or three people will be on Sourceforge's audio recording. Probably best to have Michael as the art rep, Philip if he can spare the time, and Erik as project lead.
  16. (this is the log Ben is talking about - http://irclogs.wildfiregames.com/2012-05-19-QuakeNet-%230ad-dev.log - See timestamp 22:29 and onward)
  17. Linux is open source (free to use, free to modify), it also means there are no restrictions - you're in complete control. e.g. you can recompile the core of the operating system, the Linux kernel. You can't touch Mac's or Windows Kernel (and if you did try, you'd probably kill the machine ). Linux makes things a lot easier to develop compared to other operating systems. See http://www.informatics-tech.com/linux-vs-mac-vs-windows-unbiased-comparison.html for a more detailed comparison of the different operating systems.
  18. Opps. It's user agent based, so I've enabled it for Android, iPad, and Opera Mobile/Mini. Hopefully it works for you now. Where is there a non-WYSIWYG editor I can test with?
  19. They're usually used to show spam posts that haven't been cleaned up. I'll go through them now.
  20. I've reenabled the mobile theme. Any better?
  21. I've fixed the search issue. There was a cog but it wasn't visible because it blended in with the gray background. So I've added a darker background behind just that cog. You might need to hard refresh your cache a few times (Ctrl+Alt+R)
  22. Agreed. I've changed the default font size.
  23. Played a game against qBot (latest revision as of this post). It sent about 50 women to try gather from berries and killed itself by choking it's economy. It doesn't seem to do very well without a large open place either, so maps where is starts on a hill doesn't seem to do well.
  24. For bugs like this, can you please file a ticket on our Trac, and upload the file in .patch form? Thanks.
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