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fcxSanya

WFG Retired
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Everything posted by fcxSanya

  1. I believe you didn't mention (or at least you didn't demonstrate, I may have missed it in the speech) that trade with allies is more profitable, that ships can trade between docks and that you can boost your profits with market upgrades. But the subject is well covered anyway. There is some technical background noise, please try to configure your microphone / recording software to get rid of it. I find such video series useful and entertaining, so I hope you will proceed with it.
  2. Are you able to access them now? Both work fine for me.
  3. @shieldwolf23 as @niektb correctly guessed, it required an update with a18_to_a19.py. Also mace_infantry_spearman was renamed to mace_infantry_pikeman in r16503, so I changed the unit names in the map xml accordingly. Now it opens in Altas without issues. I attached the updated version to this message. Alexander_updated.zip
  4. @shieldwolf23 can you post both map files (pmp + xml, zipped) here?
  5. @Skhorn it seems @niektb's comment to @Lion.Kanzen's first take on his section will be suitable here too: Maybe you can make it more blending with the surroundings?) The desired direction seems to be in making a more or less consistent map rather than patchwork of wildly different sections
  6. First of all, port-forwarding is needed to host games, you should be able to connect to other player games without any extra configuration. When you're hosting a game, it expects incoming connections on the corresponding device (your PC), but they actually come to your networking device (phone modem or whatever do you have), port-forwarding tells the networking device to 'forward' requests from a specific port on the networking device to a specific port on the device where you expect them. You need to check your PC LAN IP via ipconfig / ifconfig (depending on the operating system). And forward UDP port 20595 to it. P.S.: second time in the day Stan was faster answering a network-related question but I'm posting my reply this time, since it contains some additional details.
  7. Both configurations should work. Since you have a router, you can connect via it, and it's a bit easier: you just have to check host IP via ipconfig/ifconfig and enter it on client, see @stanislas69 0 A.D. Lan Tutorial.pdf (originally posted here: https://wildfiregames.com/forum/index.php?/topic/21454-cant-host-multiplayer-game-even-lan-¿port-forwarding/&do=findComment&comment=323405). But you also commented on something like direct router-less connection, so I answered that you can use it as well. In this case you have to configure LAN IPs manually, since you don't have a DHCP-server. See a network configuration example in this video: https://www.youtube.com/watch?v=O0k63-FWqfw (up to 3:50, file sharing part is not relevant). For 0 A.D. part: start host on one machine and connect to host's LAN IP on client.
  8. LAN IP is listed by ipconfig (Windows) / ifconfig (Unix) utilities (as 'IPv4 Address' or 'IP Address' or 'inet addr'). You shouldn't need to 'set' anything, as soon as you connect a PC it either recieves a LAN IP automatically (via DHCP) or uses a pre-defined (on the PC side) one. You can connect PCs directly via a network cable, you have to specify (a different) IPs on both machines manually in this case.
  9. It would be interesting to see what cpuid would report regarding hyperthreading support and number of cores.
  10. @xanax "Announcements / News" subforum is for 0 A.D. news themselves rather than for news about news But as Erik said above, it's not a big problem to move a post into a proper forum and Erik already done that, so don't worry about this PPM seem to be focused on C&C game series, so I'm not sure whether 0 A.D. news are completely relevant there (you probably should know better if you are a regular of that community; maybe someone would be impressed enough to decide making a C&C-inspired game on our engine if nothing else ). Thanks for spreading a word about our project in any case! =)
  11. There is 'art_source' repo besides the 'ps' one: http://svn.wildfiregames.com/public/art_source/trunk/art/textures/skins/props/shield/ptolemies/Enrique sources/Thureos production/ you can also access it via Trac source browser: http://trac.wildfiregames.com/browser/art_source/trunk/art/textures/skins/props/shield/ptolemies/Enrique sources/Thureos production/
  12. I don't know Greek, but I can give you some information about the string, as you can see in the 'occurrences' field on Transifex, it comes from XmppClient, so the 'Stream' here refers to XMPP XML Stream which matches a typical meaning of stream in computing ('a sequence of data elements made available over time'). Hopefully this should help to find the proper Greek term Also I see that for Russian translation (a language I understand :)), @vladislavbelov used a more generic term 'connection' ('соединение' on Russian), which may be a good idea when a more direct translation sounds less understandable.
  13. I made a tiny mod for testing: https://github.com/AlexanderOlkhovskiy/0ad-taxes-mod It adds ResourceTrickle component to houses (initially with zero resources) and a city-phase 'taxes' technology (researchable in CC) which increases houses resource trickle to 1 metal/minute.
  14. There is a Trac ticket for it: #3920 and the feature is even listed in the "Planned features for Part 1" list on wiki (the list is somewhat aged and probably should be re-evaluated some day though).
  15. (a couple of screenshots I made to illustrate my posts in 0 A.D. VK group (VK is a Russian social network)) About twentieth minute of 2016-11-07_gauls_4v4_ambush match kindly shared by @elexis here: https://wildfiregames.com/forum/index.php?/topic/21337-a21-replays/&do=findComment&comment=321836 Hannibal_Barca's towers and grape foragers overlooking surroundings from a cliff in the middle, svnUran238cz' safe (for the time being) Iberian town on the left, Vercingetorix_' base extension on the right, ransacked elexis' base on top right, and finally on top middle is a line of Luzbell's archers who are going to meet Vercingetorix_' fanatics soon (wang_wei's green and fatherbushido's blue bases are visible on the minimap) Dueling Cliffs map. A21 announcement contains a more informative image of the map (better representing its entire layout), but this one demonstrates the mountains epicness in it's own way
  16. Did you install the latest version (a21)? If you use one provided by the package manager it may be outdated and may not have an active lobby room anymore.
  17. Hi, if your Linux Mint version is based on Ubuntu 16.04 or newer I believe you should be able to get it from this ppa: https://launchpad.net/~wfg/+archive/ubuntu/0ad Or you can always build the game from source: https://play0ad.com/download/source/
  18. fcxSanya

    Cursor

    The "test" curson was renamed in r18933 and this included *.cpp (engine) file changes, so you indeed need a new build / autobuild.
  19. There is a ticket with some considerations on the subject: #3261
  20. Sounds good But let's make it recommended (rather than mandatory) as the main goal for now is to get as much replays as possible; if someone would prefer to post replay packs like @borg- and @bb did for a20 -- it's ok too, we can organize/annotate the replays later
  21. @everyone, please share your Alpha 21 replays here and advertise this topic among other players Replays for previous versions can be found by 'replays' tag: https://wildfiregames.com/forum/index.php?/tags/replays/
  22. I created a ticket: #4318, not sure about the 'pathfinding' keyword though, it's UnitAI logic which is related to movement states, but not to pathfinding logic itself. I added 'UnitAI' and 'formations' keywords for a start, feel free to edit as necessary.
  23. I linked the revision which broke it above (r17036), reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Maybe the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on "MoveCompleted"?
  24. You are going in a wrong direction, as soon as you have a working version and a broken one, you have to bisect between them. a18 is r16411, a19 is r17298 and the issue seems to be caused by r17036
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