Hi I am expecting this game to have a very simple combat model ie archers beat horsemen who beat infantry who beat archers etc... and different formations which counter each other. My question is how important will formations be? Will a group of cavalry be able to eat its way through a roman shield wall? Will cavalry be able to break a line of spearmen?(in real life cavalry won't even charge home on well formed spearmen) Will units fight together as a company or will it turn into a mob fight, every man for himself, in other words will a formation move and stick together in a fight and perhaps gain large defence bonuses. This isn't my game but Things I would really like to see: Line of sight playin a huge role, not knowing your surrounds should be punished. Archers can only fire if they have line of sight. Archers don't automaticaly hit their target but calculate the targets speed and direction.(will their arrows be realistically effected by gravity?) just like in Myth:TFL for example. A shield wall of heavy Infantry should be highly resistant to attacks along its front from other Infantry, Cavalry but maybe not to arrows rained down from above(volleys) and javlins. Of course height advantages. Hiding in forests, slow speed in forests, Cavalry disadvantages in forest and perhaps no formations allowed while in forests. Other ideas: Cavalry attack bonus while attacking in formation(generally line) Whenever Cavalry attack they generally close the gap slowly and then charged at the last minute so all horses would drive home at the same time. Morale, I hate morale actually, look at RTW's mass panics. But done subtle? Maybe. Again formations would play a huge part in this troops surrounded by friends fight better. Something tells me that morale as in units running away will not play a useful part in this game as there will be too much 1vs1 combats. Cavalry standing still in melee? This really shouldn't happen can they be made to move around while attacking. Thats me.