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moo

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Tiro

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  1. Hey guys, this is my first post here (I just joined up). Obviously everyone here is really excited and there are alot of people that come here saying they want to contribute. So I guess this is just another one of those posts... I have experience programming with both C++ and OpenGL. I've also done alot of 3D modeling and animation. However, 1.) I don't have experience working with an open source project 2.) More importantly, I don't have experience jumping into an already existing project as large as this. My question is, what is your advice for beginning to work with a huge codebase like this? I've looked around the forums, maybe not carefully enough, but I don't really have a sense of how to go about beginning to understand how the code is organized besides spending weeks and weeks reading through the code. Is there a good approach to this? Or is there somewhere you can point me to which describes on a high level what is going on? Or any pointers on which sections are best to start with? I understand I need to start small and try to work on patching minor issues that don't require knowledge of the entire codebase, but my intentions at this point are to contribute something substantial enough to require understanding of a sizable portion of the code that's already been written. So basically, I need to learn at some point how to understand all this. I'm interested in really committing some time to this project this summer and beyond, so your help (hopefully) won't go to waste. Right now, I'm pretty limited by my inexperience with large codebases. So... any advice/references/guidance?
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