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wacko

WFG Retired
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  1. So I would like to quote on each of these.... * Reimplementing the Hotkey system ( <a href="http://trac.wildfiregames.com/ticket/567" target="_blank">http://trac.wildfiregames.com/ticket/567</a> ) - So this is important because the current system causes bugs and it does not work properly and people are having to hack around it and I don't like that and so it should be reevaluated. We are trying to close out some of these old tickets. * Implementing a GUI config system (preferably in the style of the new in-game GUI, so it doesn't have to be re-designed later to fit the rest of the GUI) - This is the options screen, that would allow you to control any of the options that are currently in the cfg file, I already have most of the work done for this and just need to check it in. Once again this is just something that should have been there from the start. * Switch over to individual portraits for unit icons instead of portrait sheets. - I do not think this is that important as some of the issues mentioned above... This is a very minor thing and does not really effect gameplay. * Ownership Changing based on nearby units. - I think this feature needs to be properly designed and thought out, something we should be trying to do before we go forth with a feature is think it through a little more than we have been. I think features like this one would have been put into the original design if we thought it out a little more, but I think we should think about it a little more, maybe get the design solid in Alpha 3 and implement in Alpha 4. * Garrisoning for buildings. - This is slated for Alpha 3 * Gather auras for Mill / Farmstead - Here again I think we should talk about this feature make sure its what we want and then design it and finalize it and then see if have the time to get it into Alpha 3 * Make in-game exit and delete dialogs consistent with rest of in-game theme. - This seems like an easy thing to fix and we could most likely get into Alpha 3 * New Loading Screen. - Should be simple enough to add I think. I would ask everyone look at the task list that we already have for Alpha 3 as we not only need to add stuff but also fix stuff. One of the major issues that we seem to run into is we kinda keep moving forward, and get around to fixing the older bugs when we have time. Fixing the issues is just as important as adding new ones http://trac.wildfiregames.com/query?status...lestone=Alpha+3 This is the current list we have 28 things, some of these things are just waiting reviews of patches so we could likely get more in as I mentioned some of the tasks above could get in if we have time... I mean obviously the things on the current list should get done... We are going to do another pass on the backlog to see if anything new should be picked up in this release. Also something we should mention is we have already started to look at what Alpha 4 may include and right now it looks like the focus will be cleaning up multiplayer a little bit and some of the bugs related to that and just making the overall flow better for the users. Obviously this would include more gameplay specific stuff like some of the things mentioned in this thread, so keep that in mind there is a long term planning goal here for getting what everyone needs to get done. I think Alpha 3 is going to be primarily a clean-up release, in that getting rid of some of these old annoying issues or systems that have not been touched in awhile but maybe need some of the cob-webs cleaned out; but as well as adding some new stuff. Obviously this could change if feneur wants it to
  2. so I have done some work on that ticket, but how do i create a patch with mercurial?
  3. Where is the code mentioned in this ticket. I do not see a CParamNode::GetChild anywhere in the code unless its possibly in some script lang
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