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pishfish

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Tiro

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  1. Correct me if I am wrong... But the networking seems all over the place. Is there a plan to make this coherent or is it all still up in the air? I'm offering a few hours a week to sort it out if needs be, and would prefer to thread it off to workers (in a pool). Ab Inito: All net events are enq (via the standard mutex/cond lock) The in/out threads are deq only on event wake up. The queues are independent of what deqs (single/mp game). And all udp traffic would run faster on msgid/seqid (i.e. reliable udp delivery) as opposed to resorting to tcp in times of stress, or big packets (enet resorts to fudging). And I really want to click on that dancing banana. Al.
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