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jinzo

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Tiro

Tiro (1/14)

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  1. That was a wrapper script done by the gentoo ebuild. But as I allready figured out, there are some problems with that ebuild and parallel make. So that's solved, at least what's concerning 0 A.D development. Thanks for your help.
  2. Hello, Thanks for your replay. Looks like there was something wrong at compile time. Today I recompiled the game with "make" ( instead of "make -j5" ) and now it works. Keep up the good work! The game looks really promising.
  3. Hello, So I compiled 0 A.D from SVN on Gentoo Linux. Compiling went reasonably well, now I encounter an error when I start the game: ERROR: dlopen error: ./libCollada_dbg.so: cannot open shared object file: No such file or directory ERROR: Failed to load COLLADA conversion DLL ERROR: Could not load mesh 'art/meshes/structural/settlement_1.dae' ERROR: CObjectEntry::BuildModel(): Model art/meshes/structural/settlement_1.dae failed to load That's after I try to start the Single Player mode. Before that, I get some warnings/errors, I'm posting the whole log here: jinzo@oxy ~ $ 0ad mkdir failed with errno=13 vfs_lookup.cpp(81): Assertion failed: "0" udbg_bfd_init: loading symbols from /opt/0ad/system/pyrogenesis_dbg. debug.cpp(233): Unable to open crashlog.txt for writing (please ensure the log directory is writable) Unable to open crashlog.txt for writing (please ensure the log directory is writable) Location: debug.cpp:233 (debug_WriteCrashlog) Call stack: (0x085aa6d4) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0855959a) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x08559a93) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559ff0) debug.cpp:234 debug_WriteCrashlog(wchar_t const*) (0x08559aa1) debug.cpp:502 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559bda) debug.cpp:577 debug_OnAssertionFailure(char const*, unsigned char*, char const*, int, char const*) (0x0857e5bd) vfs_lookup.cpp:81 vfs_Lookup(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, VfsDirectory*, VfsDirectory*&, VfsFile**, unsigned int) (0x085756b6) vfs.cpp:48 VFS::Mount(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int, unsigned int) (0x082b23b5) GameSetup.cpp:553 InitVfs (0x082b5961) GameSetup.cpp:862 Init(CmdLineArgs const&, int) (0x081df387) main.cpp:395 RunGameOrAtlas (0x081df452) main.cpp:412 main (0xb7645725) /lib/libc.so.6:0 __libc_start_main (0x081de421) none:0 _start errno = 0 (?) OS error = ? (C)ontinue, (B)reak, Launch (D)ebugger, or (E)xit? c Assertion failed: "0" Location: vfs_lookup.cpp:81 (vfs_Lookup) Call stack: (0x085aa6d4) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0855959a) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x08559a93) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559bda) debug.cpp:577 debug_OnAssertionFailure(char const*, unsigned char*, char const*, int, char const*) (0x0857e5bd) vfs_lookup.cpp:81 vfs_Lookup(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, VfsDirectory*, VfsDirectory*&, VfsFile**, unsigned int) (0x085756b6) vfs.cpp:48 VFS::Mount(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int, unsigned int) (0x082b23b5) GameSetup.cpp:553 InitVfs (0x082b5961) GameSetup.cpp:862 Init(CmdLineArgs const&, int) (0x081df387) main.cpp:395 RunGameOrAtlas (0x081df452) main.cpp:412 main (0xb7645725) /lib/libc.so.6:0 __libc_start_main (0x081de421) none:0 _start errno = 0 (?) OS error = ? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? c mkdir failed with errno=13 vfs_lookup.cpp(81): Assertion failed: "0" Assertion failed: "0" Location: vfs_lookup.cpp:81 (vfs_Lookup) Call stack: (0x085aa6d4) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0855959a) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x08559a93) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559bda) debug.cpp:577 debug_OnAssertionFailure(char const*, unsigned char*, char const*, int, char const*) (0x0857e5bd) vfs_lookup.cpp:81 vfs_Lookup(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, VfsDirectory*, VfsDirectory*&, VfsFile**, unsigned int) (0x085756b6) vfs.cpp:48 VFS::Mount(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int, unsigned int) (0x082b24d6) GameSetup.cpp:554 InitVfs (0x082b5961) GameSetup.cpp:862 Init(CmdLineArgs const&, int) (0x081df387) main.cpp:395 RunGameOrAtlas (0x081df452) main.cpp:412 main (0xb7645725) /lib/libc.so.6:0 __libc_start_main (0x081de421) none:0 _start errno = 0 (?) OS error = ? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? c mkdir failed with errno=13 vfs_lookup.cpp(81): Assertion failed: "0" Assertion failed: "0" Location: vfs_lookup.cpp:81 (vfs_Lookup) Call stack: (0x085aa6d4) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0855959a) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x08559a93) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559bda) debug.cpp:577 debug_OnAssertionFailure(char const*, unsigned char*, char const*, int, char const*) (0x0857e5bd) vfs_lookup.cpp:81 vfs_Lookup(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, VfsDirectory*, VfsDirectory*&, VfsFile**, unsigned int) (0x085756b6) vfs.cpp:48 VFS::Mount(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int, unsigned int) (0x082b25f7) GameSetup.cpp:555 InitVfs (0x082b5961) GameSetup.cpp:862 Init(CmdLineArgs const&, int) (0x081df387) main.cpp:395 RunGameOrAtlas (0x081df452) main.cpp:412 main (0xb7645725) /lib/libc.so.6:0 __libc_start_main (0x081de421) none:0 _start errno = 0 (?) OS error = ? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? c mkdir failed with errno=13 vfs_lookup.cpp(81): Assertion failed: "0" Assertion failed: "0" Location: vfs_lookup.cpp:81 (vfs_Lookup) Call stack: (0x085aa6d4) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0855959a) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x08559a93) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559bda) debug.cpp:577 debug_OnAssertionFailure(char const*, unsigned char*, char const*, int, char const*) (0x0857e5bd) vfs_lookup.cpp:81 vfs_Lookup(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, VfsDirectory*, VfsDirectory*&, VfsFile**, unsigned int) (0x085756b6) vfs.cpp:48 VFS::Mount(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int, unsigned int) (0x082b2707) GameSetup.cpp:556 InitVfs (0x082b5961) GameSetup.cpp:862 Init(CmdLineArgs const&, int) (0x081df387) main.cpp:395 RunGameOrAtlas (0x081df452) main.cpp:412 main (0xb7645725) /lib/libc.so.6:0 __libc_start_main (0x081de421) none:0 _start errno = 0 (?) OS error = ? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? c lib_errors.cpp(105): Function call failed: return value was -110300 (Insufficient access rights to open file) Function call failed: return value was -110300 (Insufficient access rights to open file) Location: lib_errors.cpp:105 (LibError_from_errno) Call stack: (0x085aa6d4) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0855959a) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x08559a93) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559ea9) debug.cpp:553 debug_OnError(long, unsigned char*, char const*, int, char const*) (0x085559a6) lib_errors.cpp:105 LibError_from_errno(bool) (0x085680b1) file_system.cpp:129 CreateDirectories(boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int) (0x0857568a) vfs.cpp:48 VFS::Mount(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int, unsigned int) (0x082b29b0) GameSetup.cpp:570 InitVfs (0x082b5961) GameSetup.cpp:862 Init(CmdLineArgs const&, int) (0x081df387) main.cpp:395 RunGameOrAtlas (0x081df452) main.cpp:412 main (0xb7645725) /lib/libc.so.6:0 __libc_start_main (0x081de421) none:0 _start errno = 0 (?) OS error = ? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? c vfs.cpp(48): Function call failed: return value was -1 (Function failed (no details available)) Function call failed: return value was -1 (Function failed (no details available)) Location: vfs.cpp:48 (Mount) Call stack: (0x085aa6d4) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0855959a) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x08559a93) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x08559ea9) debug.cpp:553 debug_OnError(long, unsigned char*, char const*, int, char const*) (0x085756f8) vfs.cpp:48 VFS::Mount(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> const&, unsigned int, unsigned int) (0x082b2ac4) GameSetup.cpp:571 InitVfs (0x082b5961) GameSetup.cpp:862 Init(CmdLineArgs const&, int) (0x081df387) main.cpp:395 RunGameOrAtlas (0x081df452) main.cpp:412 main (0xb7645725) /lib/libc.so.6:0 __libc_start_main (0x081de421) none:0 _start errno = 0 (?) OS error = ? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? c TIMER| InitVfs: 6.05024 s TIMER| InitScripting: 4.39805 ms TIMER| CONFIG_Init: 13.2543 ms NVIDIA: could not open the device file /dev/nvidiactl (Permission denied). TIMER| write_sys_info: 17.8426 ms TIMER| ps_console: 47.4276 ms TIMER| ps_lang_hotkeys: 7.91822 ms TIMER| ps_gui_init: 37.013 us TIMER| ps_gui_setup_xml: 7.79454 ms TIMER| ps_gui_styles_xml: 3.69132 ms TIMER| ps_gui_sprite1_xml: 144.273 ms TIMER| ps_gui_1: 51.903 ms TIMER| ps_gui_2: 197.047 ms TIMER| ps_gui_3: 4.39513 ms TIMER| ps_gui_4: 87.4496 ms TIMER| ps_gui_6: 729.858 us TIMER| ps_gui_6_1: 5.56322 ms TIMER| ps_gui_6_2: 2.45308 ms TIMER| ps_gui_7: 707.764 us TIMER| ps_gui_9: 8.22381 ms TIMER| InitRenderer: 1.23542 ms TIMER| SimulationInit: 3.20091 ms TIMER| Init_miscgamesection: 53.3957 ms TIMER| Init_guiload: 171.875 ms ERROR: dlopen error: ./libCollada_dbg.so: cannot open shared object file: No such file or directory ERROR: Failed to load COLLADA conversion DLL ERROR: Could not load mesh 'art/meshes/structural/settlement_1.dae' ERROR: CObjectEntry::BuildModel(): Model art/meshes/structural/settlement_1.dae failed to load Segmentation fault P.S: That's the same error as here. Do you need any further info ?
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