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munky99999

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  1. Ya. My link pointed to #32 Sweet. hrm? Ignore my dribble lol.
  2. I know. I really cant pinpoint where it happens. Always been debug. When running the _dbg.exe not through visual basic. It runs just fine. Maybe gets a bit choppy during battles. I'm really not worried too much about performance tbh. I did back when I typed it http://trac.wildfiregames.com/ticket/296 Actually it seems that they arent quite as infinite. They do eventually die. Also find it to be the first field everytime busts like this.
  3. I cant seem to get it to crash the same way without the debugger running. So I'm not sure.
  4. Building units in the barracks I do believe is what generates the problems. Ohhhhhh Yesturday I read %appdata% and I'm like... wait that folder into in there anywhere. I've got the crashdump now. Where would you like me to put it? I was saying that he had the same problem/error as me.
  5. Indeed. I'll go without visual basic in a bit. I just go about playing. I get to gathering and everything. It just gets around to melting slowly into it. amd x2 4400 2gigs ram ati x1650 256mb I also just bought an HD 4650 to get ATI Firestream gpgpu. The CUDA equivalent. Plenty of power to play Grand theft auto 4 and just about any other game I can find. bah. Been putting off registering there heh.
  6. gui/test/functions_sim_player.js(114): TypeError: resourceObject has no properties ERROR: JavaScript Error (gui/test/functions_sim_player.js, line 114): TypeError: resourceObject has no properties gui/test/functions_sim_player.js(114): TypeError: resourceObject has no properties ERROR: JavaScript Error (gui/test/functions_sim_player.js, line 114): TypeError: resourceObject has no properties gui/test/functions_sim_player.js(114): TypeError: resourceObject has no properties ERROR: JavaScript Error (gui/test/functions_sim_player.js, line 114): TypeError: resourceObject has no properties ---- Lots of repeats. First-chance exception at 0x006cab41 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. Unhandled exception at 0x006cab41 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. The program '[3228] pyrogenesis_dbg.exe: Native' has exited with code 0 (0x0). The sim player error repeated MANY times. http://www.wildfiregames.com/forum/index.p...ic=12424&st=20# Had this problem also. D:\0ad\binaries\logs Nothing in there applicable. Also building a market doesnt crash me right away.
  7. Also I have an inside the game bug. The field amount went to. Which made it infinite. Debugger never gave me anything for it though. Logs have nothing also.
  8. ERROR: CXeromyces: Failed to find XML file art/actors/props/temp/quiver.xml ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/temp/quiver.xml' ERROR: Failed to build prop model "props/temp/quiver.xml" on actor "infantry_archer_b" WARNING: missing a simulation turn due to low FPS Basically these get repeated over 9000 times. I might have missed more errors. It's really crushing my machine. I'm basically getting Frames per minute at this point. Within the game anyway.
  9. svn checkout it again. Perhaps it didnt finish downloading everything.
  10. No. The game didnt even crash. I had to kill the process to get rid of it.
  11. The thread 'RPC Callback Thread' (0xc0c) has exited with code 0 (0x0). The thread 'Win32 Thread' (0xc10) has exited with code 0 (0x0). ERROR: Trying to use a sprite that doesn't exist ("snPortraitSheetButtonGaia"). ERROR: Trying to use a sprite that doesn't exist ("snPortraitSheetButtonGaia"). ERROR: Trying to use a sprite that doesn't exist ("snPortraitSheetButtonGaiaOver"). First-chance exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. Unhandled exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. First-chance exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. Unhandled exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. First-chance exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. Unhandled exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. First-chance exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. Unhandled exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. First-chance exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. Unhandled exception at 0x006caaf1 in pyrogenesis_dbg.exe: 0xC0000005: Access violation reading location 0x0000009c. The program '[292] pyrogenesis_dbg.exe: Native' has exited with code 0 (0x0). source/graphics/RenderableObject.h // mark some part of the renderdata as dirty, and requiring // an update on next render void SetDirty(u32 dirtyflags) { if (m_RenderData) m_RenderData->m_UpdateFlags|=dirtyflags; That's what debugger pointed to when it crashed. With SetDirty(uint32_t dirtyflags)
  12. Ya basically turning the service back on fixed the issue. Which gets it working correctly. 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\pyrogenesis_dbg.exe', Symbols loaded. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ntdll.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\kernel32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\opengl32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msvcrt.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\advapi32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\rpcrt4.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\secur32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\gdi32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\user32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\glu32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ddraw.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\dciman32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\libxml2.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wsock32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ws2_32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ws2help.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\iconv.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\zlib1.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\msvcr80.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\OpenAL32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\version.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\winmm.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ole32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\shell32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\shlwapi.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\oleaut32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcr90d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\imm32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll' TIMER| InitVfs: 2.95848 ms 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\js32d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\libnspr4.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\mswsock.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\msvcr71.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\msvcr71d.dll' TIMER| InitScripting: 50.7662 ms TIMER| CONFIG_Init: 71.0149 ms 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\uxtheme.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msctfime.ime' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\atioglxx.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\atiadlxx.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\setupapi.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\mcd32.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\mcd32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\xpsp2res.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\clbcatq.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\comres.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wbem\wbemprox.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wbem\wbemcomn.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wbem\wbemsvc.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wbem\fastprox.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msvcp60.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ntdsapi.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\dnsapi.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\netapi32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wldap32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\dsound.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wintrust.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\crypt32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msasn1.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\imagehlp.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wdmaud.drv' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msacm32.drv' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msacm32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\midimap.dll' First-chance exception at 0x7c812aeb in pyrogenesis_dbg.exe: 0x000006BA: The RPC server is unavailable. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\iphlpapi.dll' First-chance exception at 0x7c812aeb in pyrogenesis_dbg.exe: 0x000006BA: The RPC server is unavailable. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\winrnr.dll' First-chance exception at 0x7c812aeb in pyrogenesis_dbg.exe: 0x000006BA: The RPC server is unavailable. First-chance exception at 0x7c812aeb in pyrogenesis_dbg.exe: 0x000006BA: The RPC server is unavailable. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\rasadhlp.dll' TIMER| write_sys_info: 438.913 ms TIMER| ps_console: 169.236 ms TIMER| ps_lang_hotkeys: 125.138 ms TIMER| ps_gui_init: 99.1746 us TIMER| ps_gui_setup_xml: 53.9451 ms TIMER| ps_gui_styles_xml: 55.1481 ms TIMER| ps_gui_sprite1_xml: 731.723 ms TIMER| ps_gui_1: 356.446 ms TIMER| ps_gui_2: 927.348 ms TIMER| ps_gui_3: 35.3584 ms TIMER| ps_gui_4: 395.922 ms TIMER| ps_gui_6: 14.9879 ms TIMER| ps_gui_6_1: 98.1326 ms TIMER| ps_gui_6_2: 25.563 ms TIMER| ps_gui_7: 14.8536 ms TIMER| ps_gui_9: 54.1387 ms Compile log for shader shaders/globallight.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_light.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_lightp.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_light.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_lightp.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancing.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancingp.xml: Vertex shader(s) linked, no fragment shader(s) defined. TIMER| InitRenderer: 353.387 ms TIMER| SimulationInit: 67.1141 ms TIMER| Init_miscgamesection: 1.78195 s TIMER| Init_guiload: 496.731 ms 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\wbem\fastprox.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\ntdsapi.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\netapi32.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\msvcp60.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\wbem\wbemsvc.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\wbem\wbemprox.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\wbem\wbemcomn.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\wrap_oal.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\wrap_oal.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\wrap_oal.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\wrap_oal.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wrap_oal.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\wrap_oal.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\wrap_oal.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\wrap_oal.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\wrap_oal.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ksuser.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\vorbisfile_d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\ogg_d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\msvcrtd.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\vorbis_d.dll' TIMER| shutdown Scheduler: 24.5841 us TIMER| shutdown mouse stuff: 171.251 us TIMER| shutdown Pathfinder: 2.83388 ms TIMER| shutdown game scripting stuff: 8.45387 ms TIMER| shutdown actor stuff: 10.1072 ms TIMER| shutdown TexMan: 35.7587 us TIMER| shutdown Renderer: 7.55739 ms TIMER| shutdown ScriptingHost: 52.141 ms TIMER| shutdown ConfigDB: 6.14603 us TIMER| shutdown CSocketBase: 9.81046 ms TIMER| shutdown CNetLogManager: 25.4222 us TIMER| shutdown I18N: 55.5937 us The thread 'Win32 Thread' (0x278) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x1d8) has exited with code 0 (0x0). 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\wrap_oal.dll' TIMER| resource modules: 156.663 ms TIMER TOTALS (5 clients) ----------------------------------------------------- tc_2: 0 c (0x) tc_1: 0 c (0x) tc_png_decode: 0 c (0x) tc_transform: 177.837 kc (1x) tc_plain_transform: 3943.13 kc (13x) ----------------------------------------------------- TIMER| shutdown misc: 36.8843 ms The thread 'whrt_UpdateThread' (0x374) has exited with code 0 (0x0). 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\vorbisfile_d.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\vorbis_d.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\ogg_d.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\msvcrtd.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\js32d.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\msvcr71d.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\libnspr4.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\msvcr71.dll' The thread 'Win32 Thread' (0x4e8) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x574) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x21c) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x330) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x2ec) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x300) has exited with code 0 (0x0). Detected memory leaks! Dumping objects -> {297144} normal block at 0x0C8B0CC0, 144 bytes long. Data: <****************> 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A {297138} normal block at 0x0C89D940, 112 bytes long. Data: < > 14 D8 B9 00 08 00 00 00 98 1F 19 00 00 00 00 00 {297133} normal block at 0x0C8668A0, 144 bytes long. Data: <****************> 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A {297127} normal block at 0x0C7E5348, 80 bytes long. Data: <D:\Documents and> 44 3A 5C 44 6F 63 75 6D 65 6E 74 73 20 61 6E 64 {297110} normal block at 0x0C8C4D10, 284 bytes long. Data: < > E8 D7 B9 00 02 00 00 00 90 CA 18 00 00 00 00 00 Object dump complete. The program '[1956] pyrogenesis_dbg.exe: Native' has exited with code 0 (0x0). Detecting memory leaks ERROR: Failed to find matching prop point called "antler" in model "art/meshes/skeletal/deer_mesh.dae" for actor "fauna/deer.xml"
  13. Ya. Like I can quicklaunch the game and get it going. But normal launch gives that problem. XP pro as admin. Indeed as I found out I'll turn WMI and such back on. Any other services that need to be running? I'm running extreme barebones services. No. I've purposely disabled practically all services. With few exceptions. hr -858993460 HRESULT Not really sure if that's the correct one. I suspect it has much to do with services not being turned on my machine. Havent had a game yet that needed WMI.
  14. So I built the game. Soon as I try to launch the game. It always gives me this issue. Function call failed: return value was -100104 (Case 4) Location: wmi.cpp:63 (Init) Call stack: Init (wmi.cpp:41) hr = (unavailable - unspecified error 0xFFFE77CB (-100405)) ILT+157880(?wmi_GetClassYAJPBDAAV?$mapV?$basic_string_WU?$char_traits_WstdV?$allocator_W (:0) ILT+133960(?SDL_GetVideoInfoYAPAUSDL_VideoInfoXZ) (:0) ILT+164480(?gfx_detectYAXXZ) (:0) ILT+92675(?InitYAXABVCmdLineArgsHZ) (:0) RunGameOrAtlas (main.cpp:379) argc = 1 (0x00000001) argv = 0x01DA6628 -> 0x01DA6630 -> "d:\0ad\binaries\system\pyrogenesis_dbg.exe" ran_atlas = false args = m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >) m_Arg0 = { (error -100500 while analyzing string >) } res = 1.6976e-314 (0x00000000CCCCCCCC) ILT+159750(_main) (:0) __tmainCRTStartup (crtexe.c:410) mainCRTStartup (crtexe.c:393) CallStartupWithinTryBlock (wseh.cpp:351) ret = 1245060 (0x0012FF84) errno = 0 (?) OS error = 0 (no error code was set) 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\pyrogenesis_dbg.exe', Symbols loaded. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ntdll.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\kernel32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\opengl32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msvcrt.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\advapi32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\rpcrt4.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\secur32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\gdi32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\user32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\glu32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ddraw.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\dciman32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\libxml2.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wsock32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ws2_32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ws2help.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\iconv.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\zlib1.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\msvcr80.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\OpenAL32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\version.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\winmm.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\ole32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\shell32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\shlwapi.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\oleaut32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcr90d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\imm32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll' TIMER| InitVfs: 2.8973 ms 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\js32d.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\libnspr4.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\mswsock.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\msvcr71.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\msvcr71d.dll' TIMER| InitScripting: 47.8544 ms TIMER| CONFIG_Init: 75.2696 ms 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\uxtheme.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\msctfime.ime' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\atioglxx.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\atiadlxx.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\setupapi.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\mcd32.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\WINDOWS\system32\mcd32.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\xpsp2res.dll', Binary was not built with debug information. 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\clbcatq.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\comres.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wbem\wbemprox.dll' 'pyrogenesis_dbg.exe': Loaded 'D:\WINDOWS\system32\wbem\wbemcomn.dll' wmi.cpp(63): Function call failed: return value was -100104 (Case 4) 'pyrogenesis_dbg.exe': Loaded 'D:\0ad\binaries\system\dbghelp.dll' The thread 'Win32 Thread' (0x184) has exited with code 0 (0x0). The thread 'whrt_UpdateThread' (0xe0) has exited with code 0 (0x0). 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\js32d.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\msvcr71d.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\libnspr4.dll' 'pyrogenesis_dbg.exe': Unloaded 'D:\0ad\binaries\system\msvcr71.dll' The thread 'Win32 Thread' (0xc8) has exited with code 1 (0x1). The thread 'Win32 Thread' (0x458) has exited with code 1 (0x1). The thread 'Win32 Thread' (0x5fc) has exited with code 1 (0x1). The thread 'Win32 Thread' (0x3f4) has exited with code 1 (0x1). The program '[1008] pyrogenesis_dbg.exe: Native' has exited with code 1 (0x1). First issue it seems to be is the WMI.cpp? Not sure if it has anything to do with WMI service within windows xp. Checking out. hr = pLoc->ConnectServer(_bstr_t(L"ROOT\\CIMV2"), 0, 0, 0, 0, 0, 0, &pSvc); if(FAILED(hr)) WARN_RETURN(ERR::_4); A bit above me as to what it even does other then warn me about error # 4.
  15. Assuming the op was doing the same I was doing with having put it in "my documents" then trying to build. If he just copied and pasted the folder over to elsewhere. It will give odd issues. I think possibly due to linkers or something. Essentially parts of the program are still pointing to the original location. Op should try to start from scratch; brand new checkout.
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