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ebola

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  1. 1. What is the average on screen polycount you're shooting for? From what I can tell from screenshots, some have over 50,000. 2. Since there is a chance you'll be releasing the source for the engine soon, would you include exporter script, map editor, etc sources in the package? 3. How many frames per second are you using for animations? 60? 4. Can you tell me about your particle system with regards to being able to add in your own stuff? 5. What shader language is pyrogensis using? 6. What textures are used on the models? (diffuse, bump, normal, etc; seems to me just the diffuse from the screenshots, makes sense when you're doing RTS anyhow) 7. I'm assuming you will have transports (and seeing how there are doors) you have some sort of reference point system besides the actors for your models to allow units to interact with other models (sitting in a vessel, going through the center of the threshold, etc). Can someone go into more detail on that? These questions will obviously be answered if and when the source is opened, but I'd like to get an idea of what I can work on before anything is released. Thanks!
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