there's a demo i played it seems that you just memorize some build combo's (i.e. ratios of what buildings you need to make) and the strategy doesn't go too much beyond that the game's probably "dead" online anyways so even if there is actual depth to it, it won't be developed without a community of great players the single player had potential, but it didn't seem like they were doing the story-telling well enough. a solid campaign could have made it worth $15 or something