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Biz

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Tiro

Tiro (1/14)

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  1. there's a demo i played it seems that you just memorize some build combo's (i.e. ratios of what buildings you need to make) and the strategy doesn't go too much beyond that the game's probably "dead" online anyways so even if there is actual depth to it, it won't be developed without a community of great players the single player had potential, but it didn't seem like they were doing the story-telling well enough. a solid campaign could have made it worth $15 or something
  2. e8400 hd4850 2 GB DDR2 800 7200 RPM 500 GB 1680x1050 win xp
  3. maybe edit the posts so they don't run off the screen (1680 horizontal pixels here...) anyways the art style is really neat. if the units are actually that big on screen then I think they need more detail (like eyes and a mouth)
  4. strange things are fun, but the developer has to have balls to implement it correctly aoe3 devs lacked that
  5. as far as naming conventions go: strategy effectively means thinking is most important and your decisions matter more than your ability to implement them perfectly tactics effectively means micromanaging individual units / groups of units into formations usually involving high amounts of button presses and clicks
  6. looks cool one reason you might have a hard time finding programmers because us programmers who are "consumed by academic obligations" aren't learning the skillset you require, at least not as part of an undergrad curriculum at somewhere like Cal.
  7. free games generally don't have competition...
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