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idanwin

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Everything posted by idanwin

  1. I love the idea. But difficulty should remain an independent setting IMHO. Wouldn't it be a little unfair if the persian player is more likely to be attacked than the other? (but I don't really mind since that's only the case for single-player and co-op) What if there is 4 athenian AI players? Would one name appear twice? Or do we use additional names (without particular strategies attached?) This would be sooo great for historical campaigns!
  2. Oh yep, I did see the new fields, they look amazing (but can look weird when built overlapping each other...) Can't wait to see every building have props like that!
  3. Do elevation adjusted props work already? I haven't seen it happen yet on my computer (svn build)
  4. I don't think we'd need to do controller support actually, I think the steam controller is supposed to be able to act as a mouse for games that don't have controller support. And I think we should wait with greenlight until we're out of alpha - personally. Things I think we need finished before trying greenlight (in order of importance): -Multiplayer lobby -Multi-core support -Performance increase -More victory conditions -Egyptian factions finished And we should do another kickstarter during the greenlight because we'll attract much more supporters then.
  5. I was wondering what opinions my fellow 0ad-ers hold on SteamOS so I'm starting this topic. I haven't been able to try it, but I've been reading a LOT of articles about it, and I'm quite impressed (see Phoronix). My opinion: I think it's going to change the console market and (I hope) break the release cycle that always put me off (I've never had a console for that reason). So I'm definitely going for a Steam Box next year. I'm afraid that not enough people will choose to buy a Steambox or switch to linux because there are no exclusives. I also think it's wrong to have exclusives. What I would love is Linux-only DLC's (preferably referencing TUX!!! and other typically linux things ... like ... darn, I've got no clue) that would be a small incentive that would not have people getting angry because they 'Only released Half Life 3 on Linux/SteamOS' and would make native South Pole inhabitants feel proud of their favourite penguin getting a world tour. Every week more games are being released on Linux, it's getting hard to keep track. Some really amazing games already came out (Portal, Metro, Sam, Painkiller, ...) and others are said to be coming (XCOM, Civ, Battlefield 4, ...) so Valve has definitely already made a lot of ripples, now I'm just wishing they can cause a tectonic shift in the gaming world, entailed by a tsunami of games being ported and developed for Linux. I'm also looking forward to seeing 0 A.D. on Steam one day :-) I'm curious to read your opinions!
  6. Please put those images in spoilers! Thank you.
  7. Hello, welcome to the forum! I hate mouse scrolling! But I agree with you that hotkeys are necessary.
  8. In synaptic the very first thing in the list is 0ad :-p makes it easy for linux users
  9. Love the new fortress Lordgood! Are the doors always a little opened? That would look weird when it's attacked imo
  10. Gladiators were already in the list. I don't have much time to update the list with my studies, but from time to time I'll take a look at this thread and update it.
  11. I always imagined that at the end of a battle (thanks to the battle detection system), when the morale of the enemy units hits rock bottom the remaining soldiers would surrender and become slaves.
  12. Dear everyone! I've been on this forum for quite a while and many of you may have seen me around. So far I've not been able to contribute much because of my lack of skills (of course I did contribute with a humble monetary donation ;-) ) and that's not about to change. I (quite abruptly) disappeared from this forum around February this year to only reappear for a short period on rare occasions and, I'm afraid, that's not about to change either. Last year I decided that I wanted to study Computer Science at Oxford University and (rather to my surprise) I received my conditional offer mid-January. This was a huge motivation to put more time in my studies and less in roaming the forum. I've now been studying at Oxford for 2 weeks and I'm going to be very very busy studying for the next 6 weeks. But, and this is the important part, I'm going to learn a lot! And somewhere during my studies I believe I will acquire the necessary skills to take some programming tasks on me, which (I hope) will allow me to contribute to my favourite Open Source project! (and earn a living) I want to thank everyone on 0 A.D. because you've been part of the reason I got interested in Computer Science in the first place (not the only one 'cause there's just too many reasons CompSci is AWESOME!) Kind Regards, Idanwin
  13. When 0 A.D. is 'ready' it's going on steam I hope. That would attract a lot of attention! (but save it for when the lag is sorted out and a multiplayer lobby is available) Combining greenlight with another fundraiser (next year, or in two years, whenever it's ready) would speed up the votes and attract more moneys (at least, that's what I would expect)
  14. Civ-Sol are your town guards and basic Cav is your explorer. Maybe some civs could have clubs/maces/axes, post some historic units that did and I'll add them.
  15. I love the icon though, looks like something that could be used for the medieval version?
  16. I would love to make a donation, but I don't have a credit card. Would it be possible to make a donation through paypal and get the IndieGoGo perks? (wantzzz poster and T-shirt) I'm quite convinced I'm not the only one who will be unable to make a donation by lack of a credit card (I could also do a direct transaction by bank, but that might be more complicated)
  17. Warsow is on greenlight (for those who don't know warsow: warsow is a free, open-source, multiplatform FPS) They've not been greenlit yet, but if they do get greenlit we'll know if 0AD stands a chance (i.e. whether Steam will allow for free open source games to get greenlit)
  18. You're probably searching a free alternative for PA? (by my knowledge there isn't one yet :-( )
  19. @Ieper: how should I call that from the GUI? I added a new convert.js and made all the necessary changes to UnitAI and Commands (I think I did at least) but I don't know how to make sure that when rightclicking an enemy unit the healer converts it.
  20. Thank you, I hadn't noticed the cheats.json had been split up in the meantime. I didn't know what file I had to edit for Convert.js to work (apparently Commands.js, thx) so I replaced Heal to test it and forgot to remove it afterwards... I'll try to understand how to work with it
  21. I'll first improve on it a little: disable building conversion (should be unlockable with tech, but be slower than unit converting), move the conversion ability from attack.js to convert.js, ... when it's in a playable state (and not just a test), I'll upload a video. I think some particle effect surrounding the targetted unit wouldn't be a bad idea either. And we need a sound effect as well! When multiple priests target the same target this target should be converted quicker (this would require units to have the planned loyalty variable or something similar) I think we should also add an aura effect to the units surrounding priests that makes them regenerate 'loyalty' faster. The problem with this loyalty variable is that it is something 0ad has already planned, but I don't know how they hope to implement it so I can't really base our conversion units on the same system...
  22. We haven't stopped, we were just busy ;-) But it would be nice to have more volunteers
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