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Dnas

WFG Retired
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Everything posted by Dnas

  1. lol... yeah there should be. My dad showed me this word in Russian: длинношеее животное It means "long-necked animal" (aka giraffe). Anyway, it's has three vowels in a row. And (Russian is a phonetic language) they are all pronounced separately.
  2. Well, our engine will be highly moddable. You can do something like that.
  3. I saw this while poking around a Linux forum. Thought it was funny. I can see why English is considered a difficult language to learn. Well.... other languages probably have things like that too. Anyway, I think it's funny. Especially that, as far as I can tell, it's a grammatically correct sentence (Err.... two sentences). (Unless, of course, there is a grammatical rule that words should be chosen sensibly in a sentence.)
  4. Mallot/axe thing: Hmmm.... then we have a problem. The head of the mallot and the head of the small axe share the same place on the UV map. I'll just make the new head next to it. BTW, I meant any more things on this specific texture.
  5. I fixed up one of the polys of the hoe (it was only about 60 changed pixels, so I won't upload anything yet) The rest, unless you have any other plans, I don't think I have much left to do. The rest of the problems pretty much are UV problems (some polys too small on the UV map.) Except for one thing: On the part of the map labeled axe/mallot, the head is wooden. (It was like that to start with) Do you want that to be metal, or did you intend to have the short axe get a wooden head?
  6. lol... I think you've lost the highest percentage of posts. Black Op lost over 6,000, though. Anyway, you were last here, in November. Okay.... what happened... we reached 500 600 members before 2005. Timbo did a forum recount so that posts in Fun and Games before it was made un-post-count-increasable didn't count toward you post count Centurion and I were accepted as texture artists in 0AD. 2 historians were recruited. My brother registered here. The new 0AD website got up. 0AD and TLA skins were completed TLA started doing staff interviews They also released a Tolkien Wiki (like Wikipedia) And hired a new concept artist Curufinwe was hired to work on TLA We still haven't gotten a community crier (for something like 3 months) In, 0AD, the sky was made blue.
  7. I really need to get to sleep. It's nearly 10 over here. Anyway. Here's a render of the axes. (The reason for the excessive blood on the bloody one is because one of my friends wanted to try, so I let him add another blotch of blood making the spot about 1.5x larger. Doesn't look so good with jpeg blurring, though....) And a pic of the texture so far. I've gotten something into every it on the UV map, so (assuming the map is accurate) there shouldn't be any untextured bits there. Some of the texture will have to be tweaked though.... The hoe was used for farming, not fighting, right? I want to make sure I'm not supposed to put blood on it.
  8. Sorry about the lack of progress. These past few days, I have been having extremely annoying trouble with my internet connection. Anyway, I've darkened the spears and will post a picture some time (homework gets in the way of things ) Yeah, there isn't much left. But there are some areas that you hadn't started on, so there are a few more objects left than it looks, but anyway. Wow, I've been working on this texture for almost two months already. More helmets? Hmm.... I'm never going to get to do people, am I? Whatever. I can add more damage to props and that's the bit I like best. I'm pefectly happy with whatever you assign.
  9. A B: A - http://dictionary.reference.com/search?q=a B: - the drive You can access the floppy from B:? Weird.... doesn't work here. I'll never understand why M$ choose the lettered drives. /mnt/floppy/ is a lot easier to understand. And doesn't the CD-ROM drive letter change with the number of partitions you have? I remember reading that it's always after the last partition on the hdd. Quite silly because if you add a new partition it all gets screwed up. /mnt/cdrom/ is a lot more constant.
  10. (from Red08's profile) "1.5 posts per day" not quite 30 I need to get back to posting here often.
  11. Hmm.... good point, but the things here looked like screws. http://www.wildfiregames.com/~art/history/...ages/PILUM.html
  12. Well, I meant send you the link and improved instructions so you could have it optimized for your own computers. And then you can have some practice with compiling software in the Linux world. (No, you don't have to get all those dependancies, Linux would have most of them already) But it didn't work. I think I set up some of the dependancies wrong. Anyway.... Here's a start. I went ahead and added some variation to all the other wood there as well.
  13. And somehow, some people call me Dan, lol. Actually, on my own message board, I once got a PM that said nothing but, "Hi Dan". (My name is David, not Dan.)
  14. This is an RTS game, like Age of Empires, Age of Mythology, Starcraft, Warcraft, etc. 3d means it will have 3d graphics, like AoM.
  15. It is a 3d game, as the screenshots show. You can't download it yet because it isn't finished. You don't pay for it because it will be free. The wesite is at the top. http://wildfiregames.com/0ad/
  16. Sorry for the lack of work. Been really really busy. Just barely started color variations for bows. Also, I've started downloading all the dependancies I need for compiling GIMP. (If this were Linux, I'd already have most of those dependancies and I'd be able to get them easily, but whatever) In case you are curious how many, http://wiki.gimp.org/gimp/HowToCompileGimp...icrosoftWindows lol Anyway, hopefully, my custom compiled one will be better optimized for my computer and run smoother. And I'd have the most recent one. If it does, I'll send the link to Shan as well. And there are several plugins I'd like to try out. Alright, I'll hold on the dds plugin. But whatever. Hopefully I'll have more time for this later.
  17. Dnas

    Hey

    Welcome back! The reason we aren't putting back huge things is more mods makes it harder to update to the next IPB. And IPB isn't very supportative of mods. There were quite a few problems in the update to IPB 2. I believe it was decided that rep will come back (eventually) and not currency.
  18. 1/17/2005 Upgraded GIMP to 2.2.1, waiting for Windows binary of 2.2.2 to be put on internet Found instructions on how to compile GIMP stuff on Windows, might be able to compile dds plugin for me and Shan Got really annoyed at internet connection going wacko Started fixing axe blades Got disappointed with results Waiting for orders
  19. Oh crap... Can we at least keep them 512x512? That's not too big and even the wood scratches are preserved. (mostly) [civ]_prop_1.dds is 512x512.
  20. Cool! What next? Anyway, I was bored and decided to scratch up the spears a bit. http://wildfiregames.com/~art/david/02-wea...eapons12-16.jpg
  21. Actually, Mars might not be as red as it looks. http://www.goroadachi.com/etemenanki/mars-hiddencolors.htm (random Google search to confirm what I seem to remember reading in some article somewhere.) Though the first photograph seem more orange-ish-gray-ish-yellow than red anyway. But that might be just my monitor. (or yours )
  22. Lucky. Congratulations! Over twice as many posts as me. ...you'll need to edit your sig, then....
  23. I think he was talking about Bakayaro.
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