Thanks, for the help I updated the files and I think I'm about done. I've attached an screen shot image of the contents on my work file "Apple_Tree.max" for everyone to look at and give me feed back. A few issues I need comments on are: -The apple map looks a bit too dark in my viewports, I don't know if they need adjusted. Is the correlation different between view port and in game render? -I can delete some faces on the bottom of the apples to lower poly count, it wont conflict with anything will it? (task required I make low poly spheres, I'd be deviating from a sphere object) -Trunk poly counts are higher then the task required 50, but all of the trees are below the 250 poly limit. I can adjust the trunks some more but I'm afraid of losing detail. Thanks.