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Maru

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Tiro

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  1. Thanks for the reply. I read in the forum that AIs have a long standing problem with serialization. I was hoping TCP would make the logical connection more resilient to lost packets and thus avoid the disconnection situation that leads to OOS later.
  2. I keep having a lot of OOS. I always play two player coop vs one or two AIs and get OOS on about 3/4 of the games, especially if they last long. This has been so since the first time I started playing 5 or so years ago. By now I would have thought things improved, both PCs using latest version directly from the 0AD website. So, having tried a set of counter-measures and all sort of settings, including using different PCs, I would like to know if it's possible to use TCP instead of UDP? I know UDP is "faster" by skipping the some transport layer features, but with 1Gbit NICs (and even 100Mbit) should be enough or at least worth a try as an experiment.
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