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Timnaka

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Everything posted by Timnaka

  1. I see. I'll have to work around that then!
  2. Another question about textures that change to the player's color: Is there any way to retain transparency fo some parts of the texture? I really like the new feature of the banners for formations, since it allows me to easily include unique banners for every faction. However, since I don't want to make every banner a simple square or to individually model every flag shape, I was gonna use transparency to get differet flag shape. However, the player_trans material turning everything fully transparent into solid black is thrwing a wrench into that. Left is how it is supposed to look like, right is how it actually looks currently.
  3. yes! I completely missed that A26 released last month until yesterday then I spent the whole day getting things to work
  4. It should be, besides maybe some minor issues I haven't found yet.
  5. It worked!!! Thank you very much!!!
  6. I didn't use GIMP for my textures, I'll go give this a try! I'll keep that in mind. That sounds neat! I'm not confident to release my current build as there's still some work to be done, but once I'm ready to release it I would be interested.
  7. Oh boy, I haven't posted here in over a year... I've continued working on DerpHammer despite my silence (even though I made some months long hiatuses along the way) and posting some progress updates over on my Mod DB page. I've had some struggles here and there, but mostly I've been able to figure stuff out by myself. That said, there are some problems I can't seem to solve on my own. Most recently, I've tried to have my units change color based on the player's color, like the vanilla units do! But for some reason it isn't working even though I just copied how it's done in the base game... In the example here, I want the pants of the orcs to be the player color. I've copied the file structure from the actor file of the female citizen, just changing the textures to my own. (fabric.png is a transparent image and fabric_spec.png is single flat color) But no matter what I do, in-game the pants just show up as pitch black. What am I doing wrong?
  8. That solved it! Thank you very much!
  9. so it's been a while since I posted DerpHammer 2.0 is progressing slowly, but it is progressing! I just ported it over to the Alpha 25 Pre-release version (the second release candidate specifically) everything went well, except I'm having issues with the structure tree for the Dwarf faction it is completely broken and I'm getting these messages, though I don't know what they mean: for the Empire faction, the tree works but I'm still getting some of the messages: I've tried looking what I did differently between the two to find out why one works and the other doesn't, but I can't figure it out...
  10. Thanks, but I think I formulated my question poorly. I only want specific units (spells, ghosts and the like) to be able to walk through buildings while still being impassible for regular units. I've been tinkering with the obstruction component in template_unit but I can't get it to work the way I want it to.
  11. Is it possible to make units able to walk through buildings? I know the plane you get via cheatcode can just fly over entities but that's not exactly what I'm looking for
  12. So I've been quiet since the first release, but I have been working on the next version. Updating to version 0.24 is going nicely, albeit slowly since I'm also adding new stuff. That said, I have a question: is there a way to have a unit gradually gain xp by itself, the same way that certain units gradually regenerate HP?
  13. The time has finally come! DerpHammer version 1.0 has been released over on ModDB: https://www.moddb.com/mods/derphammer
  14. Now that the crashes are resolved, I have another question: How do I add custom Training/Building restrictions? I've been looking through the files but I can't seem to find them.
  15. Alright, it seems the error was related to the wallsets assigned to the custom civs. The game now no longer crashes. Thank you very much!
  16. it doesn't seem related to the civs as removing the civs.DELETED file also crashes the game but with this error message
  17. I put a file called civs.DELETED into the data folder.
  18. default civs are disabled these are some of the error messages i get usually it's the one on the left, but one time i got the one on the right
  19. So it's been a while since I last posted here. But I've been working lots on DerpHammer and am very close to releasing the first version! That said, I've run into a weird issue: If i try to play a game on a random map, the game crashes. The error messenger also crashes so I don't know what the problem is. However, if i play on a skirmish map first and then switch to a random map, everything works perfectly. Any idea what could be the reason for this?
  20. Oh right, I did add one. Thanks!
  21. so I don't know what I did, but whenever I open the scenario editor I now get this error on eternal repeat. anyone know what might be the cause of this?
  22. hmm... I'll have to look into that then
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