Jump to content

javelineer

Community Newbie
  • Posts

    1
  • Joined

  • Last visited

javelineer's Achievements

Tiro

Tiro (1/14)

1

Reputation

  1. I finally managed to defeat 3 different AIs on the Lybian Oasis (4) map. Using hit-and-run tactics with nothing but cavalry skirmishers, I was lucky to defeat the computer opponents quickly so that they could not overwhelm me. The success of this approach depends on the civilisation of the enemies: The slow hoplites of the Seleucids are easy prey, but Kushite archers or the slingers of the Britons are dangerous. But the worst thing that can happen is the enemy getting siege engines, because those are nearly indestructible for javelineers. I played with the Mauryans because their mobile dropsites make it easy for the cavalry skirmishers to hunt anywhere on the map. AI weaknesses I've noticed repeatedly: * Often, whole AI armies will commit suicide by trying to capture Civic Centres which are far too strong for them. * When players begin to capture buildings, the AI reliably sends large numbers of units to defend them. Even Civic Centres are emptied for this purpose, which makes it much easier to capture them afterwards. * A temple can be a death trap because once players garrison all of their units inside it, the AI will focus on capturing it. Players can then un-garrison most most of their units and defeat the enemy army one-by-one, regardless of its strength. * Sometimes enemy units which are hit approach, but then withdraw and approach again, never able to strike back. This is obviously a bug. metadata.json commands.txt
×
×
  • Create New...