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anonimitazo

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  1. I like your second point, but about the first i have a different idea. I think the problem lies in ranged units having no counter, which makes them easily stackable and cheap. What I mean by this is, cavalry would be the natural counter to ranged units (and pretty much any infantry except pikes and a prolonged fight outside charging), the problem I see is, cavalry costs normally 100 food while infantry only 50 plus cavalry can only hunt, leaving their use mainly for early attacks and gathering food really fast at the early stages. I think some kind of reduction to their cost (like, an upgrade that diminish their cost at a particular stage of the game or a building that lets you farm horses) would make them a potential threat, making a balanced army the best option. Also, there should be an option to dismount them and collect other resources like normal male citizens. The second thought i have about ranged units in 0 ad is, that slingers should be a counter to skirmishers by their superior range and skirmishers not being heavily armored but what normally happens is that slingers start shooting a little early but when skirmishers arrive they deal massive damage. And archers are even worse, more range means little in an open field fight.
  2. This guy xXCesareXx quitted without resigning after losing plus called me cheater (like, dont make me laugh, please) commands.txt metadata.json
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