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radopenev

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  1. Cool! Works like a charm p.s I have compiled nvtt from https://github.com/castano/nvidia-texture-tools and not install from repo ...
  2. Thanks a lot that's all... now compiling go right and successfully. In this moment go "make -j3"...
  3. Thanks! Exactly that I asking... but have problem with building on ubuntu 18.04. according to https://trac.wildfiregames.com/wiki/BuildInstructions can not correctly configure SpiderMonkey 45 and build failed.
  4. Hi everyone I have just installed 0AD from ppa:wfg/0ad.dev, but realize is 0.0.23b. How can I install Alpha 24 ... may be compile from source(?), but the info for downloading pointed 0.0.23b again? Please a little help!
  5. The first, may be my mistake - lets explain what exactly is the issue here!?! * game: singel player * save game and reopen after that and finish successfully in the replay folder: 1) dir / commands.txt; metadata.json/ to the saving moment 2)dir/ commands.txt; metadata.json/ from the saving moment to the end Replay 1) start and go OK... but 2) for the reasons described on #3963 is unreplayable! OK .... I want to make 2) replayable *According to #3963  and Let's define : * start-commands.txt - from 1) *end-commands.txt - from 2) which is exactly unreplayable *remove "header" of 2) and get everything after/ "turn"s,"end"s,"cmd"s *set the offset of turn numbers in 2) like continued of 1) ( from the (last number of 1))+1 .....to the end) * change command.txt from 2) with the new commands.txt generated from start-commands.txt and (end-commands.txt modified) Finally start replay 2) ..... Replay not playing out as the real game finishing. To the saving moment everything is OK( no news here), but after that "scenario" happens not like the real game, definitely.... and final is tragedy!
  6. Can you show me a numbers of the "end"s which are next to each other.... please ? ... p.s. regex( turn(.*)\nturn end\nend ) search show me nothing sorry, I can not reply , forum-admin say: "You have reached the maximum number of posts you can make per day.", may be because I'm new user and can only edit old posts, so yes: Replay not playing out as the real game finishing. To the saving moment everything is OK( no news here), but after that "scenario" happens not like the real game, definitely.... and final is tragedy!
  7. Hi! Triplicarius, as you can see, from the attachments, the offset of turn numbers is OK ..... the script was written before posting...
  8. AllCommands.tar.gzHi! According to #3963 ,from bug tracker "...the replay will end with the disconnect and a new one will be written starting after the connect, containing only turns after that time....means the replay will become unreplayable" My question is: in new command.txt "will be written starting after the connect, containing only turns after that time"(?) if I'm correct ? Let's define : * start-commands.txt - the turns before saving the game-session *end-commands.txt - the turns after saving the game-session which is exactly unreplayable and the appending of start-commands.txt and end-commands.txt turns will solve the problem? Something like attachments.... the new one commands.txt is result of appending .... but it NOT solving nothing ... replay is go, but final is not the same like new game-session AllCommands.tar.gz
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