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greedisgood500

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  1. cheap tactic for AI(might useful for vs human too),go to get ur hero severely wounded (prefer 1500 hp),and call him back to base let a healer heal him to full. should get a healer from 1st rank to max rank,since level 3 healer is much stronger and last longer.this cheap tactics can train like 3-4 max healer in a few raid
  2. I hear elephant is scary when they hurted and near dead.maybe a bloodlust buff at low hp?
  3. Yep I just want them shoot those building instead walk up to capture...as walk in will getting FF by more then 1 tower/fortress ,everyone firing anything closest to them can keep formation better.I sometime keep the Ctrl+right click attack ground all the time,and missed a few Ctrl commend result in my troop go deep currently I do this....archer + healer stand ground and ctrl right attack ground.then select those healer again and stop the them(I still press "S"a lot instead of H)they will spread out nicely this way ..my back line would not die easily to any arrow from enemy except bolt shooter...then go to control front line stuff. whatever I adding newly created unit in battle I need to redo the whole thing(change to defensive/stand-ground)attack move ,add to control group 1-5 and formation(battle line formation etc) I getting use to race with elephant army as they cannot capture,and their normal attack do enough damage ,it just too bulk and die to bolt shooter . another strange thing,siege weapon if not using flee mode will repack themselves if I set to stand ground...whatever some target is valid in range if I tell my siege weapon pack up and leave (click on the pack unpack icon)they will re-unpack themselves...that thing happen more often if I set them to aggressive and attack move before.I have to set them to flee first then clicking the pack icon... range siege weapon have a lot of need to switch between mode: as they will advance and hit the next target in range if you set in aggressive,sometime you want the stand ground dont keep pack-unpacking,I still thinking how to change my army setup so I don't need an army with 4-5 mode and switching around lol
  4. is not ppl thinking UK will suffer(would likely) suffer more in the brexit thing?I mean they been spreading losing trade/job etc/higher cost in buy goods. with this stupid law company that going from UK to EU will likely combe back to UK since it less complex and lesser tax etc.. is not EU encouraging UK to brexit now?and help more nation to have a reason to XXexit??? god how those people thinking in higher up lol
  5. i spammed tons of elephant to steal/kill those barrack once I found out I could stop them trigger new unit...it took me 4 hour on normal....
  6. sorry never push a ram in my life indeed that was a poor soul inside lol(don't think about that suspended /chains stuff when I suggesting,i also thinking we might get a ligher ram without too much protection so it could run a bit faster). charging the ram reach the target faster is huge advantage for melee siege unit(image you charge elephant into enemy building...once you hit the buildings not only u start to damage it faster but also your surface area is reduced >less cavalry /sword can work on you.I did think it might be too harsh to ask for a charging ram . I noticed the game have run/walk speed it seem to planned to have such a things.we need to see charging spear cavalry vs spear inf. formation epic battle mode ...!
  7. that what i do with cavalry hero ... I also feel that some hero got 3 ability while other is a melee only with the garrison skill only and 500 more hp was a bit bad...... we could assume they still thinking what skill give to what hero. imo the worst is some hero give you option to build/train something.I always kill the Mauryans hero after I building enough of his special building....
  8. I was looking for a random normal map 1vs1 Ai and got spammed with endless gaia (when I give up and decide to cheat to see what going on(the map hack cheat I find that AI player was already dead with some tower and 1 TC left....the gaia somehow stop killing the AI and use all unit on me) edit: should add a option to beat the gaia on this map ...I was hoping for something pop up after I killed the last one of them lol
  9. the ctrl Q right click work most of the time(sometime bugged they will go capturing or not return fire even getting hit...) thx for the patrol tips I actually want to know is there some way they will just hitting the closest thing in range and not go in capture anything/or a destroy mode that kill anything even gaia building.lose too many troop because they go in for catpure/I have to keep pulling army back and telling them to attack the next target
  10. I also feel that we not need to 100% balance to a starcraft level .. 0ad seem more focus on history-lize each race,which making total balance not possible(you can make a fairly balance game in theroy like a startcarft game since everything is fiction) an all race viable should be the goal for balancing:every race should usable in MP/SP,it just in some case you really fighting a lower chance to victory due to it weakness is amplify by the map setting etc for a sparta since he really cannot wall up but he got super offensive ,an booming-rushing should be an wild card option for sparta who choose to turtling(focus on econ and getting a much stronger offensive rush/aggressive move later on (a slower timing then rushing but not so late as tech turtle) what your goal as turtle is reach a better late game position,thus getting a booming(this game worker can fight!) sparta with some wood wall and a careful attack timing seem to be the equivalent of turtle. If a race is not pickable in 1v1 it might be indicating some problem.However,I think if any race is not pickable in a 2v2 game it will be 100% too weak /not balance,since you can cover weakness in a team game,if some race still not pickable in those game it mean there an better option out there and that race is an minor race,such thing is not our goal i guess. btw is Iberians the turtle race?I find Mauryans is more turtle early game since their wall only cost wood(no siege weapon....X.X)
  11. as a new player random this map by chancce without knowing wtf happen lol save loard endless time and fail lol I was like what the hell gaia so strong??/
  12. elephant got 10 hack and 10 pierce armor in my game...? the problem is right clicked portrait information is not dynamic update even armor upgrade is not show however hover the mouse on the little blue shield &sword icon did give dynamic information...
  13. ...god i just found it by accident...mouse over the shield and sword will give updated information.....gg me
  14. I was not too hardcore player,but there many small question in game that the 0.a.d wiki and the current version not match(seem) I try to look up the detail info in select unit(the right click on unit an large unit portrait..It give me a lot info about how even unit work( damage armor range type etc....) as least i don't need to wiki tab out even 5 min... However I found out that the game detail don't "updated" ...when I research upgrade on armor it said all inf. got an +1 to hack+1 to piece ....first i tho it only not affect merc unit...but even trained pike man etc don't have the upgrade....however the promotion did give them more armor and changed information inside..... the same happen to weapon upgrade...it seem not working in display i don't think the blacksmith upgrade not working,is it just alpha version so the unit UI not update accurately? something I want to ask specify : did skirmisher do more damage to elephant ,it seem doing more damage but I not sure?(wikia said yes but i find nothing in game.) only something like 1.5 vs cavalry (that AI map give you an elephant rush ....)is elephant count as cavalry now? did hero get weapon upgrade?I get that they have hero armor upgrade,but they get improve weapon if I upgrade something like all inf attack damage..etc the Garrison max arrow...and arrow per unit....if per unit=1 is that mean I putting 1 unit inside will shoot 1 more arrow?(I know it really dumb...but there no change in the UI saying how much arrow it shooting and the in game arrow is really really small.....I dun think you can count it very accurate atm. how many Civilizations peck not put in game yet? I know Macedonians free unit on barrack ,you cannot capture wild life.anymore? btw is there are attack mode / kill anything mode for unit so they don't walk up and capture building.....end up getting kill.I know I can attack move with crtl +right click...but sometime that thing don't work..they will still insist on capture,I have to crtl and right click on building...very often on archer and spearman suicide...something they will stand there letting enemy hit them and not return fire too...(using stand ground+ attack move archer very often letting fortress/tower etc free hit I was clearly in-range) how to stop heal running too far away?the only mode work is stand ground.but i actually like the to move when attacked.it just anything else those healer will run for super super far away (about% of them...I have to collect healer after each battle (group up them work too but cannot use any move when fighting since the formation will mess up,and they will stop healing a bit some unit will die if I using the control group too much.heal who run super far also would not come back to heal injured unit.......)it would be great if we can attack move with healer... or all those aggressive/defensive will adjust how far they run away btw thx for the great game
  15. I think it ok if the guy stand still...but all siege unit have instant turn even u hit it from side or behind them (the in game bolt shooter and catapult is fixed on ground...i dun know why it can turn and switch target like a human can.and ram should not spin around when hitting enemy from behind etc...even today car cannot rotate on the spot(i think some special design car could do it)I agree on you if you somehow can block a enemy in front of you and charge the ram and hit it,it really work cool,however if you target is not in-front of you like 45 degrees from your original angle you can do some crazy micro like pulling the ram away from enemy let them chase ....wait for attack cd finish and hit back and do that again.siege weapon doing hit and run like this look off((siege tower could do that too,just not so useful)... god i complete forgot about village....since the game split into male and female...i best regard them complete useless in fight
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