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SlyGamer123

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  1. Hi, I have been a long term player and fan of 0.A.D and with a friend, we've recently been playing quite a bit of it. To make a long story short, I thought overall game performance (unit movement) could be improved (modify and fork the game code) further by going back to the 0.A.D Alpha 4 unit selection limit of 40 (reduce pathfinding issues and overall game performance). I am wondering what part (and where) in the game's source code, the unit selection limit value is (image below is for reference)?
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