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Rolf Dew

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Everything posted by Rolf Dew

  1. I agree, choosing a hero at the start idea, will definitely be a nice gameplay addition
  2. I am mostly referring to the fact that portion of land the empire covers, has several different ethnic groups living in it, today one can see the diversity of appearances in india, Pakistan and several other countries that fall under the empires territory. https://www.quora.com/What-does-an-average-Indian-look-like The first post in that links gives an example of some of the present ethnic groups in india, most if not all of these ethnic groups have been in India even before the mauryan empire. Brown hair and varied complexions (olive, brown and black) is very common in the sub continent, other hair colors and eyes colors besides brown and occasionaly green is very uncommon but not completely unheard of. I am predominently indian descended myself, light hair (brown and red hair) and colored eyes (green and grey) and varied complexions (pale white, olive, brown and black) are prevalent even in my immediate and extended family to varied degrees. AsIan looking people are also present in the sub continent especially north east india. My grandmother (dad's side) is indian and she has blond hair and my mum has blondish reddish hair (though my mum is part persian and the red hair, sometimes light eyes and pale complexion is common in her mother's side, which is where the persian comes from), my dad has lightish brown hair and blue eyes and he is indian too (I don't know if my dad's maternal line is fully indian though, which is where he gets the eye color, hair color and complexion from) , although I think blond hair or blue eyes is very uncommon in India itself, also pale or white complexioned skin is pretty uncommon but is definitely present in some areas, probably too low in number to add as a common variation imo.
  3. Sorry if this is the wrong thread. I just wanted to make a suggestion for this civ. Maybe the Mauryans should have varied appearances (both lighter and darker complexions, there are ethnic groups that look more middle eastern or even asian in appearance in the area btw and maybe some hair color variations, dark brown hair and occasionaly reddish hair as it is not particularly uncommon amongst some ethnic groups in the region) to reflect the varied appearance of the people within it's empire. The sub continent has several ethnic groups, with varied appearances, languages and customs. I just thought it would be nice to reflect the empires ethnic variety .
  4. Is this going to be historically accurate or just based of the 300 movie?
  5. I think Lion Kanzen means, that you should make a patch for phabricator, so it can be reviewed for submission into the main game. He isn't a troll btw, he is one of the Art contributers actually. Personally I agree with Borg, release it as a mod first, do some tests online with pro players and see the results. Then submit it as a patch to phabricator and wait for it to be reviewed.
  6. Yes, I meant what Loki 1950 said.
  7. Yes I agree, this is a semi historical mod after all
  8. @asterix@Trinketosthe minor deity system didn't get implemented yet, Smiley made the menu selection screen for us, I am sure he would know how to do it in your mod too!
  9. Thanks for the suggestion, will do so.
  10. https://fork-ad.gitlab.io/initial-announcement.html
  11. In my opinion, the collected resource should be put in maybe like a storage or granary building once the slave gathers a certain amount of the resource (in the meantime while the slave gathers the sufficient amount of resources to take to the storage place, they can store it at the farm itself, until it reaches that amount), once in the storage place, the resource should be available to the player for use. The storage place should have a storage limit and other traders and merchants should be able to get the resources from the storage place and turn it into usable goods. For example the baker will buy (bought from the player of course) wheat from the storage place and turn it into bread, that will be sold to everyone else. The farmer for example should receive payment from the player when they put their Harvest in the storage place. Once the storage place is full, the player should have the option of purging some resources for more space or selling them to neighboring towns. Note only raw resources should be stored at storage places. Processed resources should be stored at the respective shops (which should have a storage limit of course) and processing buildings. The player should be able to trade processed goods with other towns too imo. The player should be able imo to get coin by sending out tax collecters automatically (after some game time that would represent a month or whatever time span), the tax collectors should collect a portion of the people's money (the amount collected is dependant on the whether it is high taxes, medium , low or no taxes of course). Players should be able to use coin and weapons to train soldiers and to buy needed resources at a high price if there is a shortage of something. Finally, I think traders and merchants should be able to strike if their happiness is to low and slaves should be able to have an armed uprising if their happiness is too low. Owners of slaves, like farmers should have the option to overwork slaves to get resources faster but this should steadily decrease their morale, the slaves should be adjustable, with lower workloads increasing their happiness and higher workloads increasing their unhappiness and chance to cause an armed uprising. Slaves that cause an uprising should attack free citizens, soldiers and loot and damage buildings. Maybe once a certain amount of slaves are killed then they should be forced to go back to work.
  12. I agree that inappropiate talk should be kept out of the lobby, personally I don't even think players should be using religious names or offensive names as their lobby name either.
  13. Though Egypt in AOM had other factors to balance it, like it requiring gold for almost every other building and unit that costed resources. I do believe even villagers costed gold. Unfortunately the Ptolemies don't have a con to the free building idea.
  14. Another feature of the settlers, is to have weapons made from processed minerals, so that military units would then require resources and a certain amount of weapons. Also there was taxes that tax collectors collected from workers and freemen earnings, the taxes were generally a certain percentage of the individuals earnings and was adjustable, like low taxes or no taxes have increased happiness but less money and population growth and higher taxes decreased happiness but more money! Workers could also strike if there happiness was too low. There was also titles that the player got when they aged up, to get the titles one would have to have certain buildings and population to gain the title and access to the next tier of buildings. Finally there was entertainment buildings that allowed freemen and workers to spend their money there to gain more happiness. Another thing they had was clothes made from wool and animal skins, freemen and workers would then buy these clothes too. There was multiple types of food building too with a variety of food makers for processing different types of food into meals that freemen and workers could buy. The clothing, food and entertainment would affect a units happiness and productiveness. Another feature that might be nice is the chance of uprisings, like slave or population uprising when needs are very bad, perhaps those units could start attacking soldiers and damaging buildings until their needs are met
  15. Very nice work! So is this going to be similar to the settlers series? Because if so, then perhaps a population and wealth requirement could be added like Settlers Rise of an Empire!
  16. AlexanderMB is working on the Minotaur, it isn't done, btu there are going to be some cool aspects of it, physique variations and much more
  17. He is going to have greek armored skirt and he might have some light armor eventually.
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