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Everything posted by Angen

  1. Hi, this looks great and I am really exited to play this I do not know how historically accurate do you plan to be with this mod, but you might want to check this video and his channel https://www.youtube.com/watch?v=nhIP6dfr_FEvi. And if you can, could you add hand protection to units ? some of them have none
  2. hello @fisherman, try to disable postprocessing and glsl in graphic options. If it does not help, please post here log files https://trac.wildfiregames.com/wiki/GameDataPaths. Have a nice day
  3. @Alexandermb yes, I did but still need testing because it got new unit states for that.
  4. Some ideas on this ? Stats displayed are summed across damage types for main formation unit from top (melee, ranged, armour, shield)
  5. hi, sure. https://play0ad.com/download/win/ there is direct download under torent one Enjoy game
  6. hi @Servo thank you for testing, for now, siege that has units as actors does not require batalion, anyway visible units using ram are causing a bit of problem ram not attacking so I am reverting it to garrison and disapear till i figure out fix for this. They should be repairable i dont remember to disable this but soldiers dont build may be case they cant repair too. Had archers bows aiming while staying there or they fired and stayed idle. It may be because that errors in timers. I thought I fixed all blooded units
  7. Making bottom section for battalions, do you think it is too much bars and I should let it on tooltip ?
  8. Uh, by look on diagrams, looks complicated but really nice system, do you plan some tutorial for this mod ?
  9. hi, did you change/edit config files?
  10. just now when they are prepared they are in combat animation to get into this state I use attack. preparetime It can be setted animation speed. just now what I did for archers, I splited aim and loose+reload animation and unit has 2 more states: firing- performs attack and plays loose+reload animation with speed 1 and once and timer is set from some vatlue in template and after the timer is seted aim animation again once with default lenght and state aim is set there goes next timer with rest of repeat time and after it firing again so i am not stretching animations here it looks weird i think (now javelin thrower looks a bit funny when ready to fire ) and yes, ai should work. but still spending a lot on buildings and workers and rather phase up like research weapons or train soldiers
  11. Crash fix update infinite loop in UnitAi fix testing new infantry archer and javelin behaviour AI got guide for techs so now will attack you (somehow still can train separated units)
  12. I get too IntelliSense but just time from time. And this one does not break buid. Do not know about other
  13. For now (replays): 22022 works, 22023 fails
  14. well, callstack after watching replay and pressing no mozjs38-ps-release-vc140.dll!js::jit::GetPcScript(JSContext * cx, JSScript * * scriptRes, unsigned char * * pcRes) Line 1545 C++ mozjs38-ps-release-vc140.dll!JSContext::currentScript(unsigned char * * ppc, JSContext::MaybeAllowCrossCompartment allowCrossCompartment) Line 463 C++ > mozjs38-ps-release-vc140.dll!js::ObjectGroup::callingAllocationSiteGroup(JSContext * cx, JSProtoKey key) Line 1159 C++ mozjs38-ps-release-vc140.dll!js::str_split(JSContext * cx, unsigned int argc, JS::Value * vp) Line 3786 C++
  15. I have no crashlogs, game just close. Even interestinglog is empty as i said A23b fine
  16. But never before? and it has nothing with memory. max 20 units in some cases.
  17. No logs, just crash to windows. Replays crashing too, sometimes before end, sometimes after I press No and move with camera or wait some time, again crash to windows no logs. No mods on. Best reproduction of mine for replay watching test, watch 20x speed on Observer and follow hero. Here are replays. (replays with no problem on A23b) commands.txt commands (1).txt
  18. I think you overnamed your picture. You have twice .png
  19. could you post template ?
  20. it has to be <Icon>units/ lege_infantry_spearman.png</Icon>
  21. you should check errors and warnings in log files: https://trac.wildfiregames.com/wiki/GameDataPaths You may have it in wrong folder. Where did you place it ? and how do you call it in template
  22. you need to have them in template files as units for your civ, or you can switch in atlas from entities to all entities and there you can choose every single created actor file you might have enabled modnif it is part of it and starting atlas from game
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