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Silier

WFG Retired
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Posts posted by Silier

  1. well if they don't like the historical aspect of the game, they just need to find another game to play. 

    there are different types of games and different things players enjoy, it just may not be the correct one

     

    0 A.D. (pronounced “zero-ey-dee”) is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers. As the leader of an ancient civilization, you must gather the resources you need to raise a military force and dominate your enemies.

    • Like 1
  2. Hello @Skyleung,


    did you just create new account in game lobby or do you have one from earlier?
    (note: forum and game lobby accounts are not connected)
    so far you could try these two options:

    1. type your name in lowercase

    2. open options in game and in lobby tab disable tls

  3. can you be please more concrete and give examples maybe point out time in the replay when you experienced unit state machine being broken?

    as I sad earlier unit state machine or UnitAI is complex thing and it's code is even more complex because its result depends on many factors, like unitmotion, pathfinding, prefered classes to attack, if command was given by user or not. 

    therefore it is not so trivial just to watch a replay and debug every potential action by units which looks a bit odd.

    for example I noticed enemy was using archers in formation and had few healers that basically nullified any damage you did to archers in the first place.

    their attack in formation looked faster than should but that could be by animation canceling when player ordered whole formation to attack one target. 

    there have been opened ticket about rams ignoring houses and targeting tower which cant reach and the cause is probably slight change in prefered attack target to not bother by houses when towers are around with goal to improve behaviour while this went overlooked when testing. 

     

    no one is perfect and please take in mind game was tested by several people many times, yes the reviewer should have account for that possibility and test it, but ptobbaly forgot and relied on testing to reveal possible issue, which didnt because probably of playstyle which was used during testing phase.

     

    worse pathfidnig is probably result of efforts to prevent longstanding issue players have been complaining that is to prevent dancing or to make it almost impossible, that makes units rotates and as result of that, they more often bump to each other trying to find way out of the Collison they fail too many times and therefore go idle. it is not somehitng what can be solved by blink of an eye. to minimize the impact of this, there is proposal in work to allow units to push each other and go around more easily. 

    yes snapping feature introduced more perfect walls of buildings around which now pathfinder has to work.

     

    so what would be your suggestion (I am not joking)

    do you suugest to remove this changes which prevented dancing (one of the most complained thing on the forum during last releases) and snapping feature which allows to layout your city better or are willing to accept the fact there might be non trivial ways how to fix issues they could have cause? 

  4. 41 minutes ago, BoredRusher said:

    The last 2-3 days to be exact

    Honestly I don't see the point here.

    It was decided at some point to start release and stop adding new features so game can be tested. 

    That period took almost month and no one noted such a problems that would imply the process needs to be longer. 

    Sorry but I just said that adding new unit to faction is balance from my perspective (what adding rams to all faction is adding new unit) 

    also you say you don't complain about stat changes (attack and so on) but you do as you say archers are op now what could only be done but changing their attack stats. 

    10 hours ago, BoredRusher said:

    Slingers were op in a23we complained then make archers op

     

    10 hours ago, BoredRusher said:

    Giving all the factions rams is abusive is my opinion as it reduces the originality of each faction

     

    10 hours ago, BoredRusher said:

    Resources are not balanced

    that are 3 points mentioing balance

    I dont intend to corrupt your words, I just want to understand your point of view because it seems to be different from mine to what do you refer as balancing. 

  5. 21 minutes ago, BoredRusher said:

    Gameplay is not balance.

    I'm saying that gameplay is broken even if balance is better

    ok, so you count as changing attack values for units and introducing units to factions as gameplay and not balance, I see it as balance because it changes which faction is stronger or weaker :)

  6. 8 hours ago, BoredRusher said:

    I agree but the last days of the release have been rushed and I think we agree on that too

    could you please be specific what period do you refer to as last days? 

    there have been almost month not introducing new things, just fixing crtical bugs and fixing balance based on players feedback from playing svn, which mostly was introduced by players requests in the first place. 

     

    9 hours ago, BoredRusher said:

     

     

    9 hours ago, BoredRusher said:

    UNITS STATE MACHINE IS BROKEN

    unit state machine is very complex, which part of it is broken? 

  7. cheats are not allowed in rated games, but keep in mind rated games are only 1v1.

    also there is clear red text that cheats are enabled, 

    also every player needs to press I am ready button before host can start the match so host cannot enable cheats without other players knowing, so I suggest don't use I am always ready button so you will be unset as ready when host changes any settings 

    • Thanks 1
  8. Hello @dmouse and welcome,

    For the start you could check this article https://trac.wildfiregames.com/wiki/GettingStarted and visit irc  https://webchat.quakenet.org/?channels=0ad-dev (most of devs active on irc are from europe time zones).

    For the area from web:
    Pages on https://trac.wildfiregames.com/wiki are editable by anyone with account.
    Main 0ad page to my knowledge is build by wordpress but I dont know who you would need to talk to if you want to contribute there ( @implodedok, @wraitii ?)

    • Like 1
  9. if cav could not hunt anymore, that would drop cav rush even more, no? 

    If regular soldiers would need to be used for hunting, their walk speed would need to go up else hunting would be nerfed even more, so making maps smaller by feeling?

    also 1 scout per match seems to be low, I would suggest make it trash in combat but easy to train and it should be ok to have unlimited number, so one would use it to hunt animals which don't fight back, for others would need more expensive units? 

    • Like 2
  10. from my perspective passive should be just passive so do noting.

    generally I do not see much use of violent stance since aggressive is good enough while frustrating at the same time because units generally move too far away and one needs to micro them back so I would like to redefine them at some point and then set non combat units to flee by nature (so they would not fight at all) or add them "new" flee stance. 

    • Like 1
  11. 33 minutes ago, aixo said:

    Is it technically possible to enter the password and get the IP:PORT info without actually appearing in game lobby as a joined user? If so, does lobby have any logging possibilities which could show what users entered the password to a specific game?

    hello,
    0ad is using xmpp client as proxy for requests to connect and answers from host of the match.
    everytime you host the match in lobby, there are logged all usernames who asked you for ip and port regardless if they got it or not (there was no password, there was wrong or correct, all cases are logged).
    you can see them in mainlog https://trac.wildfiregames.com/wiki/GameDataPaths.
    look for "XmppClient: Recieved request for connection data from"

    please also note,
    once you join host, host can see your ip

    • Like 2
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