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Silier

WFG Retired
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Everything posted by Silier

  1. It is nowhere stated that pyrogenesis is finished. The usage of >= is clearly on moders choice and they know they cant know what will change next. Edit: check and code around >= is working, therefore there is no reason to remove it just because missuse of it
  2. I still dont understand relevance regarding not being able to tell compatibility for future release before it is completed or even implemented
  3. what do you mean by proper api?
  4. @Langbart I would advice to not use >= because you cannot know compatibility for next alpha
  5. @Freagarach mind version of no violence mod pls
  6. @Bairon Torres you cant do much about that except updating to a24 or a25. I will look which mods are broken but then you still need to wait for their creators to correct it. Or you can try to get the mod from other sources like their github or moddb page so you don't need to use ingame downloader.
  7. Hi, that means someone enabled not signed mod on mod.io. The error is fixed since a24, therefore error does not happen there.
  8. Is it possible autociv changed dataflow? Does it modify gamesetup files? Can you reproduce it with mod on and then without the mod?
  9. That would depend more on map than on civilisation.
  10. @vladislavbelov would it be possible to render them after water so they would remain visible? Though not sure how that would look. @Yekaterina play with water settings, at certain combination they are pretty visible Or we could force selection footprint to be visible like heroes have.
  11. Animal and human ai was unified so they react according to stances like humans would do
  12. do you have any mods? If no, pls upload also replay
  13. How many graphics cards do you have? Can you try to force one of them specifically?
  14. @feneur could you pls lift number of his posts? Thnx
  15. Another one https://trac.wildfiregames.com/ticket/6270
  16. If he is the one from facebook, then yes. Khu Yong Ming 0 A.D. after I installed A25. game cant launch 0 A.D. That's strange, did you have any mods? Khu Yong Ming 0 A.D. nope, i deleted all the old files and redownload the game but still the same
  17. @ymming could you try to find your user.cfg file based on https://trac.wildfiregames.com/wiki/GameDataPaths and put there preferglsl = "false"
  18. atioglxx.dll!58bad70a() Inconnu Code non-utilisateur. Binaire correspondant introuvable. atioglxx.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour atioglxx.dll] Inconnu Aucun symbole n'a été chargé. atioglxx.dll!5815c462() Inconnu Code non-utilisateur. Binaire correspondant introuvable. atioglxx.dll!584fade5() Inconnu Code non-utilisateur. Binaire correspondant introuvable. opengl32.dll!672e5c24() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. pyrogenesis.exe!CRenderer::SetViewport(const SViewPort & vp={...}) Ligne 1509 C++ Les symboles ont été chargés. pyrogenesis.exe!CVideoMode::UpdateRenderer(int w=1024, int h=768) Ligne 455 C++ Les symboles ont été chargés. pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen=false) Ligne 417 C++ Les symboles ont été chargés. > pyrogenesis.exe!psDisplayError(const wchar_t * __formal=0x00cfcd80, unsigned int __formal=0) Ligne 366 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_Adjust_manually_vector_aligned(void * &) Ligne 132 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_Deallocate(void * _Ptr=0x00000000, unsigned int _Bytes=13615312) Ligne 203 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::allocator<wchar_t>::deallocate(wchar_t * const) Ligne 992 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::wstring::_Tidy_deallocate() Ligne 3992 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::wstring::{dtor}() Ligne 2460 C++ Les symboles ont été chargés. pyrogenesis.exe!CInput::UpdateText(int from=13618560, int to_before=0, int to_after=13622808) Ligne 1542 C++ Les symboles ont été chargés. pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep=0x00000000) Ligne 290 C++ Les symboles ont été chargés. @vladislavbelov https://community.khronos.org/t/amd-ati-atioglxx-dll-access-violation-bug/77206
  19. Hi, Question i forgot to ask, do you play through lobby when trying to play with friends?
  20. They are not meant to be played at all, thats why they are under demo maps and have test in their names.
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