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WFG Programming Team
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Posts posted by Angen

  1. Problem with this map is that it is generated by script, so it is a bit hard to reproduce same conditions but I managed to get something similar.

    As you can see at next picture, there is not enough deep water for big ship like warships are to spawn from the dock. And making ships to just skip that place and spawn more far away from dock may result ship spawning to look just odd. Also that are pretty shallow waters for such big ships :) 




    • Like 1

  2. Hello @tuk0z,

    that message you see means that around building is not enough space to create given unit. War ships generally have larger footprits so that is probably why you can train smaller ships.

    also units are placed around given building that is training them, if they cannot fit that place and given area is not blocked by other units, they are not trying to spawn further from building (but even the range to spawn further from building has limits too, so one cannot spawn units from one building and never move initial ones)


    Try to place dock somewhere where has a lot of space around at water. If problem persist, please upload a replay.

    Here you can find correct path to replays based on your operating system in this page https://trac.wildfiregames.com/wiki/GameDataPaths.


    If you have any more questions, feel free to ask.

    Have a nice day and enjoy the game :)


    • Like 1

  3. On 11/17/2019 at 5:23 PM, wowgetoffyourcellphone said:

    How many times are we going to have to edit cape actors and 4 deep nested variant files? 

    Depends how many errors will be discovered in them. And also @Alexandermb is doing some improvements what requires variant changes.

    On 11/17/2019 at 5:23 PM, wowgetoffyourcellphone said:

    2 year dev cycle for A24 guys? 

    Well there are 7 release blockers that need to be fixed (patch) or confirmed they are fixed.

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