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Angen

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Everything posted by Angen

  1. Hi, I would like to ask if someone could find some time and create seeding animation? So then current building animation for farms could be replaced with it? Thank you
  2. @Loki1950 windows 10 detection is kind of broken and it detects earlier versions of windows instead 10.
  3. This can happen when AI has no entities on the map ( no buildings, no units) but is assigned to play. are you playing with a23b version of the game? What have you changed?
  4. @wraitii is currently rewriting some parts of unit motion system
  5. Angen

    Water Redness

    thank you for report, I found some more edge cases. Looks like most likely some part of texture is not rendered when camera moves and you are close to water level. But then it should be red. Or it is rendered with wrong projection matrix. This will take some time to figure out and fix.
  6. Angen

    Water Redness

    I know my patch alone does not solve it I will do more tests to see, can you tell at which situations it did not work? as reported redness in this forum thread is resolved for me with it. maybe it would be good retest with recent wraitii's changes in shaders
  7. Angen

    Water Redness

    Now thinking about it I have no idea how D1954 could affect it. Did you test vladislav patch with recent svn?
  8. Angen

    Water Redness

    @gameboy , @vladislavbelov, @wraitii I combined https://trac.wildfiregames.com/attachment/ticket/2692/TerrainRenderer.cpp.patch and https://code.wildfiregames.com/D1954. I could not reproduce red water thing. Could someone confirm that or tell at which maps does it happen ?
  9. Angen

    Water Redness

    Thank you for report. This is very strange behaviour. It is again refraction problem. It looks like very specific by angle. Last 3 I can reproduce without problem. First is a bit hard. One has to go with angle under water and then come back. My guess is that something is not cleared at correct way.
  10. Angen

    Water Redness

    that strange I tested yesterday with all water effects, but not exactly that maps, I try today again and let you know. On the last 3 pictures there is no water right? is it just under water level?
  11. Angen

    Water Redness

    "more visible" = it is red, not blue
  12. Angen

    Water Redness

    @gameboy try to update graphic drivers
  13. Angen

    Water Redness

    @wraitii good thinking, rP22297 just makes it more visible, it exists before that commit.
  14. Angen

    Water Redness

    I said play with angle ( and hard to tell, your image is edited)
  15. Angen

    Water Redness

    I still can, you need to play with distance and angle
  16. mythology mod has rage stance for units, you cant controll it and unit attacks as long there is enemy unit in its los
  17. Angen

    Water Redness

    @gameboy after I build game I cannot reproduce sorry btw @wraitii there are still red squares
  18. Actually my first post But he said he tried it and does not work.
  19. You should not create another account, it is allowed one account per person I pinged Stan, he maybe will know what is wrong. What was name of your first account?
  20. hi @Marius.rv, go to settings and disable tls option. By this you allow not encrypted comunication with server. There is problem with handshake, devs are working on it to fix it to the next release. (they may have fix ready for a24)
  21. Formation.prototype.Run = function() { let maxSpeed = 0; for (let ent of this.members) { let cmpUnitMotion = Engine.QueryInterface(ent, IID_UnitMotion); if (cmpUnitMotion) { if (maxSpeed == 0) maxSpeed = cmpUnitMotion.GetRunMultiplier(); else maxSpeed = Math.min(maxSpeed, cmpUnitMotion.GetRunMultiplier()); } } maxSpeed *= this.GetSpeedMultiplier(); <- apply formation speed multiplier this.speed = maxSpeed * this.minSpeed; <- this.minSpeed is minimal walking speed of formation this.running = true; let cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion); cmpUnitMotion.SetSpeedMultiplier(this.speed); } I use something like this
  22. @Adeimantos I think we need now to set up Runmultiplier and Projectile changes from svn to get compatible if you are interested but feel free to work on which part do you want, link to discord in first post have been fixed, you can join now
  23. @Freagarach what is your code to set formation to run speed?
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