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Aragorn30

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  1. Thank you for this first release. It works well on my computer. It is pleasant to not have territory restriction anymore. Some buildings such as civic center have still capture points.
  2. I think it's a very good idea that could attract new users (especially those - quite numerous it seems - looking for a game style close to Age of Empire). Another nice point in the AoE/AoM series is the visual enhancement of the buildings when ageing. It really gives the impression to progress in the game and to have reached a stage. But well ... it would require a lot of work and the development team is already very busy (thanks a lot to them for the incredible work done so far!).
  3. May Hyrule Conquest be uploaded on mod.io ? This could make it easier to download. Congratulations for this epic mod, it brings a lot of new features in 0ad and is visually very great.
  4. I'm very sorry : I didn't have enough free time to work on this project. (What's more, I have lost the beginning of my mod by updating 0ad.) I hope someone could resume this project because the gui designed by Shiyn is beautiful.
  5. Maybe that link could help you : https://github.com/AlexanderOlkhovskiy/0ad-civ-choices-mod .
  6. Here it is. I only enable the public mod and the last GitHub version of Delenda Est. interestinglog.html
  7. I really love the new background pictures in the main menu. However, since the last version, I can't launch the multiplayer lobby because of this error: Can you fix it please ?
  8. The easiest solution to hide hide the black corners of the minimap is to use à ring enough large. I began to implement the gui designed by Shyin. However, it will take me a lot of time.
  9. Hello everyone, I didn't see any totorial to explain how to change the GUI. So, I will try to write one. I'm not English, so if they are mistakes, moderators could edit this. I will update this tutorial when I will found new things (I learn from analysing the source code). Customize your Gui 0.Create a mod 1. Add a new panel 2. Coming soon ... 0.Create a mod Go in the folder where you install 0ad : "0 A.D. alpha" then into "0 A.D. alpha\binaries\data\mods" Create a new folder with the name of you mod (replace space by _) Go in "0 A.D. alpha\binaries\data\mods\public" ; copy "mod.json" in your own mod directory Edit the file with Notepad++ : after "label :" delete "0 A.D. Empires Ascendant" and enter the name of your own mod ; you can also change the description Congratulations ! Now your mod appears in the mod selection of 0ad ! 1. Add a new panel In the directory of your mod, create these folders : "\gui\session" Go into the public mod folder (0 A.D. alpha\binaries\data\mods\public) open the zip file and then go in gui\session. Copy session.xml and sprites.xml in your own session folder. Edit session.xml with Notepad++ : line 103 add "<include file="gui/session/the_name_of_your_panel.xml"/>" Edit sprites.xml : after "<!-- Panel Backgrounds -->" (line 27) add : <sprite name="the_name_of_your_sprite"> <image texture="session/folder_of_my_pictures/name_of_my_background_picture.png" texture_size="0 0 100% 100%" size="0 0 100% 100%" /> </sprite> 5. Create in the folder session a file named the_name_of_your_panel.xml , then edit it : <?xml version="1.0" encoding="utf-8"?> <object name="the_name_of_your_panel" type="image" sprite="the_name_of_your_sprite" size="coordinateX1 coordinateY1 coordinateX2 coordinateY2" tooltip_style="sessionToolTip"> </object> You must define the placement of your panel with its coordinates. 6. Place the background picture of your panel in name_of_your_mod\art\textures\ui\session\folder_of_my_picture\name_of_my_background_picture.png Launch 0ad and activate your mod. Your panel is now present during your game !
  10. Thank you very much. It's done !
  11. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  12. Thank you very much ! However, I can't say "I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license." In fact, I realised the circle from this picture : https://pixabay.com/fr/boussole-au-nord-sud-east-ouest-2925824/ and I use the form (and only the form) of this one : https://pixabay.com/fr/papier-parchemin-maple-plantes-2794719/ . They are published under CC0 Creative COMMONS.That's why I said "you can freely used them". Can I continue to edit and publish from royalty-free images or is it incompatible with the 0ad license?
  13. I tried to do some files to realise this gui, you can freely used them if you want : They are not as beautifull as those of Shiyn but it's better than Nothing.
  14. That's a cool addition which will be very usefull for old computers. Did you plane to crate a custom gui like this ? I think it could help to make the game more immersive. That could be great to have the ressouces pannel next to the purchase pannel (like in AoM) and not at the opposite side like it's currently the case. I tried to do some little things to adapt the gui : - here is an icon for the population (created from Skyward Sword) : - there are new icons for other ressources : (stone) ; (rupees) ; - this is an alternative icon for production : . I also tried this for the idle worker button but I really don't like the result : . When Hyrule Conquest v0.3 will be released ?
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