Hi, I am one of the many people who lurk more than post, but I have a question. I watched the video for download in the media section of the 0AD site and I noticed that the battle at the latter half of it lasts much longer than most fights in these type of RTS games. Were the units just given invincibility for the sake of people being allowed to get a good look at them in action, or will the fights be longer than usual in general? Compared to say, Warcraft of AOE, where there are many little skirmishes which last less than 5 seconds, and then one big attack that barrels over the enemy and then wins the game. I'd really prefer having longer fights, even if it is kept shorter than I'd prefer for the benefit of playability. Also, I'm wondering how the walls and ships will be scaled. I remembered that there was discussion that the naval units haven't had their sizes nailed down yet because it couldn't be decided what would work best. I think bigger is better. I'd prefer to see large impressive units that can unload a lot of troops and have pleasing sea battles than smaller, more contemporary units just for the sake of higher paces gameplay where whole fleets are downed in seconds. Also, I have to say that most RTS games that resemble 0AD tend to fail miserably at naval combat and movement. The Age of Empires games were horrid, with sea units that constantly bunch together, clip, and dance around like hover-ships on the water. I'd love to see the movement of naval units restricted, so that ships can't make bizarre 180 turns, and have to have a little room to turn around completely. Also, setting the boundaries of the units large enough that they don't ram into each other endlessly when they are sent to move as a group would be great too. Any feedback you can give me? It is very arrogant of me to assume that you all could succeed where commercial games fail. There must be a reason naval combat sucks so much in most RTS games not focused on the sea. Must be hard. I'm also not sure how ramming is going to be handled. Enlightment on that would be great.