rjhwinner03
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Posts posted by rjhwinner03
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I dunno what to put it under. Can you just help me please lolololol?
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How can I create my own lobby that is unique to my own modification of my game? How do I create my own usernames list? Do I have to use SQL?
AHHHH! So many questions!
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The binaries being the EXE file and all the other things needed to actually run the code?
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So can I charge the people for the source code?
Long time no see btw!
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It will just use all of the libraries.
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Ok, I am starting work on a new engine, it will have texture loading, model loading, and possibly terrain by next week.
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Another thing, could I modify the engine itself, call it whatever I want, then just say it was a modification of the pyrogenesis engine?
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Or, I could do like half life and make it where you need to buy the game in order to get the dll's.
Could I do this?
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Could I credit them on my website?
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Ok, so I could say I made it with the help of wildfire games, correct?
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Wait, I can change the Company name on the main menu, but I still have to mention that this is a fork of 0 A.D. in the credits?
If that is the case, then that is what I am going for.
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What can I change in the 0 A.D. game when I sell it? Can I completely redo the main menu screen and put my name on it, or do I have to keep the Wildfire games logo on there?
Can I change the window name and logo?
What can and can't I do?
If I can change the wildfire games logo on the main menu, I will still mention that I was helped by Wildfire Games.
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Yeah, stratagus would be cool, if it worked without Warcraft 2.
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Do you guys know of any other engine or source code that I can use without facing a barrier?
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And to what @Andrettin said:
By giving attribution to Wildfire games, does that mean that I will have to keep the logo on there, or does it mean I just have to say, "I used the Pyrogenesis Engine"?
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I, if possible want to create my own game using the bare engine.
If you know any way that I could use the bare engine to make my game, please tell me.
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to @(-_-)
Actually, I have a smaller project in Java that I created to resemble a RTS game. It has a RTS camera, model loading, A* pathfinding, and basic unit selection. I have stopped heavy development on it because of the broken unit selection system. The mouse has to be in a specific place for the unit to be selected, it cannot be in a small bubble. This is what I am researching at the moment.
This is using OpenGL and OpenAL.
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With the Pyrogenesis engine.
Yes, I do know C++ and Javascript.
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Yes, I want to make my own RTS game and make my own little mark on history... HAHA!!!
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What was this game written in anyways?
Also, how did they manage to code these things? I cannot find any documentation on RTS games.
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I just do not know any good languages, api's, or engines that I could use (besides/except unity or unreal) that are purely in a language without an editor.
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But I can still make money.
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Right, but could I sell the code with the game, or will I still have to give it away for free, regardless of the person buying it?
How Can I create my own unique lobby that is run by my own servers?
in Game Development & Technical Discussion
Posted
Says No connection could be mad because the target machine actively refused it
What do I do?