mapkoc
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Posts posted by mapkoc
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@fgod: I clicked in start mods and got 4 of these:
WARNING: JavaScript warning: gui/common/functions_utility.js line 21
Script value conversion check failed: v.isString() || v.isNumber() (got type boolean) -
Those dots are literal, .. means parent dir so parent of build/ws/gcc = root
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Actually user03 and fleur reported that, thanks to them
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i don't think libsodium is supposed to be in x8664linuxgnu as in the picture
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You can skip compiling tests with make pyrogenesis.
My system has
/usr/include/sodium.h
/usr/include/sodium/core.h
...
/usr/lib/libsodium.so
/usr/lib/libsodium.so.23
/usr/lib/pkgconfig/libsodium.pclook at the paths
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Did you try to include this path instead? /usr/local/lib/sodium
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Days from the release, you can skip svn and just install rc (700 MB)
http://releases.wildfiregames.com/rc/0ad-0.0.23-rc2-alpha-win32.exe -
I think they are more resilient in a23 because elephants and swords have a harder time trying to destroy them.
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Maybe update dependencies
https://trac.wildfiregames.com/wiki/BuildInstructions#Fedoraand do a make clean before
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@2blea:
Maybe it is downloading the rc, which Itms already updated to 23.
Can you download the tarballs and build game yourself?
(650 MB) 0ad-data-22(50 MB) 0ad-22
Untar and https://trac.wildfiregames.com/wiki/BuildInstructions#Building
By the way, there was a player (maybe blea) in svn lobby and his game caused an error in lobby.js, something about indexing an empty list, I couldn't see his host.
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Clear 0ad cache
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and the problem with gcc was with gcc 7.3.1+20180312-2
try compiling int main(){} , I got the same errors
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Maybe your svn is not updated, I think they changed those lines to icu::Locale ...
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How is that error 0ad's fault?
I already said, change in /usr/include/c++/7.3.1/cstdlib line 75
#include_next <stdlib.h> for #include <stdlib.h>
run make again and change next error
until it compiles- 1
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The guy in the video is saying that this works sometimes in multiplayer games. Maybe it's worth trying or maybe@Hannibal_Barcacould track sanvalentindem
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On 4/6/2018 at 10:24 AM, Alexandermb said:
Rome HBO Sorry if isn't so new, but it was for me seen recently but it fits 0 AD period including Cleopatra.
I finished watching this and it was awesome.
I found a bunch more in wiki
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You don't need to compile game to create maps, you can use binaries from
https://play0ad.com/download/linux/#a0A.D.providedpackagesbut if you insist
svn up
cd build/workspaces/
./update-workspaces.sh
cd gcc
make -j3
cd ../../..
binaries/system/pyrogenesis- 1
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can you install this binary in mint?
sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad
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Thanks, it compiles now, no errors, @s0600204will merge soon
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33 minutes ago, elexis said:
(and post all of them in case s0600204 doesn't already have icu61 to be able to fix all of occurrences)
At revision 21687.
unrelated
../../../source/third_party/encryption/pkcs5_pbkdf2.h:26:10: fatal error: sodium.h: No such file or directory
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ok, found it
patch -p0 < D1436.diff
@elexis: It doesn't work
../../../source/i18n/L10n.h:314:28: error: ‘Locale’ does not name a type; did yo../../../source/i18n/L10n.cpp:92:28: error: no matching function for call to ‘L10n::ValidateLocale(const icu_61::Locale&) const’
../../../source/i18n/L10n.h:314:7: note: no known conversion for argument 1 from ‘const icu_61::Locale’ to ‘const int&’
../../../source/i18n/L10n.cpp:101:72: error: no matching function for call to ‘L10n::ValidateLocale(icu_61::Locale) const’
../../../source/i18n/L10n.cpp:99:6: note: no known conversion for argument 1 from ‘icu_61::Locale’ to ‘const string& {aka const std::__cxx11::basic_string<cha
../../../source/i18n/L10n.cpp:107:6: error: prototype for ‘bool L10n::ValidateLocale(const icu_61::Locale&) const’ does not match any in class ‘L10n’
bool L10n::ValidateLocale(const icu::Locale& locale) const../../../source/i18n/L10n.cpp:258:3: error: ‘CheckedArrayByteSink’ was not declared in this scope
../../../source/i18n/L10n.cpp:259:33: error: ‘sink’ was not declared in this scope
../../../source/i18n/L10n.cpp:389:8: error: ‘TimeZone’ does not name a type; did you mean ‘timezone’?
../../../source/i18n/L10n.cpp:392:2: error: ‘Calendar’ was not declared in this scope
../../../source/i18n/L10n.cpp:408:2: error: ‘NumberFormat’ was not declared in this scope
../../../source/i18n/L10n.cpp:545:85: error: ‘DateFormat’ does not name a type; did you mean ‘UDateFormat’?
and many more
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Thanks (-_-).
From command line:it was like
patch somthing < D....patch
fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
in Game Modification
Posted
WARNING: JavaScript warning: gui/gamesetup_mp/gamesetup_mp.js line 42
reference to undefined property attribs.name