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Everything posted by mapkoc

  1. WARNING: JavaScript warning: gui/gamesetup_mp/gamesetup_mp.js line 42 reference to undefined property attribs.name
  2. @fgod: I clicked in start mods and got 4 of these: WARNING: JavaScript warning: gui/common/functions_utility.js line 21 Script value conversion check failed: v.isString() || v.isNumber() (got type boolean)
  3. Those dots are literal, .. means parent dir so parent of build/ws/gcc = root
  4. Actually user03 and fleur reported that, thanks to them
  5. @elexis: https://play0ad.com/download/source/ still points to a22 files
  6. i don't think libsodium is supposed to be in x8664linuxgnu as in the picture
  7. You can skip compiling tests with make pyrogenesis. My system has /usr/include/sodium.h /usr/include/sodium/core.h ... /usr/lib/libsodium.so /usr/lib/libsodium.so.23 /usr/lib/pkgconfig/libsodium.pc look at the paths
  8. Did you try to include this path instead? /usr/local/lib/sodium
  9. Days from the release, you can skip svn and just install rc (700 MB) http://releases.wildfiregames.com/rc/0ad-0.0.23-rc2-alpha-win32.exe
  10. I think they are more resilient in a23 because elephants and swords have a harder time trying to destroy them.
  11. mapkoc

    Build Error

    Maybe update dependencies https://trac.wildfiregames.com/wiki/BuildInstructions#Fedora and do a make clean before
  12. @2blea: Maybe it is downloading the rc, which Itms already updated to 23. Can you download the tarballs and build game yourself? (650 MB) 0ad-data-22 (50 MB) 0ad-22 Untar and https://trac.wildfiregames.com/wiki/BuildInstructions#Building By the way, there was a player (maybe blea) in svn lobby and his game caused an error in lobby.js, something about indexing an empty list, I couldn't see his host.
  13. and the problem with gcc was with gcc 7.3.1+20180312-2 try compiling int main(){} , I got the same errors
  14. Maybe your svn is not updated, I think they changed those lines to icu::Locale ...
  15. How is that error 0ad's fault? I already said, change in /usr/include/c++/7.3.1/cstdlib line 75 #include_next <stdlib.h> for #include <stdlib.h> run make again and change next error until it compiles
  16. The guy in the video is saying that this works sometimes in multiplayer games. Maybe it's worth trying or maybe@Hannibal_Barcacould track sanvalentindem
  17. I finished watching this and it was awesome. I found a bunch more in wiki https://en.wikipedia.org/wiki/List_of_historical_drama_films#Films_set_in_Classical_Era_(500_BC–600_AD)
  18. You don't need to compile game to create maps, you can use binaries from https://play0ad.com/download/linux/#a0A.D.providedpackages but if you insist svn up cd build/workspaces/ ./update-workspaces.sh cd gcc make -j3 cd ../../.. binaries/system/pyrogenesis
  19. can you install this binary in mint? sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad
  20. Thanks, it compiles now, no errors, @s0600204will merge soon
  21. At revision 21687. unrelated ../../../source/third_party/encryption/pkcs5_pbkdf2.h:26:10: fatal error: sodium.h: No such file or directory
  22. ok, found it patch -p0 < D1436.diff @elexis: It doesn't work ../../../source/i18n/L10n.h:314:28: error: ‘Locale’ does not name a type; did yo ../../../source/i18n/L10n.cpp:92:28: error: no matching function for call to ‘L10n::ValidateLocale(const icu_61::Locale&) const’ ../../../source/i18n/L10n.h:314:7: note: no known conversion for argument 1 from ‘const icu_61::Locale’ to ‘const int&’ ../../../source/i18n/L10n.cpp:101:72: error: no matching function for call to ‘L10n::ValidateLocale(icu_61::Locale) const’ ../../../source/i18n/L10n.cpp:99:6: note: no known conversion for argument 1 from ‘icu_61::Locale’ to ‘const string& {aka const std::__cxx11::basic_string<cha ../../../source/i18n/L10n.cpp:107:6: error: prototype for ‘bool L10n::ValidateLocale(const icu_61::Locale&) const’ does not match any in class ‘L10n’ bool L10n::ValidateLocale(const icu::Locale& locale) const ../../../source/i18n/L10n.cpp:258:3: error: ‘CheckedArrayByteSink’ was not declared in this scope ../../../source/i18n/L10n.cpp:259:33: error: ‘sink’ was not declared in this scope ../../../source/i18n/L10n.cpp:389:8: error: ‘TimeZone’ does not name a type; did you mean ‘timezone’? ../../../source/i18n/L10n.cpp:392:2: error: ‘Calendar’ was not declared in this scope ../../../source/i18n/L10n.cpp:408:2: error: ‘NumberFormat’ was not declared in this scope ../../../source/i18n/L10n.cpp:545:85: error: ‘DateFormat’ does not name a type; did you mean ‘UDateFormat’? and many more
  23. Thanks (-_-). From command line: it was like patch somthing < D....patch
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