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About Emperior

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  1. Yes, i did that counter a lot of times. Issue is: person who does dancing has less work, so once noticed he swap units and issue is back. You may kill some of them, new will come "shift quene will end with that", so we come back to the same issue as before. We lose more soldiers than our dancing enemy, which equals to upgrading his units to rank 3 and having more units than we do. Dancing doesnt require a lot of work. You can shift quene moves as well.
  2. @bb_ For dancing you need to do really small distances with manual dancing. From 1 up too 2 steps. left, right, top bottom = dancing, spaming. Once patrol removed there is no other way to actually dance. Manual dancing will kill the units.
  3. Script which calulates moving clicks, once noticed as spam kills the hero? Ofcourse switch off patrol for mp.
  4. What assets are you using? Own? What textures for ground are you using?
  5. You are glad because your unit getting promoted but your enemy troops are trying to kill person next to them which often happens they are shooting person who is getting promoted: "bullets has been wasted". Instead of that they could've kill way more people around the person getting promoted. Imagine also your 5 troops getting promoted. That's a lot who canno't be killed. That is happening a lot during multiplayer matches.
  6. I did play first one. I dont remember 2nd. Last two unknown. (could be lack of advertisment as each year i am checking strategy games which are coming out. ) I played the "normal ones": age of empires, stronghold, settlers, warcraft 1, 2,3 etc. Sparta (or something like that) starcraft a little bit but not big fun about it. Anyway, I hate Ancestors Legacy for having so beautiful graphic but destroying game and all fun with battallions. Simply we all have different taste in games. Currently from A21 ( from start till now 0ad never been using battallions). Instead of them, we have formations. Feel free to use them, so I don't understand whats your issue here. With the first two I don't agree. I can do that as well, it was few of us who was doing that on the start. ( ͡° ͜ʖ ͡°) Could someone explain me whats 42? Noone sees issue with luring. ech
  7. Imagine: 1 ele stands and attacks, cav run hit , run hit. Cavlary won't stand in front elephant and ask him "how are you". Anyway thats not the topic about that.
  8. We all have different wishes. I created this topic about current build of 0ad and current gameplay. If would be changed completely now i would do whatever i said before.
  9. If that would be another total war game style, I would uinstall. :| Reducing my abillity to raid, fight in smaller groups. Still its all about random stuff. I think it could be done by script "anty-spam" click on the ground. Once has been detected auto kill hero, if only 1 life per match... He lose him for whole game.
  10. @Sundiata Sorry my fault. I didnt get what you said firstly, now i got it. My fault, sorry. Still dancing would give some advantage of doing it. Few units can be more important in many cases than we can think of, but it would help a lot.
  11. For you it is a bit different if you don't play multiplayer. Main issue is on multiplayer, so all changes can be done excluding single player / ai fights.
  12. @feneur test it by yourself if you wish: Take 1 hero (cav is best for that but still on foot does his job as well) with addition take some slingers with you. Lets say 10. Enemy: Spawn 50 gaia troops. Your job is simple: select your hero as the frontier (meatshiled) when enemy ranged units will be attacking your hero click left to right (spam like that, really short distances like 2-3 step) It will look like you hero dancing while enemy ranged units will not get any kills. If you do it correcty. They can always add "default stand as an option. Some people prefer to play "normal speed". @Gurken Khan
  13. Borg mod has 1 perfect idea done there. 1 hero = 1 life for the match. Once ur hero dies he can't be reproduced until next match but he still have 3 chances as each nation has 3 heros with different bonuses. Still that isn't the perfect solution just by itself. That's why I wrote the topic with some ideas how to "at least reduce". It doesn't hero stands in front of other units. Your units face hero, his range units kills your units from the back. Hero simply dont get hit as he move from 1 place to another place. Each unit has own "recoil" for shooting as I am aware of which means if recoil is not 100% accurate then your units will always miss their shoot. You have option to move forward by losing already men with no fight at all but then you stop, enemy moves back, still he gets kills, you don't or at least too small numbers. Lets say: from 100 enemy kills 50%, while you can kill 20% and enemy rank up his units for free.
  14. So you are saying I will be losing less time while clicking each other unit? Definitively I will be killing less units than i should or should actually try to select each unit to attack any other unit? Seems a bit like troll answer, no offence but currently looks like it. How to upload a replay from my game? JC is abusing that all the time but there is many, many more players who started to abuse that as their win for all, even with normal soldier. It helps a bit, just for a shorter time.
  15. For you seems funny. For most it is most hated thing in the game. Your troops focus the hero you cannot exclude attack on that hero which means hero stands in front all ur skrim, archers shoot hero. Missing all "bullets" so yes it is huge breaking game. Come and enjoy that during multiplayer. Also you dont need to spend time elsewhere as you are already on "full eco, full armor" within 10-15 min.
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