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Everything posted by Sundiata

  1. I would agree that getting shuttle speed into vanilla is important. Skirmishers already have a considerable advantage in the current set up, and the fact that they effectively gather faster because of their increased walk speed, even when gathering, just amplifies that advantage.
  2. North-east Yes, very interesting stuff... Reminds a bit of the Galatian migration into Anatolia.
  3. Ah, the plot thickens. I assume you're referring to the Thracian tombs of Sboryanovo, like the Tomb of Sveshtari? Those are 3rd century BC, and described as Thracian as well as Getic. They're located in Bulgaria, south of the Danube. They date to the time of the Odrysian Kingdom, which included southern Getic territory, but not all of their northern territory. When I wrote Northern Thracians, I was referring to the Thracians north of the Danube (Northern Getae that were much less influenced by Greeks and Persians). Basically, "Thracian" is a broad ethnic designation for the people living north of Macedonia, primarily in Bulgaria and Romania. The Odrysians were a specific Thracian tribe that came to dominate their neighbouring tribes by the the 5th century BC. The Odrysian Kingdom was a union of "40 Thracian tribes and 22 kingdoms", lead by the Odrysian tribe. The Getae were a subset of Thracian tribes inhabiting the northern side of Thrace, on both sides of the Danube, and were heavily influenced by the Scythians (and later by the Sarmatians and Celts). The Getae were mostly ruled by the Odrysians until the weakening and disintegration of their Kingdom. The Dacians seem to be yet another distinct Thracian tribe living in close proximity to the Getae north of the Danube, but otherwise relatively isolated in the mountains of Romania. Early Dacians (4th - 1st century BC) were influenced by Celtic invaders like the Boii and Dacians were also similar to the Getae and warred with them. By the time of King Burebista in the 1st century BC, the Getae were absorbed by the Dacians and the Celts were defeated. At this point, the two terms, Getae and Dacian, are used interchangeably (Geto-Dacian). So basically they're all Thracians. Odrysians, Getae and Dacians are distinct tribes or tribal groups within this Thracian designation. The Odrysian Kingdom, and Dacian Kingdom were political entities, absorbing many Thracian tribes beyond their immediate sphere of influence. The Getae are mentioned in the histories because they were powerful in their own right, founding principalities, or small kingdoms of their own, until the conquest of Burebista unified them with the Dacians. So perhaps we should just stick to "Odrysians" and "Dacians" as two distinct "Thracian civs", which both have access to Getic units in their roster.
  4. Most of the sites discussed in that Russian paper are in the Southern and Eastern region of Romania though, right up to the Danube and Black Sea, which was also part of historical Thrace. So maybe it really is discussing the earlier northern range of the Thracians? As opposed to the later Western range of the Dacians? Or perhaps even the "Free Dacians" of the AD period? Really, my Russian is horrible I'm not even sure if the paper is really in Russian...
  5. The thing is also that when talking about Thracians, people are usually referring to either the mythological/archaic Thracians that influenced the Greek pantheon and their myths, the Thracians conquered by Persia and that were part of Xerxes (and Darius?) invasion of Greece, the Thracians of the Odrysian Kingdom or the later Macedonian Thrace, by which time they were becoming thoroughly Hellenized. The northern sections of the Thracians were less influenced by Greeks and Persians, being more influenced by Scythians and Celts, and only start coming in close contact with Mediterranean peoples during Roman times, by which time they were noticeably different from the classical Thracians, and were referred to more specifically as Dacians, recognizing political realities and cultural evolutions. The term Getae just seems to be an earlier Greek term for the Dacians (Northern Thracians, sort of), prior to Roman times, and the terms are often used interchangeably, though there is still much debate about it (they're said to have spoken the same language).
  6. Yeah, because of the relatively scant architecture references we were looking at both Thracians and Dacians to get an idea of how they could look like. Dacians are considered a subset of Thracians with a common ancestor people, proto-Thracian, but with non-Thracian influences as well, like Scythian, Sarmatian and Celtic La Tène. I believe their architecture overlaps on a rural level. In an ideal world, yes, I'd love to have both factions as well, although we'd need to drop the 500 BC- 1BC dogma to have Dacians in the vanilla game (Domitian's Dacian War, 86–88 AD & Trajan's Dacian Wars, 101–102, 105–106 AD). Then again, we already totally flouted the 500 BC - 1BC rule for the Britons, but we never talk about it, shhhhhhh. Cunobeline, Caratacus and Boudica all three date to the 1st century AD!
  7. Good question! I shared those a while back and asked if there's any Russian speakers on the forum to help out. The images come from this paper: http://www.archaeology.ru/Download/Niculice/Niculice_1987_Severnye.pdf It's titled: СЕВЕРНЬІЕ ФРАКИЙЦЬІ or NORTHERN THRACIANS In hindsight, looking at the maps of the sites being discussed, it's clear that they're almost all located in Romania, with only a few in northern Bulgaria, so yeah, it does seem to be discussing Dacians more than Thracians. I think in some of the East European (Soviet?) traditions they tended to lump Thracians, Getae and Dacians into a single culture group referred to as Traco-Geto-Daci, or in this case, referring to Dacians simply as Northern Thracians...
  8. Good lord, I don't know why I keep getting names wrong... Thanks! Depending on the amount of development, we could write one every month, or every 2 months. I'll send you a copy for proofreading if you're interested.
  9. These concerns have been addressed, thank you for your feedback. Just notifying the community about the decision taken, and linking to the work done towards implementing it. I didn't think that would be a problem and don't mean to mislead anyone (it's listed as a being worked on, as opposed to being committed).
  10. Perhaps the file sizes are too large. Your screenshots are in PNG format which is really heavy (1.8 mb for one of the previous ones you shared). For the purpose of a forum post, I'd suggest simply opening the images in Photoshop and saving them in JPEG format with quality setting 8. It will reduce the file size by a factor of 3 to 10, with minimal artifacting which is only noticeable when you're a graphics person that zooms in to look at the pixels. On my end, uploading images bigger than 5mb to the forum is really difficult. I try to keep every image under about 1mb in size. Then I never have problems. Good luck on the map by the way, it looks promising.
  11. 0 A.D. Development Report: May - August 2019 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present its latest development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, feel free to visit our forums and join our active community, or just grab a task from our list of open tickets and get right to it. We are currently looking for Programmers, Animators and Artists. *names written in bold black are Wildfire Games staff and names written in bold grey are community members Programming wraitii has rewritten UnitMotion for better code and easier extensibility, with the goal in sight of introducing optimisations. He's optimised the Hierarchical Pathfinder, and is working on pathfinder threading. he has also worked on two patches, allowing triggers to give units modifiers, and making attack effects easily moddable so that, for example, a unit can both capture and damage in the same attack. Stan` Created a first version of the polycount guidelines and updated the art design document. He also added a glow material that also supports normal maps (basic_glow_norm). Stan` worked on many other fixes and improvements, such adding more animations to the atlas drop down list. vladislavbelov continues to work on the renderer among other things, improving the water's GLSL shader by increasing the reflection and refraction realism. He also added a tool to Atlas, which allows choosing water height by simply clicking on a part of the terrain with the desired height. Itms worked on our Continuous Integration system, and improved the developing environment for the programmers behind the scenes. He made the move from VS2013 to VS2015 as the default compiler on Windows, with help from Angen. He also upgraded SpiderMonkey to version 45. s0600204 increased the usage of pkg-config instead of hard-coding or library-specific programs, and added support for special characters (UTF8) in map names and descriptions. elexis rewrote source/gui/ to have a cleaner code structure and use C++11 features (most code still came from 2004), fixed a number of compiler warnings and some memory leaks. JoshuaJB fixed some memory leaks introduced by the implementation of STUN + XMPP ICE. historic_bruno has been working on MacOS build fixes. trompetin17 fixed an issue with atlasUI and added a "new" checkbox to the map settings tab. Imarok, FeXoR and bb_ have also been working on various smaller code fixes, improvements and reviews. Mate-86 has worked on a feature allowing entities to be affected by Status Effects, such as flaming projectiles igniting the target or poisoned arrows poisoning the target, which will cause the target to continue suffering damage for a while. Freagarach has replaced the gender-tag with phenotype, adding the ability to choose a random phenotype for a given template, allowing for different looks for the same template, as well as having male and female units from the same template with their correct respective voices. Freagarach, with assistance from wraitii, has also wrapped damage types in a Damage element in XML templates to make them generic. This places the damage types in a "Damage" container, just like the "Resources" are. Part of the effort towards having secondary attacks and a more easily moddable game. Angen made the AI aware of the existence of the new ranges and updated precompiled headers to improve build times. Krinkle fixed ESLint semicolon-related warnings and has been updating various wiki-pages on trac. minohaka helped testing and discovering regressions. Art Alexandermb‘s new fauna models and textures were committed by Stan`, including Marwari, Lusitano and Celtic horse breeds, new cattle textures, sanga variants, a new Maurya trader chariot with new animations and he animated the new Kushite hero chariot by Sundiata. He sorted his many new Celtic shields according to their specific civ, diffenrentiating the Gauls and Britons with the help of Genava55. Another big update were the many improvements to a variety of other shields, including the Greek aspis with new higher quality models and textures. And then there was the big Hellenic helmets update: Thracian, Phrygian, Boeotian, Chalcidean, Attic, Bryastovets, Corinthian and the Pilos helmet, with many variations. New meshes and textures for greaves were also committed. Many other smaller fixes and improvements were made, further enhancing the quality of his already Herculean art contributions, as wel as working on “the great animations re-export” together with Stan` (cleaning and committing) and assisted by fatherbushido and Enrique, in order to solve a flaw in many older meshes, while also taking the opportunity to improve on some of those animations and adding some new ones. Alexandermb has also been working on a number of formations like the testudo, phalanx and syntagma. wackyserious created many new Macedonian, Persian and Roman unit textures, a new Ptolemy IV hero texture and updated the Thracian Peltast, Naked Fanatic, Scythian Archer, Judean Slinger and Seleucid Pikeman and Cataphract. Stan` Made a new blacksmith for the Britons, improved the walls for the Gauls and added some detailing to their barracks. He unified foundation sizes and construction dust, added new scaffolds and updated structure templates accordingly. LordGood is continuing his prolific work in the flora department. Teak, dragon bamboo, strangler figs, bananas, areca palm, doum palm, Atlas cedar, holly oak, juniper tree and some new grasses are his latest additions. He has also been working on the Hellenization of the Ptolemies with a new tower and temple. Bigtiger has worked on some beautiful new flora as well, adding holm oaks, Euro birch, fir tree and a new fern to the collection. He also made new cliffs, new particle actors for snow and clouds and new temperate terrain textures. These new assets can be admired in three new excellent looking maps by Bigtiger himself: Farmland, Oceanside and Roadway. wowgetoffyourcellphone made new icons for the deer, boar, camel, horse, walrus and wildebeest. The Uffington White Horse he made back in 2016 will replace Stonehenge as the new wonder for the Britons. Other Gallaecio has been improving and correcting the English descriptions in-game. Stan` gave a presentation on 0 A.D. and it’s develoment process in Rennes for GrafikLabor 2019. user1 continues his work moderating smurf accounts in the multiplayer lobby. After discussions on the transliteration of Ancient Greek into English, the decission has been made to use the standards of the American Library Association and Library of Congress proposed by Anaxandridas ho Skandiates, who is, in discussion with Nescio, working to update all the Greek specific names, making them more accurate and consitent. Nescio has also been updating the English style guide, cleaned up the technology data files and applied some corrections to the new horse and cattle fauna templates (among others), added skirmishing templates to some structures and cleaned some obstruction and footprint sizes for others, improved a number of tool tips and improved and corrected some of the Roman and Persian specific names. Tom 0ad Has created five new informative videos, including “0AD Faction Overview 04 – Persians”, “0AD Faction Overview 05 – Kushites”, “The Ultimate Guide to Siege Weaopons”, “Top Three Tips to Improve. FAST” and “Essential Team Game Guide”. Likewise, ValihrAnt has made a number of enlightening videos, including “Unit Ranks & Promotions Explained”, “Top 5 Most Underrated Techs” and “Strategy Guide, Cavalry Rush Build Order”. HMS-Surprise, Unknown_Player, Feldfeld and psypherium organized the commentated Sunday Pro Games between April and June. This was a competetive community event, with Boudica ranking number 1! elexis, Stan` and wraitii have been updating an extensive list presenting all noticable changes to the end user in Alpha 24, since development started on December 26th, 2018. Changes include new 3D and 2D art, sound, maps, gameplay, user interface, renderer, pathfinder and more. Check it out at: https://trac.wildfiregames.com/wiki/Alpha24 Art Features A small selection of Alexandermb's new helmets with many variants: One of many new sets of shields. The Greek aspis for the Athenian faction. From top to bottom: basic, advanced, elite and champion. By Alexandermb: Macedonian, Carthaginian and Spartan units showing off their new equipment, by Alexandermb: New Macedonian unit textures by wackyserious: New unit textures for the Romans, Judean Slingers and Seleucid Cataphracts, by wackyserious: Some of the new temperate flora assets by Bigtiger: A lush display of some of LordGood's new tropical flora assets and cliffs: The new Oceanside map by Bigtiger. It's by the ocean... Mediterranean Islets, by LordGood: Hellenized Ptolemaic walls and temples on the banks of the Nile. Take note of the new palms and baobab trees. By LordGood:
  12. I'm not denying that the hoplites and their fighting style was one of the most beautiful/dreadful/efficient things in the world at the time. Truly one of history's greatest warriors. I'm merely pointing to the fact that the Ancient Greeks themselves literally referred to Egyptian melee infantry formations as "phalanx": "φάλαγγα τῶν Αἰγυπτίων" (phalanx of the Egyptians), http://www.perseus.tufts.edu/hopper/text?doc=Perseus%3Atext%3A1999.01.0203%3Abook%3D7%3Achapter%3D1%3Asection%3D39 In a story set in the 6th century BC, no less, written down in the the 4th century BC, indicating that Egyptians continued using phalanx formation for at least c. 500 years after the collapse of the New Kingdom. My argument was that there's no reason to think that it fell out of use in Nile Valley warfare, and it evidently didn't.
  13. No, not necessarily. Egyptians were using phalanx formations for almost a thousand years before that. Long before the Archaic period in Greece had even begun...
  14. From the Cyropaedia (The Education of Cyrus), by Xenophon, "a partly fictional biography of Cyrus the Great", Book VI: https://www.gutenberg.org/files/2085/2085-h/2085-h.htm. By the way, this is an early 4th century BC Greek text referring to Persian and Egyptian phalanx formations of the 6th century BC (since the "Greekness" of the phalanx came up recently in another discussion).
  15. This text, Kingdom of Magadha: Wars and Warfare, mentions the use of something like a catapult by King Ajatashatru of the Haryanka Dynasty of the Kingdom of Magadha, against the Vajii, a confederacy ruled by the Licchavi Kingdom, in the early 5th century BC (484 BC – 468 BC), more than one and a half centuries before the rise of the Maurya Dynasty. Wikipedia corroborates this. This Indian catapult was called mahashilakantaga, though I can find only very few mentions of the name, which all seem to point to the linked ancient.eu article. In the book, From Cyrus to Alexander: A History of the Persian Empire, By Pierre Briant, p763, it's claimed that the Achaemenid Persians might have actually invented the catapult. this isn't exactly hard evidence though... Buuuuuuut.... There's this verse from the Bible, 2 Chronicles 26:15, which talks about King Uzziah of Judah, who built what sounds like catapults way back in the 8th century BC! That's definitely a possible source for the later hypothesized Persian catapults... It's also the reason why I'm not so quick to ignore the apparent mention of catapults (a thing casting stones at the enemy walls) in Piye's Great Triumphal Stela from the Amun temple at Napata, c. 727 BC: The Kingdom of Judah entered into a sort of protectorate relationship with the Kushites after Piye (they paid tribute to Taharqa), and they probably had relations before that. So if King Uzziah had developed catapults a generation earlier, the idea the Kushites employed them isn't totally unbelievable. The book Technology and Culture in Greek and Roman Antiquity even states that there is a possibility that siege weapons including catapults came to Carthage from Mesopotamia via the Phoenicians. I know that the invention of the catapult is generally ascribed to the Greeks, but It's almost as if some of the Greek and Roman history writers and some of the people interpreting the texts today are full of manure... Greek scholars travelled all over, including Mesopotamia and Egypt, studying the local knowledge, then brought it back to Greece, adapted it and made it their own. The Pythagorean Theorem is good example. A lot of people think it's Greek, even though Pythagoras travelled to Egypt and studied there with the priests, where "Pythagoras' Theorem" was already known for about one and a half millennia before Pythagoras was even born...
  16. Mauryas actually had siege equipment. It's been brought up before... Some excerpts from Kautilya's Arthashastra, traditionally ascribed to Chanakya (aka Kautilya, aka Vishnugupta), who helped Chandragupta Maurya in his rise to power. Although some scholars claim it was written by a number of writers and estimated the date of the text to 2nd century BC - 3rd century AD. As a side note, the text also speaks of nágaráyanam, or assailing forts and cities with elephants. It also speaks of the maintenance, formation and guarding of new "timber and elephant forests", proving that forest management in antiquity wasn't just important, it was vital! These managed forests were used as reserves for wild elephants, which could then be captured and trained as needed. The text also speaks of elephant stables. Trained elephants could be kept inside the fortifications. Untrained or rowdy elephants were kept outside. Someone who poached an elephant was simply put to death! Someone who burnt a timber and elephant forest would be killed by fire! @Nescio In a discussion a while back, you asked for this texts, so here it is: https://csboa.com/eBooks/Arthashastra_of_Chanakya_-_English.pdf Special bonus unit for the Mauryas:
  17. @LordGood Ok, I found one little thing to nitpick Your entrances are all a little offset from the center, either to the right or to the left. This is perfectly fine! But the decals have a pathway leading into the center of the front walls. Simply adjusting the decal to become 2 different decals with a pathway either on the left or on the right would be all it takes to fix (I don't know about template stuff though). Is it possible to retexture the houses with the Kushite texture pack to create Kushite variants? Then we'd have some minimal architectural overlap between the two civs (like with the Greek civs). Then you can add the Hellenized house variants you made earlier for the Ptolemies to the Ptolemaic roster as well. Then Ptolemies would be using 4 "Egyptian" style house variants in addition to 4 "Greek" style variants, and the Kushites would be using 4 "Egyptian" style variants in addition to 4 "Nubian" style variants. It would be the most historically accurate, visually interesting, and highlight some of the commonalities between the two Nile Valley Civs, while still maintaining their uniqueness. Again, lovely work! I'll be playing a lot more Ptolemies in the future
  18. Oh snap, those are flippin' perfect! My nitpicking self has nothing to nitpick here... Ptolemies are going to look so much better in alpha 24...
  19. No no, don't apologise, I think I'm rather the one that sounded harsh, lol... Sorry... Plough appearing out of nowhere would be a bit weird indeed. But not necessarily that much weirder than citizen soldiers with spear and shield instantly switching to a pickaxe or siege equipment popping into existence when you unpack them (where did the horse go?). In a crazy ideal world, I think elephants should only be able to help human workers already on site. In the case of farming, assigning an elephant to a field which already has a worker would cause the worker to attach the plough to the elephant and start ploughing. Although that would also just look stupid, considering how small the fields are in relation to the elephants. In addition, if the idea is historical accuracy, then oxen were far more used for ploughing than elephants ever were, including in India. I guess I just freaked out at the thought of giving worker elephants yet another task to perform autonomously. They're smart animals, but not that smart to just send them off to work on farms and construction sites by themselves... It's just one abstraction too far for me. Yeah, that would actually make things look a lot more believable. In that case I would shelve my opposition to worker elephants building. But the rider really shouldn't come down from the elephant. And I still don't think elephants have any business farming.
  20. Dudes, you can't add farming elephants. If that's already a thing in the game (I should check), then it should be removed along with elephants building by themselves. Elephants with a plough is a thing. Elephants digging the soil with their trunk and planting seeds for their human overlords is really not a thing.
  21. I don't think elephants were ever used for seeding farms... Ploughing might be a thing though. Maybe one of the the guy holding the plow behind the elephant could do the seeding:
  22. I love it! I've always thought that the relax stance looked stiff and unnatural...
  23. Ok, one more mystery solved. You know how I was saying that some of the elephants look like the larger Bush Elephants? Well, according to this interesting National Geographic article, about the significant genetic differences between the two species of African elephants, there was some interbreeding between the species, and at least a small number of Bush elephants carry mitochondrial DNA from forest elephants... It just so happens that the elephants from Garamba, the location of the domestication centers, are considered a hybrid between forrest and bush elephants... At least according to wikipedia. If you look at the map of the geographical range of the two species across Africa, shared in previous post, you'll notice that even today, the territories of Bush Elephants and Forest elephants are right next to each other in Garamba (North East Congo/ South Sudan border region) Some other interesting quotes from the National Geographic article: Why? No elephants were killed, though the capturing of that young specimen must have been super stressful for the poor animal. You know what comes next right? Some more pictures of people riding African forests elephants! yay! I'm sorry, I've become totally fascinated by this... In recent decades Zimbabwe seems to have taken over the torch... Except they use Bush Elephants instead. People doing the impossible... Riding full grown African Bush Elephants like it ain't nothing but a thing... Not without controversy of course... And the fact that a number of handlers have actually been killed by their elephants over the years does illustrate the difficulty in handling the largest land animal on the planet: Random internet comment from a guy who said he's a mahout, said that they control Indian Elephants through pressure points in the neck, but because African elephants have much thicker and looser skin, those pressure points are hard to reach. Another possible explanation for why training African elephants is so difficult? Either way, consider the myth busted. African elephants, both types, are trainable. It's just harder.
  24. Well, the text that mentioned these upward facing scales talks about it as an innovation, or a development. So it's probably not how they were originally armored... I'd say, keep both textures! If you want to get fancy, perhaps add a tech for the Seleucid elephants. A special pachyderm scale armor tech, or something, that increases their health by 5% or so? By all means, I never intended to argue for the removal of the old texture. I was just merely pointing out that 1) they did indeed use upward facing scales, and 2) that the claim that they moved to the use of North African elephants in later years isn't an absurd one. @Alexandermb I was also meaning to ask if you could check the Hero Arakamani's mount in-game. He was using an Indian elephant in alpha 23 (yikes)... It should definitely be African, but it should still be bigger than the other Kushite war-elephants. Perhaps using a large bull as the King's elephant. Basically, bigger than the current North African elephants, but still a little bit smaller than the wild gaia bush -elephants. So we basically get this effect: Small, standard elephants with a single rider, and the large King's elephant with a tower. But still all African, no Indian elephants here. My second question is whether you could model a tower based on this Aksumite tower from the movie. I'm not saying this is more accurate per-se (I have no idea what a Kushite tower looked like) but Arakamni is currently standing upright in a heavy Carthaginian howdah. I'd prefer him to be sitting down in a more lightweight "African" looking howdah. Like this: It just feels more believable somehow... (the stuffed lion-head isn't necessary)
  25. First I had an inkling that it was Congo. Then I did some digging. Now I'm pretty sure it's Congo. In 1899, King Leopold II of Belgium opened an elephant domestication center at Kira Vunga. Then operations switched to Api Elephant Domestication Center and then to Gangala-na-Bodio Elephant Domestication Center (North East Congo). At the height of the program they had as many as 80 domesticated elephants, used for maintaining roads, plowing fields and transportation. They hoped to use the elephants to haul cargo from the Congolese interior to the southern terminus for boats on the Nile at Rejaf, in the Lado Enclave in Sudan. (Yes, the Belgians also occupied a small part of South Sudan, something I've never in my life heard anything about, even though I grew up in Belgium. And people don't often mention that the Mahdists in Sudan were indeed fighting the Belgians in the South West (battle of Rejaf), in addition to the Italians and the Abyssinians in the South East and the British and Egyptians in the North, while the French were marching in from the West. Talk about being embattled...) Anyway, back to the elephants... I found more images, and even an old school video. You can clearly see that they are mostly working with the smaller type of forest elephant, as they are much easier to control, but there's a handful of bush elephants as well if I'm not mistaken. If you look at the specific geographical range of forest elephants, you'll see that the domestication centres were located within the northern confines of their range, on the edge of area's that were also populated by the larger bush elephants. The actual capturing and training of the elephants was done by Azande (Zande) people. The program remained active until as late as the 1980's, but yeah, the Cold War wasn't so cold in Africa. Congo basically collapsed during the later rule of Mobutu, and still hasn't recovered. This colonial period video from 1942 is quite spectacular if you're interested in elephant handling and live capture of wild candidates for domestication... First time I've ever seen actual footage of people handling African forest elephants. They're well trained and the degree of control they exercise over these animals is impressive, especially towards the end, when they finally move in to tie the captured young elephant to the already tame ones, you can see that they follow precise commands. Also, the sheer strength of such "small" elephants isn't to be underestimated (said to be 10 to 20 times that of oxen)... Current range of the 2 remaining species of African elephant: Some physiological differences between the species A lot more interesting images (have you ever seen an elephant used for ploughing?): Truly, one of Congo's untold histories. Documentary level interesting if you ask me... I too, have questions...
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