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yawin

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  1. However it will not be more than a mod of another game. Why reinvent the wheel? Not reinventing the wheel. If we play with that simile, the wheel would be the engine and a specific vehicle would be the game. And in my case, what I don't want is to modify a car to look like another; what I want is, with the same pieces, build a different one.
  2. I thank all the answers and advice. I have no intention of creating a mod, although I understand the technical differences between a mod and a complete set. In the same way that 0 A.D could have been a mod and preferred to be a game with its own identity. Thanks for your answer! I understand what it means that the game is in alpha state and hence my interest in whether the engine is sufficiently separated from the game as you can update it as you being improved. Besides, I have no intention of using a proprietary engine such as Unity. The truth is that my game differs 0A.D enough to avoid making a mod. In fact, my intention was to make my own engine. But I found good idea to try, first, to use an engine already. As I answered above, I have no intention of making a mod. On the one hand, because part of the goal is to learn about game engines. On the other hand, because my game is different enough to make it worthwhile to have its own identity. I know it takes time. It is not the first game that I make, nor the last that I will do. But as Yoda says, "Do or do not. There is no try".
  3. Hi! My name is Yawin and I'm a freelance programmer who is interested in the engine of 0 A.C. I don't know speaking english very well but I will try to make me understand ^__^ I started developing programs and videogames in 2007, when I was 18. At the moment, I have an idea to make the "Best RTS videogame ever"™ and I was looking for free (from freedom, not from free beer) RTS engines and I found that game. My questions are: ¿is possible to use the engine whith no use the game?¿How can I start to learn to make my own game with the engine? Thank you for all answers ^__^ P.D: If you are interested, you can found my portfolio in http://miguelalbors.noip.me
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