Jump to content

Alexandermb

0 A.D. Art Team
  • Posts

    3.284
  • Joined

  • Last visited

  • Days Won

    166

Everything posted by Alexandermb

  1. Props don't show in running animation, and walk for pers champ cav and this show blood while walking
  2. @stanislas69 i will change the actual blancket or the saddle if can be named like that, similar to the props enrique's did, so i change the armature from the pers_tower to the horse armature and this will mean less animation files, and just use the same variants.
  3. didn't know how to call the rider's animations hahahah so i just followed the same used for infantry. in my files i only have this ones:
  4. i can change the variants while i update the mod folder with base_horse_fast and base_horse_slow, so i guess it should be like this if i'm not wrong?: Heavy Spear + Shield/Sword + Shield/Hero> base_horse_slow Bow/Javelin/Sword/Spear Free off-hand > base_horse_fast
  5. Spartans/athenians/Hellenes were sharing some actors but i didn't wanted to break anything so i leave it as it is i guess you already deleted some hellenes actors.
  6. in any case if this armors are going to be committed this will need to clean the previous files peytral's and use this instead.
  7. the texture in the previous screenshot was this, but i guess it can be found with better resolution in the game folder
  8. i will divide the mesh in 3 parts, i assume some cavalry only have front armor as some others may have the full armor, in any case they will share the same variant and won't be clipping a lot like the actual ones. Front armor Saddle Back armor
  9. The saddle needs to have other texture and be another mesh apart.
  10. Should i use this ? @stanislas69 this means i could delete the files i made for the front armor/saddle and make this use the variants for better looking
  11. The saddle is as i had in mind months ago, use the same rig of the horse and the same variant, just like the cape's so they won't be clipping with the body. Also trot animation is flawless.
  12. To be sure, the latest file i uploaded of the walk variant works or theres anything i need to fix? IIRC @wowgetoffyourcellphone said it was calling horse01 animations when its now called horse, i did the fixes in my file but didn't uploaded. Horse_Trot_walk_animations.7z
  13. If keeps crashing when exporting X Collada file try exporting to another folder, it work for me some times.
  14. i did a github commit with those files (same as the shoushe), i will make a mod folder like i did for the other files, also the cavalry crossbow variants haven't been added yet to the public folder, nor created i haven't looked through Terra Magna nor Xiongnu or any other mod yet until cavalry is finished and camels too.
  15. the lower i can go whitout making the armature look weird
  16. Yep, i have planned something with the kushites references @Sundiata posted. at least the archer is mostly done but i may ask what could fit the promotion in the camels?
  17. @stanislas69 why the carry meat variant are now "walk" insead of "carry_meat" in the name path ? or do i have to write something else in the carry meat variants? the camel rider now switch from basic walking to carry meat walking to basic walking again.
  18. @wowgetoffyourcellphone you have some melee units using camels in DE? i may need one with sword, one with lance, and another with shield for test the whole animations. Edit: Screenshots
  19. I'm planing to make the reins so the rider doesn't look like he is holding the wing. Example WIP: A few more things to have the rein:
  20. See how its going, if this is okay i start with the riders. (For a better perspective compare the camels animations from the actual ones to this ones and see what i mean about rushed walking) Added 3 seat points to the base camel Front-Mid-Back. Added 2 prop points for cargo each side near the back. Have the same head prop point of the horse. Have one in the chest i will delete if i don't find any use for it. Yes, bactrian model can have only 1 seat and different place of prop points. Mod folder. Camel_New.7z
  21. i want to cover al animation bones before commits and the camel texture has some free space in the file. 1k.
×
×
  • Create New...