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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. The horse armors maybe since they are quite an improvement from the actual ones. If its desired the greek quiver. here's the anti cavalry + testudo with idles added: Roman_legion.7z
  2. Anti cavalry icon could be something like this:
  3. @stanislas69 they remain at the idle formation animation after attack, so at least one part of the patch is working also if i click hold position after start moving they keep the animation too
  4. also made this in case it can be usefull later
  5. i'll have to try a basic formation if circle shape is accepted by the formation component, if its possible then this will have the same as orbis, but just specifying wich units will be in the center and leave the swordsman/spearman make the orbis.
  6. i need some help about the colours, i don't know what colours fits best to the references/game/other helmets i don't know if i'm going too much for realistic colours and leaving behind the game touch
  7. Anti cavalry done, made one attack for the front guys but the formation shows error
  8. things that should be added to formations: Disable movement or some function to switch the unit state from aggresive/defensive or any other stance to Hold position. Circle shape if ins't added. Keep the formation shape until the first row attack.
  9. Managed to make it hide the feathers while formation
  10. still missing the lower feathers but at least is visible
  11. i'll try to keep the alpha visible from a playable zoom haven't tested yet ingame while i'll try to get the properly helmet colour also there could be an iron variant of texture ?
  12. is for the variants, for now it has this, if that isn't the variant wanted then i'l leave it as it is, but this is just a plane
  13. Thanks, i'll leave the post's with blender files attached when needed: Feathers example:
  14. if the hair is big, it crash about 50% rendering and pc overheat but the feathers didn't take more than a minute.
  15. speaking of materials, theres also something i used before for make basic normal maps, it won't give perfect results but at least ir works for a basic texture for rendering. on gimp theres a script i added long time ago for make normal maps i'm not sure if this was posted here before but it worth using sometimes.
  16. if feathers/hair can be black or white only and not player colour, it could be done like this and use basic_trans_parallax_spec as material, rendered on a basic plane low poly
  17. hair can't be rendered on my pc so i wil go for the same method stan used on the last helmet committ, make the player colours, crest's, feathers and any kind of hair look like meshes another mesh apart using the textures already done
  18. i found in blendernation one addon free with 15 custom brushes for rock's so they work perfectly for helmets, leather, etc. Link https://www.blendernation.com/2017/08/26/free-download-18-rock-brushes/
  19. btw this are supposed to be feathers ?
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