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Kingly342

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Tiro

Tiro (1/14)

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  1. As the title says, whenever I start up 0 A.D., it shows this message: Assertion failed: "p == start" Location: archive_zip.cpp:500 (ArchiveReader_Zip::FindRecord) Call stack: ArchiveReader_Zip::ScanForEcdr (archive_zip.cpp:525) file = 0x00DACE14 -> (shared_ptr<File>) fileSize = 4045914 (0x00000000003DBC5A) buf = 0x10D5A000 -> [8] { 146 (0x92), 139 (0x8B), 29 (0x1D), 64 (0x40), 111 (0x6F), 34 (0x22), 214 (0xD6), 150 (0x96) } maxScanSize = 66000 (0x000101D0) cd_numEntries = 0x00A6F428 -> 0 (0x00000000) cd_ofs = 0x00A6F418 -> 0 (0x0000000000000000) cd_size = 0x00A6F430 -> 0 (0x00000000) op = fd = 5 (0x00000005) opcode = 6 (0x00000006) offset = 3979914 (0x00000000003CBA8A) size = 66000 (0x00000000000101D0) buf = 0x10D5A000 (see above) ArchiveReader_Zip::LocateCentralDirectory (archive_zip.cpp:543) file = 0x00DACE14 (see above) fileSize = 4045914 (0x00000000003DBC5A) cd_ofs = 0x00A6F418 (see above) cd_numEntries = 0x00A6F428 (see above) cd_size = 0x00A6F430 (see above) op = fd = 13900380 (0x00D41A5C) opcode = 168 (0x000000A8) offset = 40534337980991700 (0x009001C4009008D4) size = 32 (0x0000000000000020) buf = 0x009008D0 buf = address_ = 282435586 (0x10D5A002) size_ = 66000 (0x000101D0) ArchiveReader_Zip::ReadEntries (archive_zip.cpp:450) this = (unavailable) cb = 0x002C26F0 -> (PopulateHelper::AddArchiveFile) cbData = 10941964 (0x00A6F60C) cd_size = 0 (0x00000000) op = fd = 14339600 (0x00DACE10) opcode = 3998113667 (0xEE4E5F83) offset = -4012591912 (0xFFFFFFFF10D4B4D8) size = 61588113037721601 (0x00DACE1000000001) buf = 0x00000000 buf = address_ = 13752288 (0x00D1D7E0) size_ = 2162765 (0x0021004D) cd_numEntries = 0 (0x00000000) cd_ofs = 0 (0x0000000000000000) relativePathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 name = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 30174 archiveFile = (shared_ptr<ArchiveFile_Zip>) fileInfo = name = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62548 size = 3391328 (0x000000000033BF60) mtime = 11564422793721004 (0x002915C800A6F4AC) PopulateHelper::AddFiles (vfs_populate.cpp:124) this = (unavailable) files = 0x00A6F5A4 -> (unsupported vector<CFileInfo >) path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') archiveReader = (shared_ptr<IArchiveReader>) PopulateHelper::AddEntries (vfs_populate.cpp:68) this = (unavailable) subdirectoryNames = (unsupported vector<Path >) files = (unsupported vector<CFileInfo >) vfs_Attach (vfs_populate.cpp:172) directory = 0x00DB3D30 -> m_files = (unsupported map<Path,VfsFile >) m_subdirectories = (unsupported map<Path,VfsDirectory >) m_realDirectory = (shared_ptr<RealDirectory>) m_shouldPopulate = 0 (0x00000000) realDirectory = 0x00A6F650 -> (shared_ptr<RealDirectory>) VFS::Mount (vfs.cpp:78) this = (unavailable) mountPoint = 0x00A6F75C -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 0, 23719, 61006, 63844, 166, 11365, 50 ('2') } path = 0x00D19430 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "7" flags = 19 (0x00000013) ---- And whenever I try to open Atlas Editor, whether from 'Open Scenario Editor' in game or the app itself, it shows the icon that symbolizes the app is open, but no window appears. Then suddenly is closes and nothing happens.
  2. Ok, so every attempt I made to lower the terrain has just made a bg hole with no water. Now another noob question, how do I raise the water level?
  3. Alright, here is a really noob-like question that has been bugging me since I installed 0 A.D. How do I add water features like rivers and lakes to a map (while using Atlas). Now is your designated laughing time. Done? Good, now that you have the laughing from your system you can answer the question...
  4. This looks lovely so far. An obvious suggestion would be to add a few Carthaginian military camps around Agrigentum. And maybe one or two entrenched roman army camps outside as well, near the front gate with the palisades. Anyway, lovely map and I'd love to test it out when you're finished with it.
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