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Trinity

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  1. 1. This game is still in development and crashes are expected so an autosave function would be nice where you can set it to autosave every x minutes (and of course disable it if you don't want to use it). 2. Prevent ranged units and buildings from shooting through objects and if it's not too much trouble, mountains as well. 3. On many maps the units walk through water so I suggest two different types of water: shallow and deep. Organic units, and maybe light ships such as merchant and fishing, can walk in shallow water but only ships can travel on deep water. 5. AI builds temples but never uses any healers. Having healers can make a huge difference so it puts AI at disadvantage not being able to utilize them. 6. Units tend to get stuck sometimes, either because an object is blocking the path or because there's too many of them trying to go through a narrow path. This seems to significantly impact performance negatively. 7. Do formations have any effect on attributes such as walking speed, attack, armor etc.? If they do, it would be nice to have a tooltip that appears when you hover over a formation and explains the (dis)advantages the same way it works for units. 8. The Regicide game mode is unplayable because the king/hero dies so easily it's almost like it commits suicide. It shouldn't be too difficult modifying the AI to protect the king/hero better (e.g. garrison it in a building, keep many units nearby for protection, always give protecting the king/hero priority). Fixing #5 on my list would also be of benefit for this mode. 9. I'd also like to thank you for you hard work on the game!
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