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Imarok

WFG Programming Team
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Everything posted by Imarok

  1. logs: http://trac.wildfiregames.com/wiki/GameDataPaths (especially interestinglog.html)
  2. There is a file called player.xml: https://github.com/0ad/0ad/blob/48a50668e4296c653d8d02e108038d6714b5dcf3/binaries/data/mods/public/simulation/templates/special/player.xml
  3. (nearly?) Everything starting with JS in cpp is using spidermonkey. source\scriptinterface is probably the interface between js code and c++ (manages the Engine.foo() calls in js)
  4. I guess this might interest @Sandarac ;P
  5. They are not defenseless. They can kill rams ;P
  6. That sounds good. Tried enabling UPnP on the router?
  7. Maybe you should start making specific constructive suggestions on how to improve the situation
  8. Sometimes enabling UPnP on the Router helps
  9. Try again now. (You are only allowed to register one account per hour)
  10. Did you tried joining via lobby? Where did he opened port 20595?
  11. Imho things should only be disabled, when you must not use them on this map (like the lighthouse on the map with the many tiny lakes). When things cannot be used on this map or wouldn't make sense for this map, it should be up to the player to realize that. but as the map has no wood, you won't get 26 units gathering wood
  12. Sure this will not annoy/disturb more than it helps? (I mean we also don't disable docks on maps without water) (Additionally this will make the persist map settings bug really annoying)
  13. Mostly. Some random maps don't work with one player ;P (Guess which...)
  14. "AI build walls" That's planned and afaik Sandarac uploaded a wip patch doing this some days ago.
  15. That is the intended behaviour of this map.
  16. I think the main cause for that is, that (at the moment) you cannot set such build restriction. The only possible Build restriction is: The player should not be allowed to build more than x of entity with type "foo".
  17. I guess that's because of http://trac.wildfiregames.com/changeset/19211
  18. Just navigate into a subforum and press the big yellow button that says "Start new topic"^^
  19. Probably because there is a limit oft 1 registration per hour per IP
  20. Should be fixed now. (https://code.wildfiregames.com/rP19179)
  21. Probably just a typo. (reported here: https://code.wildfiregames.com/rP19026)
  22. I guess with "dart catapults" you mean the bolt shooters^^ there is already a thread about this: And here is a ticket for adding linear splash damage ("the dart could cross more than one unit in line") for bolt shooters: http://trac.wildfiregames.com/ticket/4328
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